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Hero stats - UI #32

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tomaszkot opened this issue May 30, 2023 · 1 comment
Open

Hero stats - UI #32

tomaszkot opened this issue May 30, 2023 · 1 comment

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@tomaszkot
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tomaszkot commented May 30, 2023

We shall have a panel in the game showing

  1. hero Name, Level , Current Exp/Next Level Exp
    example:

Name: Koto
Level: 2
Experience: 123/255

Involved Roguelike.Tiles.LivingEntities.Hero props
Name: Name
Level: Level
Current Exp : Experience
Next Level Exp: NextLevelExperience

  1. hero stats (prop hero.Stats):
    Health: CurrentValue/TotalValue
    Strength: CurrentValue/TotalValue
    Defense: CurrentValue/TotalValue
    Magic: CurrentValue/TotalValue

Stat can be grabbed like: HeroTile.Stats[EntityStatKind.Health], it has props TotalValue and CurrentValue.

Next to a each stat there shall be a button + allowing to increase hero stats in there are any Exp. Points left.

@tomaszkot
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image

UI overlaps in some places

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