While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonable defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
The crux of all of the following features is the tapping term setting. This determines what is a tap and what is a hold. The exact timing for this to feel natural can vary from keyboard to keyboard, from switch to switch, and from key to key.
?> DYNAMIC_TAPPING_TERM_ENABLE
enables three special keys that can help you quickly find a comfortable tapping term for you. See "Dynamic Tapping Term" for more details.
You can set the global time for this by adding the following setting to your config.h
:
#define TAPPING_TERM 200
This setting is defined in milliseconds and defaults to 200ms. This is a good average for the majority of people.
For more granular control of this feature, you can add the following to your config.h
:
#define TAPPING_TERM_PER_KEY
You can then add the following function to your keymap:
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SFT_T(KC_SPC):
return TAPPING_TERM + 1250;
case LT(1, KC_GRV):
return 130;
default:
return TAPPING_TERM;
}
}
DYNAMIC_TAPPING_TERM_ENABLE
is a feature you can enable in rules.mk
that lets you use three special keys in your keymap to configure the tapping term on the fly.
Key | Description |
---|---|
DT_PRNT |
"Dynamic Tapping Term Print": Types the current tapping term, in milliseconds |
DT_UP |
"Dynamic Tapping Term Up": Increases the current tapping term by DYNAMIC_TAPPING_TERM_INCREMENT ms (5ms by default) |
DT_DOWN |
"Dynamic Tapping Term Down": Decreases the current tapping term by DYNAMIC_TAPPING_TERM_INCREMENT ms (5ms by default) |
Set the tapping term as usual with #define TAPPING_TERM <value>
in config.h
and add DYNAMIC_TAPPING_TERM_ENABLE = yes
in rules.mk
. Then, place the above three keys somewhere in your keymap and flash the new firmware onto your board.
Now, you can try using your dual-role keys, such as layer-taps and mod-taps, and use DT_DOWN
and DT_UP
to adjust the tapping term immediately. If you find that you frequently trigger the modifier of your mod-tap(s) by accident, for example, that's a sign that your tapping term may be too low so tap DT_UP
a few times to increase the tapping term until that no longer happens. On the flip side, if you get superfluous characters when you actually intended to momentarily activate a layer, tap DT_DOWN
to lower the tapping term. Do note that these keys affect the global tapping term, you cannot change the tapping term of a specific key on the fly.
Once you're satisfied with the current tapping term value, open config.h
and replace whatever value you first wrote for the tapping term by the output of the DT_PRNT
key.
It's important to update TAPPING_TERM
with the new value because the adjustments made using DT_UP
and DT_DOWN
are not persistent.
The value by which the tapping term increases or decreases when you tap DT_UP
and DT_DOWN
can be configured in config.h
with #define DYNAMIC_TAPPING_TERM_INCREMENT <new value>
. Note that the tapping term is not modified when holding down the tap term keys so if you need to, for example, decrease the current tapping term by 50ms, you cannot just press down and hold DT_DOWN
; you will have to tap it 10 times in a row with the default increment of 5ms.
If you need more flexibility, nothing prevents you from defining your own custom keys to dynamically change the tapping term.
enum custom_dynamic_tapping_term_keys = {
DT_UP_50 = SAFE_RANGE,
DT_DOWN_50,
DT_UP_X2,
DT_DOWN_X2,
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DT_UP_50:
if (record->event.pressed) {
g_tapping_term += 50;
}
break;
case DT_DOWN_50:
if (record->event.pressed) {
g_tapping_term -= 50;
}
break;
case DT_UP_X2:
if (record->event.pressed) {
g_tapping_term *= 2;
}
break;
case DT_DOWN_X2:
if (record->event.pressed) {
g_tapping_term /= 2;
}
break;
}
return true;
};
In order for this feature to be effective if you use per-key tapping terms, you need to make a few changes to the syntax of the get_tapping_term
function. All you need to do is replace every occurrence of TAPPING_TERM
in the get_tapping_term
function by lowercase g_tapping_term
. If you don't do that, you will still see the value typed by DT_PRNT
go up and down as you configure the tapping term on the fly but you won't feel those changes as they don't get applied. If you can go as low as 10ms and still easily trigger the tap function of a dual-role key, that's a sign that you forgot to make the necessary changes to your get_tapping_term
function.
For instance, here's how the example get_tapping_term
shown earlier should look after the transformation:
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SFT_T(KC_SPC):
return g_tapping_term + 1250;
case LT(1, KC_GRV):
return 130;
default:
return g_tapping_term;
}
}
The reason is that TAPPING_TERM
is a macro that expands to a constant integer and thus cannot be changed at runtime whereas g_tapping_term
is a variable whose value can be changed at runtime. If you want, you can temporarily enable DYNAMIC_TAPPING_TERM_ENABLE
to find a suitable tapping term value and then disable that feature and revert back to using the classic syntax for per-key tapping term settings. In case you need to access the tapping term from elsewhere in your code, you can use the GET_TAPPING_TERM(keycode, record)
macro. This macro will expand to whatever is the appropriate access pattern given the current configuration.
The code which decides between the tap and hold actions of dual-role keys supports three different modes, in increasing order of preference for the hold action:
-
The default mode selects the hold action only if the dual-role key is held down longer than the tapping term. In this mode pressing other keys while the dual-role key is held down does not influence the tap-or-hold decision.
-
The “permissive hold” mode, in addition to the default behavior, immediately selects the hold action when another key is tapped (pressed and then released) while the dual-role key is held down, even if this happens earlier than the tapping term. If another key is just pressed, but then the dual-role key is released before that other key (and earlier than the tapping term), this mode will still select the tap action.
-
The “hold on other key press” mode, in addition to the default behavior, immediately selects the hold action when another key is pressed while the dual-role key is held down, even if this happens earlier than the tapping term.
Note that until the tap-or-hold decision completes (which happens when either the dual-role key is released, or the tapping term has expired, or the extra condition for the selected decision mode is satisfied), key events are delayed and not transmitted to the host immediately. The default mode gives the most delay (if the dual-role key is held down, this mode always waits for the whole tapping term), and the other modes may give less delay when other keys are pressed, because the hold action may be selected earlier.
Example sequence 1 (the L
key is also mapped to KC_RGHT
on layer 2):
TAPPING_TERM
+---------------|--------------------+
| +-------------|-------+ |
| | LT(2, KC_A) | | |
| +-------------|-------+ |
| | +--------------+ |
| | | KC_L | |
| | +--------------+ |
+---------------|--------------------+
The above sequence would send a KC_RGHT
, since LT(2, KC_A)
is held longer than the TAPPING_TERM
.
Example sequence 2 (the L
key is also mapped to KC_RGHT
on layer 2):
TAPPING_TERM
+-----------------------------|------+
| +---------------+ | |
| | LT(2, KC_A) | | |
| +---------------+ | |
| +--------------+ | |
| | KC_L | | |
| +--------------+ | |
+-----------------------------|------+
The above sequence will not send KC_RGHT
but KC_A
KC_L
instead, since LT(2, KC_A)
is not held longer than the TAPPING_TERM
.
Example sequence 3 (Mod Tap):
TAPPING_TERM
+---------------------------|--------+
| +-------------+ | |
| | SFT_T(KC_A) | | |
| +-------------+ | |
| +--------------+ | |
| | KC_X | | |
| +--------------+ | |
+---------------------------|--------+
Based on previous examples, you might have expected the output of the above sequence to be KC_A
KC_X
since SFT_T(KC_A)
is NOT held longer than the TAPPING_TERM
.
However, the actual output would be capital X
(SHIFT
+ x
) due to reasons
explained under Ignore Mod Tap Interrupt.
The “permissive hold” mode can be enabled for all dual-role keys by adding the corresponding option to config.h
:
#define PERMISSIVE_HOLD
This makes tap and hold keys (like Layer Tap) work better for fast typists, or for high TAPPING_TERM
settings.
If you press a dual-role key, tap another key (press and release) and then release the dual-role key, all within the tapping term, by default the dual-role key will perform its tap action. If the PERMISSIVE_HOLD
option is enabled, the dual-role key will perform its hold action instead.
An example of a sequence that is affected by the “permissive hold” mode:
LT(2, KC_A)
DownKC_L
Down (theL
key is also mapped toKC_RGHT
on layer 2)KC_L
UpLT(2, KC_A)
Up
TAPPING_TERM
+---------------------------|--------+
| +----------------------+ | |
| | LT(2, KC_A) | | |
| +----------------------+ | |
| +--------------+ | |
| | KC_L | | |
| +--------------+ | |
+---------------------------|--------+
Normally, if you do all this within the TAPPING_TERM
(default: 200ms), this will be registered as al
by the firmware and host system. With the PERMISSIVE_HOLD
option enabled, the Layer Tap key is considered as a layer switch if another key is tapped, and the above sequence would be registered as KC_RGHT
(the mapping of L
on layer 2). We could describe this sequence as a “nested press” (the modified key's key down and key up events are “nested” between the dual-role key's key down and key up events).
However, this slightly different sequence will not be affected by the “permissive hold” mode:
LT(2, KC_A)
DownKC_L
Down (theL
key is also mapped toKC_RGHT
on layer 2)LT(2, KC_A)
UpKC_L
Up
TAPPING_TERM
+---------------------------|--------+
| +-------------+ | |
| | LT(2, KC_A) | | |
| +-------------+ | |
| +--------------+ | |
| | KC_L | | |
| +--------------+ | |
+---------------------------|--------+
In the sequence above the dual-role key is released before the other key is released, and if that happens within the tapping term, the “permissive hold” mode will still choose the tap action for the dual-role key, and the sequence will be registered as al
by the host. We could describe this as a “rolling press” (the two keys' key down and key up events behave as if you were rolling a ball across the two keys, first pressing each key down in sequence and then releasing them in the same order).
?> The PERMISSIVE_HOLD
option also affects Mod Tap keys, but this may not be noticeable if you do not also enable the IGNORE_MOD_TAP_INTERRUPT
option for those keys, because the default handler for Mod Tap keys also considers both the “nested press” and “rolling press” sequences like shown above as a modifier hold, not the tap action. If you do not enable IGNORE_MOD_TAP_INTERRUPT
, the effect of PERMISSIVE_HOLD
on Mod Tap keys would be limited to reducing the delay before the key events are made visible to the host.
For more granular control of this feature, you can add the following to your config.h
:
#define PERMISSIVE_HOLD_PER_KEY
You can then add the following function to your keymap:
bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(1, KC_BSPC):
// Immediately select the hold action when another key is tapped.
return true;
default:
// Do not select the hold action when another key is tapped.
return false;
}
}
The “hold on other key press” mode can be enabled for all dual-role keys by adding the corresponding option to config.h
:
#define HOLD_ON_OTHER_KEY_PRESS
This mode makes tap and hold keys (like Layer Tap) work better for fast typists, or for high TAPPING_TERM
settings. Compared to the “permissive hold” mode, this mode selects the hold action in more cases.
If you press a dual-role key, press another key, and then release the dual-role key, all within the tapping term, by default the dual-role key will perform its tap action. If the HOLD_ON_OTHER_KEY_PRESS
option is enabled, the dual-role key will perform its hold action instead.
An example of a sequence that is affected by the “hold on other key press” mode, but not by the “permissive hold” mode:
LT(2, KC_A)
DownKC_L
Down (theL
key is also mapped toKC_RGHT
on layer 2)LT(2, KC_A)
UpKC_L
Up
TAPPING_TERM
+---------------------------|--------+
| +-------------+ | |
| | LT(2, KC_A) | | |
| +-------------+ | |
| +--------------+ | |
| | KC_L | | |
| +--------------+ | |
+---------------------------|--------+
Normally, if you do all this within the TAPPING_TERM
(default: 200ms), this will be registered as al
by the firmware and host system. With the HOLD_ON_OTHER_KEY_PRESS
option enabled, the Layer Tap key is considered as a layer switch if another key is pressed, and the above sequence would be registered as KC_RGHT
(the mapping of L
on layer 2).
?> The HOLD_ON_OTHER_KEY_PRESS
option also affects Mod Tap keys, but this may not be noticeable if you do not also enable the IGNORE_MOD_TAP_INTERRUPT
option for those keys, because the default handler for Mod Tap keys also considers the “rolling press” sequence like shown above as a modifier hold, not the tap action. If you do not enable IGNORE_MOD_TAP_INTERRUPT
, the effect of HOLD_ON_OTHER_KEY_PRESS
on Mod Tap keys would be limited to reducing the delay before the key events are made visible to the host.
For more granular control of this feature, you can add the following to your config.h
:
#define HOLD_ON_OTHER_KEY_PRESS_PER_KEY
You can then add the following function to your keymap:
bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(1, KC_BSPC):
// Immediately select the hold action when another key is pressed.
return true;
default:
// Do not select the hold action when another key is pressed.
return false;
}
}
To enable this setting, add this to your config.h
:
#define IGNORE_MOD_TAP_INTERRUPT
?> This option affects only the Mod Tap keys; it does not affect other dual-role keys such as Layer Tap.
By default, the tap-or-hold decision for Mod Tap keys strongly prefers the hold action. If you press a Mod Tap key, then press another key while still holding the Mod Tap key down, the Mod Tap press will be handled as a modifier hold even if the Mod Tap key is then released within the tapping term, and irrespective of the order in which those keys are released. Using options such as PERMISSIVE_HOLD
or HOLD_ON_OTHER_KEY_PRESS
will not affect the functionality of Mod Tap keys in a major way (these options would still affect the delay until the common code for dual-role keys finishes its tap-or-hold decision, but then the special code for Mod Tap keys will override the result of that decision and choose the hold action if another key was pressed). In fact, by default, the tap-or-hold decision for Mod Tap keys is done in the same way as if the HOLD_ON_OTHER_KEY_PRESS
option was enabled, but without the decreased delay provided by HOLD_ON_OTHER_KEY_PRESS
.
If the IGNORE_MOD_TAP_INTERRUPT
option is enabled, Mod Tap keys are no longer treated as a special case, and their behavior will match the behavior of other dual-role keys such as Layer Tap. Then the behavior of Mod Tap keys can be further tuned using other options such as PERMISSIVE_HOLD
or HOLD_ON_OTHER_KEY_PRESS
.
An example of a sequence that will be affected by the IGNORE_MOD_TAP_INTERRUPT
option (assuming that options like PERMISSIVE_HOLD
or HOLD_ON_OTHER_KEY_PRESS
are not enabled):
SFT_T(KC_A)
DownKC_X
DownSFT_T(KC_A)
UpKC_X
Up
TAPPING_TERM
+---------------------------|--------+
| +-------------+ | |
| | SFT_T(KC_A) | | |
| +-------------+ | |
| +--------------+ | |
| | KC_X | | |
| +--------------+ | |
+---------------------------|--------+
Normally, this would send a capital X
(SHIFT
+x
), even if the sequence is performed faster than the TAPPING_TERM
. However, if the IGNORE_MOD_TAP_INTERRUPT
option is enabled, the SFT_T(KC_A)
key must be held longer than the TAPPING_TERM
to register the hold action. A quick tap will output ax
in this case, while a hold will still output a capital X
(SHIFT
+x
).
However, if the HOLD_ON_OTHER_KEY_PRESS
option is enabled in addition to IGNORE_MOD_TAP_INTERRUPT
, the above sequence will again send a capital X
(SHIFT
+x
) even if performed faster than the TAPPING_TERM
. The difference from the default configuration is that by default the host will receive the key events only after the SFT_T(KC_A)
key is released, but with the HOLD_ON_OTHER_KEY_PRESS
option, the host will start receiving key events when the KC_X
key is pressed.
For more granular control of this feature, you can add the following to your config.h
:
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
You can then add the following function to your keymap:
bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SFT_T(KC_SPC):
// Do not force the mod-tap key press to be handled as a modifier
// if any other key was pressed while the mod-tap key is held down.
return true;
default:
// Force the mod-tap key press to be handled as a modifier if any
// other key was pressed while the mod-tap key is held down.
return false;
}
}
To enable tapping force hold
, add the following to your config.h
:
#define TAPPING_FORCE_HOLD
When the user holds a key after tapping it, the tapping function is repeated by default, rather than activating the hold function. This allows keeping the ability to auto-repeat the tapping function of a dual-role key. TAPPING_FORCE_HOLD
removes that ability to let the user activate the hold function instead, in the case of holding the dual-role key after having tapped it.
Example:
SFT_T(KC_A)
DownSFT_T(KC_A)
UpSFT_T(KC_A)
Down- wait until the tapping term expires...
SFT_T(KC_A)
Up
With default settings, a
will be sent on the first release, then a
will be sent on the second press allowing the computer to trigger its auto-repeat function.
With TAPPING_FORCE_HOLD
, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
!> TAPPING_FORCE_HOLD
will break anything that uses tapping toggles (Such as the TT
layer keycode, and the One Shot Tap Toggle).
For more granular control of this feature, you can add the following to your config.h
:
#define TAPPING_FORCE_HOLD_PER_KEY
You can then add the following function to your keymap:
bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(1, KC_BSPC):
return true;
default:
return false;
}
}
To enable retro tapping
, add the following to your config.h
:
#define RETRO_TAPPING
Holding and releasing a dual-function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing LT(2, KC_SPC)
without hitting another key will result in nothing happening. With this enabled, it will send KC_SPC
instead.
TAPPING_TERM
+-----------------|------------------+
| +---------------|-------+ |
| | LT(2, KC_SPC) | | |
| +---------------|-------+ |
| | |
| | |
| | |
+-----------------|------------------+
For more granular control of this feature, you can add the following to your config.h
:
#define RETRO_TAPPING_PER_KEY
You can then add the following function to your keymap:
bool get_retro_tapping(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(2, KC_SPC):
return true;
default:
return false;
}
}
Auto Shift, has its own version of retro tapping
called retro shift
. It is extremely similar to retro tapping
, but holding the key past AUTO_SHIFT_TIMEOUT
results in the value it sends being shifted. Other configurations also affect it differently; see here for more information.
One thing that you may notice is that we include the key record for all of the "per key" functions, and may be wondering why we do that.
Well, it's simple really: customization. But specifically, it depends on how your keyboard is wired up. For instance, if each row is actually using a row in the keyboard's matrix, then it may be simpler to use if (record->event.row == 3)
instead of checking a whole bunch of keycodes. Which is especially good for those people using the Tap Hold type keys on the home row. So you could fine-tune those to not interfere with your normal typing.
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard-level function. Only user-level functions are useful here, so no need to mark them as such.