- Adds a progress bar style view of number of required items to place vs number of available locations.
- Dream Weapon Matters Option: When enabled, restores the differences between picking dream weapons. When disabled, all dream weapons give the same rewards on the same levels.
- New Starting Growth Ability Options: Expands the "Schmovement" option into a larger range of starting growth options, including 5 random growths up to starting with max of all. (thanks to DA)
- Visit Unlocks: The party member weapons have been added into the item pool, and they now unlock the second visits of the world with those party members in them. Hollow Bastion and Twilight Town also are unlocked by Membership Card, Picture and Ice Cream. See here for more details. (Thanks to Num for GoA changes and DA for tracker updates)
- Adding the Unknown Disk as an item you can start with, and it replaces the Membership Card as early entry into the Heartless Manufactory.
- Two new hint modes, Path and Spoiler (thanks to DA for spoiler hints)
- Randomizable Synthesis Rewards: The 30 recipes in-game are given to Free Development, and can have randomized rewards and randomized recipes to synthesize those rewards.
- All miscellanious locations can now be enabled without enabling the world they are in (e.g. Olympus Cups can be enabled without enabling Olympus).
- Can enable/disable the 50 AP Boosts in the Item Pool
- Can remove maps/recipes from the item pool
- New softlock prevention for Regular/Reverse Rando combination seeds: Intended for co-op where one player plays regular randomizer, and the second plays reverse randomizer. This setting guarantees both players will be able to finish the seed.
- Can now enable Nightmare logic outside the Nightmare item placement difficulty.
- New Item Placement Difficulties of Slightly Hard and Slightly Easy.
- Custom options for where the visit unlocks are placed in the seed.
- Roxas Magic/Movement/Trinity QoL Option (aka Better STT): Allows Roxas the ability to use magic, movement, and trinity limit just like Sora in Simulated Twilight Town without softlocking. (thanks to DA)
- Early Twilight Town 1 Exit QoL Option: When enabled, you are no longer trapped in TT1 and can leave at any time. (thanks to Num)
- Skip Magic Carpet Escape QoL Option: When enabled, the magic carpet auto-scroller in Agrabah 2 is skipped, taking you directly before Genie Jafar. (thanks to Num)
- Remove Port Royal Map Select QoL Option: Replaces the map UI with a text UI, aimed at avoiding a crash more prevelant on the PC port. (thanks to Num)
- Added a Retry Dark Thorn option. Mostly used for boss/enemy randomization.
- Redesigned "Wild" enemies to now only put up to 5 different kinds of enemies in any one room (between all spawns in that room), which should make it mostly playable. This number will be reduced if necessary, and Wild is still only possible for PC. Due to the way the randomization is currently implemented, some enemies will be very likely to be vanilla (for example, the Bolt Towers in the first part of the Minnie Escort fight)
- Increased the number of bosses available when Bosses are allowed to replace normal enemies, and increased the odds of a boss replacement occuring to about 1 in 80 enemies
- If Data Demyx is to be placed in either Groundshaker or Scar's location, he will be forced to normal Demyx.
- Twilight Thorn no longer has it's AI modified
- Disable the "nobady_call" attack for Armor Xemnas 1, which should prevent crashing on PC
- "Max Item Placement Logic" is the only logic in this generator. The arbitrary restrictions in place before didn't prevent all softlocks and caused an undue maintenance burden in the code.
- Revamped Item Placement Difficulty System: more even distribution of useful checks across worlds, incremental increase in weight based on how far you get into worlds, items have a rarity which influences the weights as well. Works for reverse rando now as well
- Statsanity Mode: Randomizes the HP, MP, Drive, Accessory, Armor, and Item Ups from bonuses into the item pool, which frees up those bonus slots for other items. (HP, MP, and Drive Ups can't be in STT or popups)
- You can choose what abilities are allowed to be on keyblades. Too few abilities eligible for keyblades will result in no seed being generated.
- Proof Depth Option: You can choose where the proofs will be found (similar to report depth), where you can force proofs to be in first visits, on first visit bosses, in first or second visit (no datas), second bosses (bosses before datas), on data fights, or anywhere (default).
- Struggle Weapons from STT will now have the Draw ability guaranteed, and will have the average keyblade stats for the settings (e.g. if min stat is 5 and max stat is 13, the stats of all struggle weapons will be 9/9)
- Spoiler log contains more information about the seed (settings, exp values, party weapons, boss/enemy swaps, etc.)
- New Midday and Dusk Exp gain options, which make earlier levels harder to obtain, but makes later ones easier to obtain.
- Yeet the Bear Option: Forces the Proof of Nonexistence onto the Starry Hill popup of 100 Acre Wood
- Customizable Point Hint values
- Randomized Settings Option (Rando Rando) - Experimental option to pick random settings for a seed. Will randomize exp values, keyblade stats, hint system, point values for point hints (if picked as the hint system), item placement level (up to very hard), and worlds/bosses/misc locations (only if you left them on before generating a random settings seed, if you left an option off, it will stay off).
- Randomized Music (Improved): Now supports custom music, please see here for an explanation.
- More Daily Seed settings: Full list can be found here. The default settings now only have enemies randomized, as boss randomization has too many edge cases to always be on in Daily Seeds.
- Boss/Enemy related features/improvements: See the full list here
- Added option to randomize puzzle rewards
- Added Nightmare Item Placement Difficulty
- Auto forms will be in logic on Nightmare
- Forcing final will be in logic on Nightmare
- Keyblades with good abilities are weighted checks on Nightmare
- Puzzles rewards are guaranteed enabled on Nightmare
- Adjusting some locations as early or late for item difficulty purposes
- Added some Twilight Town Mansion location as late instead of neutral
- Made Atlantica tutorial an early location
- Added settings for JSmartee Report depth.
- JSmartee - Reports can be found anywhere.
- JSmartee-FirstVisit - All reports can be found in the first visit to a world.
- First visits are considered:
- The first visit to any Disney world in the Vanilla game
- Up to and including Sora Level 30
- Up to and including level 3 on any Drive Forms
- Up to and including Piglet's Howse
- Up to and including Xigbar in The World That Never Was
- The entirety of Simulated Twilight Town
- First visits are considered:
- JSmartee-SecondVisit - All reports can be found in the first or second visit to the world. (They can not be found on Data/Absent Silhouette fights)
- JSmartee-FirstBoss - All reports are guaranteed on the boss at the end of the first visit of a world (excluding 100 Acre Wood and Atlantica).
- JSmartee-SecondBoss - All reports are guaranteed on the end of the second visit to a world (excluding 100 Acre Wood and Atlantica).
- JSmartee Reports can no longer hint the world they were found in.
- Fixed a bug relating to an extra bonus reward, resulting in a blank Donald reward.
- PC Support is here through the build_from_mm bridge program. See here for instructions.
- Random Music (PC Only)! Can include music from KH2, BBS, and Recom (if including BBS/Recom music those games need to be extracted, as noted here)
- Daily seeds! Once a day seeds with different settings each day. see here for details.
- Logic validator to guarantee every location can be reached. There is also now a new seed modifier (on by default) which allows any item to be in any location, see here for details.
- Seed difficulty setting, to change how likely an important item is to be found early or late. From "super easy" to "insane". See here for details.
- Seed modifier to start Sora/Donald/Goofy with 0 AP.
- Fixed a bug causing the non-critical difficulty modes to start without starting inventory or the proper amount of AP.
- Fixed a bug preventing the "Remove Damage Cap" seed modifier from being used without also enabling random bosses/enemies.