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EVENTGUIDE.txt
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EVENTGUIDE.txt
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EVENT TRIGGER GUIDE
CLINT
8 Blacksmith, 9a-5p
10 Mountain, Sunny, 4p-11p / Blacksmith, 9a-5p
GUS
8 Saloon, 12p-4:30p
10 Saloon, 12p-4p / Farm, Sunny, 6p-10p
LEWIS
8* See below
10 Farm, Sunny, 6a-8a, M-F
LINUS
8 Mountain, Sunny, 2p-9p
10 Mountain, Sunny, 5p-9p, letter
MARNIE
8* See below
10 Forest, 8p-12a
PAM
8 Trailer, 2p-6p
10 Trailer, 12p-8p, letter
SANDY
8 SandyHouse, 3p-8p
10 SandyHouse, 8p-11:50p, letter
WILLY
8 FishShop, Rainy, 6a-5p, letter
10 FishShop, Rainy, 6a-5p, letter
WIZARD
8 WizardHouse, 10a-8p
10 Woods, 8a-5p, letter
*Marnie and Lewis' 8 heart events are interchangeable, and if you have seen Marnie's 8 heart event first, it will change Lewis' 8 heart event. So, if you trigger Marnie's event "A", you can only trigger Lewis' event "B" and vice versa.
MARNIE 8 HEART A: AnimalShop, 2p-6p
LEWIS 8 HEART B: Town, Sunny, 8a-11:59a
LEWIS 8 HEART A: ManorHouse, 2p-6p
MARNIE 8 HEART B: Forest, Sunny, 8a-12p