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Makefile.rg350
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Makefile.rg350
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TARGET = pcsx4all
PORT = sdl
# If V=1 was passed to 'make', don't hide commands:
ifeq ($(V),1)
HIDECMD:=
else
HIDECMD:=@
endif
# Using 'gpulib' adapted from PCSX Rearmed is default, specify
# USE_GPULIB=0 as param to 'make' when building to disable it.
USE_GPULIB ?= 1
#GPU = gpu_dfxvideo
#GPU = gpu_drhell
#GPU = gpu_null
GPU = gpu_unai
SPU = spu_pcsxrearmed
RECOMPILER = mips
RM = rm -f
MD = mkdir
CC = mipsel-linux-gcc
CXX = mipsel-linux-g++
LD = mipsel-linux-g++
SYSROOT := $(shell $(CC) --print-sysroot)
SDL_CONFIG := $(SYSROOT)/usr/bin/sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LIBS := $(shell $(SDL_CONFIG) --libs)
LDFLAGS := $(SDL_LIBS) -lSDL_mixer -lSDL_image -lrt -lz -lshake
ifdef A320
C_ARCH = -mips32 -msoft-float -DGCW_ZERO -DRG350 -DDYNAREC_SKIP_DCACHE_FLUSH -DTMPFS_MIRRORING -DTMPFS_DIR=\"/tmp\"
else
C_ARCH = -mips32r2 -DGCW_ZERO -DRUMBLE -DRG350 -DSHMEM_MIRRORING
endif
ifeq ($(DEV),1)
# If DEV=1 is passed to 'make', don't mmap anything to virtual address 0.
# This is for development/debugging: it allows null pointer dereferences
# to segfault as they normally would. We'll map PS1 address space higher.
#
# Furthermore, div-by-zero is also checked for at runtime (default for GCC)
else
# Default: Allows address-conversion optimization in dynarec. PS1 addresses
# will be mapped/mirrored at virtual address 0.
#
# Null pointer dereferences will NOT segfault.
# Locate program at virtual address 0x4000_0000. Anything below is free for
# fixed mappings by dynarec, etc. Otherwise, the Linux default seems to be
# 0x40_0000 i.e., offset 4MB from 0. That's not enough room to map and
# mirror PS1 address space.
#C_ARCH += -DMMAP_TO_ADDRESS_ZERO
#LDFLAGS += -Wl,-Ttext-segment=0x40000000
LDFLAGS = $(SDL_LIBS) -lrt -lz -Wl,--as-needed -Wl,--gc-sections -s -lshake
LDFLAGS += -flto
# Furthermore, div-by-zero checks are disabled (helps software rendering)
C_ARCH += -mno-check-zero-division
endif
CFLAGS := $(C_ARCH) -mplt -mno-shared -ggdb3 -O4 -fexpensive-optimizations -flto -DUSE_BGR15 -DTIME_IN_MSEC \
-Wall -Wunused -Wpointer-arith \
-Wno-sign-compare -Wno-cast-align \
-Isrc -Isrc/spu/$(SPU) -D$(SPU) -Isrc/gpu/$(GPU) \
-Isrc/port/$(PORT) \
-Isrc/plugin_lib \
-Isrc/external_lib \
-DXA_HACK \
-DINLINE="static __inline__" -Dasm="__asm__ __volatile__" \
$(SDL_CFLAGS)
# Convert plugin names to uppercase and make them CFLAG defines
CFLAGS += -D$(shell echo $(GPU) | tr a-z A-Z)
CFLAGS += -D$(shell echo $(SPU) | tr a-z A-Z)
ifdef RECOMPILER
CFLAGS += -DPSXREC -D$(RECOMPILER)
endif
OBJDIRS = obj obj/gpu obj/gpu/$(GPU) obj/spu obj/spu/$(SPU) \
obj/recompiler obj/recompiler/$(RECOMPILER) \
obj/port obj/port/$(PORT) \
obj/plugin_lib obj/external_lib
all: maketree $(TARGET)
OBJS = \
obj/r3000a.o obj/misc.o obj/plugins.o obj/psxmem.o obj/psxhw.o \
obj/psxcounters.o obj/psxdma.o obj/psxbios.o obj/psxhle.o obj/psxevents.o \
obj/psxcommon.o \
obj/plugin_lib/plugin_lib.o obj/plugin_lib/pl_sshot.o \
obj/psxinterpreter.o \
obj/mdec.o obj/decode_xa.o \
obj/cdriso.o obj/cdrom.o obj/ppf.o obj/cheat.o \
obj/sio.o obj/pad.o \
obj/external_lib/ioapi.o obj/external_lib/unzip.o
ifdef RECOMPILER
OBJS += \
obj/recompiler/mips/recompiler.o \
obj/recompiler/mips/host_asm.o \
obj/recompiler/mips/mem_mapping.o \
obj/recompiler/mips/mips_codegen.o \
obj/recompiler/mips/mips_disasm.o
endif
######################################################################
# GPULIB from PCSX Rearmed:
# Fixes many game incompatibilities and centralizes/improves many
# things that once were the responsibility of individual GPU plugins.
# NOTE: For now, only GPU Unai has been adapted.
ifeq ($(USE_GPULIB),1)
CFLAGS += -DUSE_GPULIB
OBJDIRS += obj/gpu/gpulib
OBJS += obj/gpu/$(GPU)/gpulib_if.o
OBJS += obj/gpu/gpulib/gpu.o obj/gpu/gpulib/vout_port.o
else
OBJS += obj/gpu/$(GPU)/gpu.o
endif
######################################################################
OBJS += obj/gte.o
OBJS += obj/spu/$(SPU)/spu.o
OBJS += obj/port/$(PORT)/port.o
OBJS += obj/port/$(PORT)/frontend.o
OBJS += obj/plugin_lib/perfmon.o
#******************************************
# spu_pcsxrearmed section BEGIN
#******************************************
##########
# Use a non-default SPU update frequency for these slower devices
# to avoid audio dropouts. 0: once-per-frame (default) 5: 32-times-per-frame
#
# On slower Dingoo A320, update 8 times per frame
ifdef A320
CFLAGS += -DSPU_UPDATE_FREQ_DEFAULT=3
else
# On faster GCW Zero platform, update 4 times per frame
CFLAGS += -DSPU_UPDATE_FREQ_DEFAULT=2
endif
##########
##########
# Similarly, set higher XA audio update frequency for slower devices
#
# On slower Dingoo A320, force XA to update 8 times per frame (val 4)
ifdef A320
CFLAGS += -DFORCED_XA_UPDATES_DEFAULT=4
else
# On faster GCW Zero platform, use auto-update
CFLAGS += -DFORCED_XA_UPDATES_DEFAULT=1
endif
##########
ifeq ($(SPU),spu_pcsxrearmed)
# Specify which audio backend to use:
SOUND_DRIVERS=sdl
#SOUND_DRIVERS=alsa
#SOUND_DRIVERS=oss
#SOUND_DRIVERS=pulseaudio
# Note: obj/spu/spu_pcsxrearmed/spu.o will already have been added to OBJS
# list previously in Makefile
OBJS += obj/spu/spu_pcsxrearmed/dma.o obj/spu/spu_pcsxrearmed/freeze.o \
obj/spu/spu_pcsxrearmed/out.o obj/spu/spu_pcsxrearmed/nullsnd.o \
obj/spu/spu_pcsxrearmed/registers.o
ifeq "$(ARCH)" "arm"
OBJS += obj/spu/spu_pcsxrearmed/arm_utils.o
endif
ifeq "$(HAVE_C64_TOOLS)" "1"
obj/spu/spu_pcsxrearmed/spu.o: CFLAGS += -DC64X_DSP
obj/spu/spu_pcsxrearmed/spu.o: obj/spu/spu_pcsxrearmed/spu_c64x.c
frontend/menu.o: CFLAGS += -DC64X_DSP
endif
ifneq ($(findstring oss,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_OSS
OBJS += obj/spu/spu_pcsxrearmed/oss.o
endif
ifneq ($(findstring alsa,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_ALSA
OBJS += obj/spu/spu_pcsxrearmed/alsa.o
LDFLAGS += -lasound
endif
ifneq ($(findstring sdl,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_SDL
OBJS += obj/spu/spu_pcsxrearmed/sdl.o
endif
ifneq ($(findstring pulseaudio,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_PULSE
OBJS += obj/spu/spu_pcsxrearmed/pulseaudio.o
endif
ifneq ($(findstring libretro,$(SOUND_DRIVERS)),)
obj/spu/spu_pcsxrearmed/out.o: CFLAGS += -DHAVE_LIBRETRO
endif
endif
#******************************************
# spu_pcsxrearmed END
#******************************************
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
$(TARGET): $(OBJS)
@echo Linking $(TARGET)...
$(HIDECMD)$(LD) $(OBJS) $(LDFLAGS) -o $@
@echo
ifeq ($(DEV),1)
@echo "-> WARNING: This is a development build. "
@echo " Mapping to virtual address zero is disabled. As a result, "
@echo " some address-related dynarec optimizations are disabled. "
@echo " Furthermore, div-by-zero checks are enabled in C/C++ code. "
else
@echo "-> This is a release build. "
@echo " * Null pointer dereferences will NOT segfault (mmap to 0 is allowed). "
@echo " * Div-by-zero in C/C++ code will NOT trap & abort execution. "
@echo " If developing/debugging, you can pass DEV=1 on make command-line to "
@echo " disable these behaviors. Be sure to do a clean rebuild. "
endif
obj/%.o: src/%.c
@echo Compiling $<...
$(HIDECMD)$(CC) $(CFLAGS) -c $< -o $@
obj/%.o: src/%.cpp
@echo Compiling $<...
$(HIDECMD)$(CXX) $(CXXFLAGS) -c $< -o $@
obj/%.o: src/%.s
@echo Compiling $<...
$(HIDECMD)$(CXX) $(CFLAGS) -c $< -o $@
obj/%.o: src/%.S
@echo Compiling $<...
$(HIDECMD)$(CXX) $(CFLAGS) -c $< -o $@
$(sort $(OBJDIRS)):
$(HIDECMD)$(MD) $@
maketree: $(sort $(OBJDIRS))
clean:
$(RM) -r obj
$(RM) $(TARGET)