We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
We shall have a panel in the game showing
Name: Koto Level: 2 Experience: 123/255
Involved Roguelike.Tiles.LivingEntities.Hero props Name: Name Level: Level Current Exp : Experience Next Level Exp: NextLevelExperience
Stat can be grabbed like: HeroTile.Stats[EntityStatKind.Health], it has props TotalValue and CurrentValue.
Next to a each stat there shall be a button + allowing to increase hero stats in there are any Exp. Points left.
The text was updated successfully, but these errors were encountered:
UI overlaps in some places
Sorry, something went wrong.
No branches or pull requests
We shall have a panel in the game showing
example:
Name: Koto
Level: 2
Experience: 123/255
Involved Roguelike.Tiles.LivingEntities.Hero props
Name: Name
Level: Level
Current Exp : Experience
Next Level Exp: NextLevelExperience
Health: CurrentValue/TotalValue
Strength: CurrentValue/TotalValue
Defense: CurrentValue/TotalValue
Magic: CurrentValue/TotalValue
Stat can be grabbed like: HeroTile.Stats[EntityStatKind.Health], it has props TotalValue and CurrentValue.
Next to a each stat there shall be a button + allowing to increase hero stats in there are any Exp. Points left.
The text was updated successfully, but these errors were encountered: