For a spoiler-free description of what has changed in each version, please see releases
Compatible with saves started on v1.1.X
Includes all the fixes introduced in v1.0.1
in addition to...
- Remember Ruined Shrine unlocked if room reloaded prior to Ruined Shrine fight
- Added scan for barrier
- Fix stutter when loading
- Add an upgraded ship tutorial scan and require the player to read it before using the ship or walking out of the room
- Added Save Station
- Add convenient way to reload room
- Change layer in Reactor Core so that players can speedrun getting the key again
Compatible with saves started on v1.0.X
- Fixed an easy sequence break
- Fix spelling mistakes in Artifact Hints
- Allow the player to walk out of landing site with the upgraded ship
- Fix camera jank when ferrying
- Fix ferrying when denying save
- Prevent players from reloading the room after collecting the key to Ruined Shrine (so they aren't made to re-solve)
- Enable Vault ledge door
- Modify Vault ledge item scan text
- Fix upper beetles following the player to the lower section
- Fixed an easy sequence break
- Adjust Main Plaza load trigger so it can't be avoided
- Slower wasps (but healthier)
- Better grapple point positions
- Longer fight start delay
- No start cutscene
- Anti-cheese fixes
- Buoyant poison water
- Fix death cutscene softlock
- Fix premature ghost fight trigger by vines
- Add additional platforms near the top
- Highest 2 platforms are very fast instead of very slow
- Reduced Grizby size and increased speed
- Reduced punishment for (respawn instead of insta-die)
- Reduced heat damage to 7/sec
- Fixed several ways to bypass puzzle entirely
- Removed/altered some frustrating sections
- Fixed incorrect music
- Fix turret active on 2nd pass
- Fix softlock
- Changed Thardus's attributes to be in the player's way less often
- Remove anti-cheese for alternate path to start of grapple course
- Increased blocker wall size
- Added missing entry for Thermal Visor
- Proper Wikipedia attribution
Initial Release