forked from isl-org/Open3D
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CMakeLists.txt
421 lines (372 loc) · 17.7 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
cmake_minimum_required(VERSION 3.19)
# If you're using Ubuntu 18.04, we suggest you install the latest CMake from the
# official repository https://apt.kitware.com/. CMake 3.19+ is required to
# allow linking with OBJECT libraries, to prevent erroneous -gencode option
# deduplication with CUDA, to simplify generator expressions for selecting
# compile flags and setting global hardened link flags, and to parse JSON files
# for downloading files from the open3d_downloads repository.
if (APPLE)
set (CMAKE_OSX_DEPLOYMENT_TARGET "10.14" CACHE STRING
"Minimum OS X deployment version" FORCE)
endif()
if(UNIX AND NOT APPLE)
# CMAKE_HOST_SYSTEM_PROCESSOR is only available after calling project(),
# which depends on ${OPEN3D_VERSION}, which depends on ${DEVELOPER_BUILD}.
execute_process(COMMAND uname -p
OUTPUT_VARIABLE PROCESSOR_ARCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(PROCESSOR_ARCH STREQUAL "aarch64")
set(LINUX_AARCH64 TRUE)
endif()
endif()
include(CMakeDependentOption)
# Open3D build options
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(BUILD_EXAMPLES "Build Open3D examples programs" ON )
option(BUILD_UNIT_TESTS "Build Open3D unit tests" OFF)
option(BUILD_BENCHMARKS "Build the micro benchmarks" OFF)
option(BUILD_PYTHON_MODULE "Build the python module" ON )
option(BUILD_CUDA_MODULE "Build the CUDA module" OFF)
option(BUILD_COMMON_CUDA_ARCHS "Build for common CUDA GPUs (for release)" OFF)
option(BUILD_CACHED_CUDA_MANAGER "Build the cached CUDA memory manager" ON )
option(BUILD_GUI "Builds new GUI" ON )
option(WITH_OPENMP "Use OpenMP multi-threading" ON )
option(WITH_IPPICV "Use Intel Performance Primitives" ON )
option(ENABLE_HEADLESS_RENDERING "Use OSMesa for headless rendering" OFF)
cmake_dependent_option(
STATIC_WINDOWS_RUNTIME "Use static (MT/MTd) Windows runtime" ON
"NOT BUILD_SHARED_LIBS" OFF)
option(GLIBCXX_USE_CXX11_ABI "Set -D_GLIBCXX_USE_CXX11_ABI=1" OFF)
if(WIN32 OR UNIX AND NOT LINUX_AARCH64)
cmake_dependent_option(BUILD_WEBRTC "Build WebRTC visualizer" ON "BUILD_GUI" OFF)
else()
option(BUILD_WEBRTC "Build WebRTC visualizer" OFF)
endif()
option(BUILD_JUPYTER_EXTENSION "Build Jupyter, requires BUILD_WEBRTC=ON" OFF)
# 3rd-party build options
option(USE_BLAS "Use BLAS/LAPACK instead of MKL" OFF)
option(USE_SYSTEM_EIGEN3 "Use system pre-installed eigen3" OFF)
option(USE_SYSTEM_FMT "Use system pre-installed fmt" OFF)
option(USE_SYSTEM_GLEW "Use system pre-installed glew" OFF)
option(USE_SYSTEM_GLFW "Use system pre-installed glfw" OFF)
option(USE_SYSTEM_IMGUI "Use system pre-installed imgui" OFF)
option(USE_SYSTEM_JPEG "Use system pre-installed jpeg" OFF)
option(USE_SYSTEM_LIBLZF "Use system pre-installed liblzf" OFF)
option(USE_SYSTEM_PNG "Use system pre-installed png" OFF)
option(USE_SYSTEM_PYBIND11 "Use system pre-installed pybind11" OFF)
option(USE_SYSTEM_QHULLCPP "Use system pre-installed qhullcpp" OFF)
option(USE_SYSTEM_TINYGLTF "Use system pre-installed tinygltf" OFF)
option(USE_SYSTEM_TINYOBJLOADER "Use system pre-installed tinyobjloader" OFF)
option(BUILD_FILAMENT_FROM_SOURCE "Build filament from source" OFF)
option(PREFER_OSX_HOMEBREW "Prefer Homebrew libs over frameworks" ON )
option(WITH_FAISS "Enable Faiss" ON )
# Sensor options
option(BUILD_LIBREALSENSE "Build support for Intel RealSense camera" OFF)
option(USE_SYSTEM_LIBREALSENSE "Use system pre-installed librealsense" OFF)
option(BUILD_AZURE_KINECT "Build support for Azure Kinect sensor" OFF)
# ML library options
option(BUILD_TENSORFLOW_OPS "Build ops for TensorFlow" OFF)
option(BUILD_PYTORCH_OPS "Build ops for PyTorch" OFF)
option(BUNDLE_OPEN3D_ML "Includes the Open3D-ML repo in the wheel" OFF)
# Release build options
option(DEVELOPER_BUILD "Add +commit_hash to the project version number" ON )
if (NOT DEVELOPER_BUILD)
if (NOT BUILD_COMMON_CUDA_ARCHS)
set(BUILD_COMMON_CUDA_ARCHS ON CACHE BOOL "Build for common CUDA GPUs (for release)" FORCE)
message(WARNING "Setting BUILD_COMMON_CUDA_ARCHS=ON since DEVELOPER_BUILD is OFF.")
endif()
endif()
# Default build type on single-config generators.
# For multi-config generators (e.g. Visual Studio), CMAKE_CONFIGURATION_TYPES
# will be set, and we don't specify a default CMAKE_BUILD_TYPE.
# https://blog.kitware.com/cmake-and-the-default-build-type/
if(NOT CMAKE_CONFIGURATION_TYPES)
if(NOT CMAKE_BUILD_TYPE)
message(STATUS "Setting build type to RelWithDebInfo as none was specified.")
set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui.
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
message(STATUS "CMAKE_BUILD_TYPE is set to ${CMAKE_BUILD_TYPE}.")
endif()
find_program(CCACHE "ccache")
if (CCACHE)
message(STATUS "ccache found at ${CCACHE}")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE})
if(BUILD_CUDA_MODULE)
set(CMAKE_CUDA_COMPILER_LAUNCHER ${CCACHE})
endif()
endif()
# In ExternalProject_Add, if OPEN3D_THIRD_PARTY_DOWNLOAD_DIR is specified, CMake will
# use this directory to cache downloaded 3rd party dependencies and automatically skip
# downloading from the Internet if the files are available. This is only supported by
# a limited number of 3rd party libraries.
set(OPEN3D_THIRD_PARTY_DOWNLOAD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/3rdparty_downloads")
message(STATUS "Downloading 3rdparty dependencies to ${OPEN3D_THIRD_PARTY_DOWNLOAD_DIR}")
set(FILAMENT_PRECOMPILED_ROOT "" CACHE PATH "Path to precompiled Filament library (used if BUILD_FILAMENT_FROM_SOURCE=OFF)")
if (PREFER_OSX_HOMEBREW)
set(CMAKE_FIND_FRAMEWORK LAST)
set(CMAKE_FIND_APPBUNDLE LAST)
endif()
# Set OpenGL policy
if(NOT USE_SYSTEM_GLFW)
cmake_policy(SET CMP0072 OLD)
endif()
cmake_policy(GET CMP0072 CMP0072_VALUE)
# Set BLAS/LAPACK library preference.
if(LINUX_AARCH64)
if(NOT USE_BLAS)
set(USE_BLAS ON)
message(WARNING "ARM CPU detected, setting USE_BLAS=ON.")
endif()
if(BUILD_GUI AND (NOT BUILD_FILAMENT_FROM_SOURCE))
set(BUILD_FILAMENT_FROM_SOURCE ON)
message(WARNING "ARM CPU detected, setting BUILD_FILAMENT_FROM_SOURCE=ON.")
endif()
endif()
# Catch a few incompatible build options
if (APPLE AND ENABLE_HEADLESS_RENDERING)
message(WARNING "Headless rendering is not supported on Mac OS")
set(ENABLE_HEADLESS_RENDERING OFF)
endif()
if(ENABLE_HEADLESS_RENDERING AND BUILD_GUI)
message(WARNING "Headless rendering disables the Open3D GUI")
set(BUILD_GUI OFF)
endif()
if(ENABLE_HEADLESS_RENDERING AND (USE_SYSTEM_GLEW OR USE_SYSTEM_GLFW))
message(WARNING "Headless rendering requires customized GLEW and GLFW builds")
set(USE_SYSTEM_GLEW OFF)
set(USE_SYSTEM_GLFW OFF)
endif()
if(BUNDLE_OPEN3D_ML AND NOT (BUILD_TENSORFLOW_OPS OR BUILD_PYTORCH_OPS))
message(SEND_ERROR "3DML depends on TensorFlow or PyTorch Ops. Enable them with -DBUILD_TENSORFLOW_OPS=ON or -DBUILD_PYTORCH_OPS=ON")
endif()
if(BUILD_WEBRTC AND LINUX_AARCH64)
message(FATAL_ERROR "BUILD_WEBRTC=ON is not yet supported on ARM Linux")
endif()
if(BUILD_WEBRTC AND NOT BUILD_GUI)
message(FATAL_ERROR "BUILD_WEBRTC=ON requires BUILD_GUI=ON")
endif()
if(BUILD_JUPYTER_EXTENSION AND NOT BUILD_WEBRTC)
# BUILD_JUPYTER_EXTENSION transitively depends on BUILD_GUI
message(FATAL_ERROR "BUILD_JUPYTER_EXTENSION=ON requires BUILD_WEBRTC=ON")
endif()
if(BUILD_JUPYTER_EXTENSION AND NOT BUILD_PYTHON_MODULE)
message(FATAL_ERROR "BUILD_JUPYTER_EXTENSION=ON requires BUILD_PYTHON_MODULE=ON")
endif()
# Parse Open3D version number
file(STRINGS "cpp/open3d/version.txt" OPEN3D_VERSION_READ)
foreach(ver ${OPEN3D_VERSION_READ})
if (ver MATCHES "OPEN3D_VERSION_(MAJOR|MINOR|PATCH) +([^ ]+)$")
set(OPEN3D_VERSION_${CMAKE_MATCH_1} "${CMAKE_MATCH_2}" CACHE INTERNAL "")
endif()
endforeach()
set(OPEN3D_VERSION_DEVHASH "")
if(DEVELOPER_BUILD)
execute_process(COMMAND git -C "${CMAKE_SOURCE_DIR}" log --pretty=format:%h -n 1
OUTPUT_VARIABLE GIT_REV)
if (GIT_REV)
set(OPEN3D_VERSION_DEVHASH "+${GIT_REV}")
endif()
endif()
string(CONCAT OPEN3D_VERSION
"${OPEN3D_VERSION_MAJOR}"
".${OPEN3D_VERSION_MINOR}"
".${OPEN3D_VERSION_PATCH}"
)
set(OPEN3D_VERSION_FULL "${OPEN3D_VERSION}${OPEN3D_VERSION_DEVHASH}")
project(Open3D VERSION ${OPEN3D_VERSION} LANGUAGES C CXX)
message(STATUS "Open3D ${OPEN3D_VERSION_FULL}")
# FIXME: Remove this workaround once a fixed Visual Studio 16.10 version is released.
if (BUILD_CUDA_MODULE
AND CMAKE_CXX_COMPILER MATCHES "MSVC"
AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "19.29"
)
# Keep C++14 standard for unaffected C++ files, but use C++17 for CUDA files.
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CUDA_STANDARD 17)
# Suppress warnings for deprecated C++17 functions.
add_compile_definitions($<$<COMPILE_LANGUAGE:CUDA>:_SILENCE_CXX17_RESULT_OF_DEPRECATION_WARNING>)
message(WARNING "Visual Studio 16.10 (MSVC 19.29) introduced a compiler bug when compiling CUDA code with C++14. "
"Workaround this bug by setting the CUDA standard to C++17.")
endif()
# CMake modules
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" "${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/CMake")
# Setup Python executable
if(NOT DEFINED Python3_FIND_REGISTRY)
# Only consider PATH variable on Windows by default
set(Python3_FIND_REGISTRY NEVER)
endif()
find_package(Python3 3.6...<3.10
COMPONENTS Interpreter Development
)
if (Python3_FOUND)
# Setup PYTHON_EXECUTABLE for 3rdparty modules
# which still use the deprecated find_package(PythonInterp)
set(PYTHON_EXECUTABLE ${Python3_EXECUTABLE} CACHE STRING
"Deprecated path to the Python executable (for 3rdparty only)" FORCE)
else()
if (BUILD_PYTHON_MODULE)
message(FATAL_ERROR "BUILD_PYTHON_MODULE=ON requires Python 3.6-3.9. Please ensure it is in PATH.")
endif()
endif()
# npm version has to be MAJOR.MINOR.PATCH
string(CONCAT PROJECT_VERSION_THREE_NUMBER "${OPEN3D_VERSION_MAJOR}"
".${OPEN3D_VERSION_MINOR}"
".${OPEN3D_VERSION_PATCH}")
# PyPI package name controls specifies the repository name on PyPI. The default
# name is "open3d". In the past, for historical reasons, we've used the
# following names for PyPI, while they are now deprecated:
# - open3d-python
# - py3d
# - open3d-original
# - open3d-official
# - open-3d
if(NOT DEFINED PYPI_PACKAGE_NAME)
set(PYPI_PACKAGE_NAME "open3d")
endif()
# Set additional info
set(PROJECT_EMAIL "[email protected]")
set(PROJECT_HOME "http://www.open3d.org")
set(PROJECT_DOCS "http://www.open3d.org/docs")
set(PROJECT_CODE "https://github.com/isl-org/Open3D")
set(PROJECT_ISSUES "https://github.com/isl-org/Open3D/issues")
# Set installation paths
if(UNIX OR CYGWIN)
include(GNUInstallDirs)
set(Open3D_INSTALL_INCLUDE_DIR "${CMAKE_INSTALL_INCLUDEDIR}")
set(Open3D_INSTALL_BIN_DIR "${CMAKE_INSTALL_BINDIR}")
set(Open3D_INSTALL_LIB_DIR "${CMAKE_INSTALL_LIBDIR}")
set(Open3D_INSTALL_CMAKE_DIR "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}")
else()
set(Open3D_INSTALL_INCLUDE_DIR include)
set(Open3D_INSTALL_BIN_DIR bin)
set(Open3D_INSTALL_LIB_DIR lib)
set(Open3D_INSTALL_CMAKE_DIR CMake)
endif()
# Put build results in some predictable places
# The $<CONFIG> generator expression makes sure that XCode or Visual Studio do not
# append additional path components, as we need to know *exactly* where the build results
# end up.
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib/$<CONFIG>)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib/$<CONFIG>)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# Global Security options (including 3rd party code)
# Add -fPIC for library and -fPIE for executable to compiler and linker. Does not add -pie !
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
include(Open3DMakeHardeningFlags)
open3d_make_hardening_flags(HARDENING_CFLAGS HARDENING_LDFLAGS)
open3d_make_hardening_definitions(HARDENING_DEFINITIONS)
message(STATUS "Using security hardening compiler flags: ${HARDENING_CFLAGS}")
message(STATUS "Using security hardening linker flags: ${HARDENING_LDFLAGS}")
message(STATUS "Using security hardening compiler definitions: ${HARDENING_DEFINITIONS}")
add_compile_options("${HARDENING_CFLAGS}")
add_link_options("${HARDENING_LDFLAGS}")
add_compile_definitions("${HARDENING_DEFINITIONS}")
# Build CUDA module by default if CUDA is available
if(BUILD_CUDA_MODULE)
include(Open3DMakeCudaArchitectures)
open3d_make_cuda_architectures(CUDA_ARCHS)
set(CMAKE_CUDA_ARCHITECTURES ${CUDA_ARCHS})
message(STATUS "Using CUDA architectures: ${CMAKE_CUDA_ARCHITECTURES}")
enable_language(CUDA)
if (CMAKE_CUDA_COMPILER_ID STREQUAL "NVIDIA" AND CMAKE_CUDA_COMPILER_VERSION VERSION_LESS "10.1")
message(FATAL_ERROR "CUDA 10.0 and older are not supported. Please upgrade to CUDA 10.1 or newer.")
endif()
endif ()
# OS specific settings
if(WIN32)
# Windows defaults to hidden symbol visibility, override that
# TODO: It would be better to explictly export symbols.
# Then, we could use -fvisibility=hidden for Linux as well
SET(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
if(MSVC)
# Make sure we don't hit the 65535 object member limit with MSVC
#
# /bigobj allows object files with more than 65535 members
# /Ob2 enables function inlining, because MSVC is particularly
# verbose with inline members
#
# See: https://github.com/tensorflow/tensorflow/pull/10962
add_compile_options("$<$<COMPILE_LANGUAGE:CXX>:/bigobj;/Ob2>")
endif()
if (STATIC_WINDOWS_RUNTIME)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
else()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
endif()
# Downloads files from https://github.com/isl-org/open3d_downloads to
# Open3D/examples/test_data/open3d_downloads.
add_custom_target(open3d_downloads
COMMAND ${CMAKE_COMMAND} -P ${PROJECT_SOURCE_DIR}/examples/test_data/download_test_data.cmake
COMMENT ""
)
# Folder view for project files
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Check if the compiler defines the _GLIBCXX_USE_CXX11_ABI macro
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("#include <cxxabi.h>
int main() { return _GLIBCXX_USE_CXX11_ABI; }" HAS_GLIBCXX_USE_CXX11_ABI)
macro(add_source_group module_name)
file(GLOB MODULE_HEADER_FILES "${module_name}/*.h")
source_group("Header Files\\${module_name}" FILES ${MODULE_HEADER_FILES})
file(GLOB MODULE_SOURCE_FILES "${module_name}/*.cpp")
source_group("Source Files\\${module_name}" FILES ${MODULE_SOURCE_FILES})
file(GLOB MODULE_SHADER_FILES "${module_name}/*.glsl")
source_group("Source Files\\Shader\\GLSL" FILES ${MODULE_SHADER_FILES})
file(GLOB MODULE_MATERIAL_FILES "${module_name}/*.mat")
source_group("Source Files\\Material" FILES ${MODULE_MATERIAL_FILES})
endmacro()
# Include convenience functions
include(Open3DLink3rdpartyLibraries)
include(Open3DSetGlobalProperties)
include(Open3DShowAndAbortOnWarning)
# Enumerate all third-party libraries which we need later
# This creates the necessary targets and sets the
# Open3D_3RDPARTY_*_TARGETS variables we use in open3d_link_3rdparty_libraries
include(3rdparty/find_dependencies.cmake)
# Open3D library
add_subdirectory(cpp)
# Examples
add_subdirectory(examples)
# Documentation
add_subdirectory(docs)
# Install CMake configuration files
install(EXPORT ${PROJECT_NAME}Targets NAMESPACE ${PROJECT_NAME}:: DESTINATION ${Open3D_INSTALL_CMAKE_DIR})
export(EXPORT ${PROJECT_NAME}Targets NAMESPACE ${PROJECT_NAME}::)
if (Python3_EXECUTABLE)
# `make check-style` checks style for c++/cuda/python/ipynb files
add_custom_target(check-style
COMMAND ${Python3_EXECUTABLE}
${CMAKE_CURRENT_SOURCE_DIR}/util/check_style.py
COMMENT "Python executable used for style check: ${Python3_EXECUTABLE}."
)
# `make apply-style` applies style for c++/cuda/python/ipynb files
add_custom_target(apply-style
COMMAND ${Python3_EXECUTABLE}
${CMAKE_CURRENT_SOURCE_DIR}/util/check_style.py --do_apply_style
COMMENT "Python executable used for style check: ${Python3_EXECUTABLE}."
)
endif()
# `make check-cpp-style` checks style for c++/cuda files.
# This works outside of python virtualenv.
add_custom_target(check-cpp-style
COMMAND ${CMAKE_COMMAND}
-DPROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}"
-DDO_APPLY_STYLE=OFF
-P ${CMAKE_CURRENT_SOURCE_DIR}/util/check_cpp_style.cmake
)
# `make apply-cpp-style` applies style for c++/cuda files.
# This works outside of python virtualenv.
add_custom_target(apply-cpp-style
COMMAND ${CMAKE_COMMAND}
-DPROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}"
-DDO_APPLY_STYLE=ON
-P ${CMAKE_CURRENT_SOURCE_DIR}/util/check_cpp_style.cmake
)
include(Open3DPrintConfigurationSummary)
open3d_print_configuration_summary()