diff --git a/README.md b/README.md
index 5ce9701d..a6413c2b 100644
--- a/README.md
+++ b/README.md
@@ -13,12 +13,14 @@ threestudio is a unified framework for 3D content creation from text prompts, si
-
-
+
+
+
-
-
+
+
+
@@ -31,7 +33,7 @@ threestudio is a unified framework for 3D content creation from text prompts, si
๐ Results obtained from methods implemented by threestudio ๐
| ProlificDreamer | DreamFusion | Magic3D | SJC | Latent-NeRF | Fantasia3D | TextMesh |
-| Zero-1-to-3 | Magic123 | HiFA |
+| Zero-1-to-3 | Magic123 | HiFA | SDI |
| InstructNeRF2NeRF | Control4D |
@@ -68,6 +70,7 @@ threestudio is a unified framework for 3D content creation from text prompts, si
## News
+- 08/11/2024: Thank [Artem Lukoianov](https://github.com/ottogin) for implementation of [Score Distillation via Reparametrized DDIM](https://lukoianov.com/sdi)! Text-to-3D module is added to Threestudio as well as a notebook with 2D score distillation experiments.
- 21/10/2024: Thank [Amir Barda](https://github.com/amirbarda) for implementation of [MagicClay](https://github.com/amirbarda/MagicClay)! Follow the instructions on its website to give it a try.
- 12/03/2024: Thank [Matthew Kwak](https://github.com/mskwak01) and [Inรจs Hyeonsu Kim](https://github.com/Ines-Hyeonsu-Kim) for implementation of [3DFuse](https://github.com/KU-CVLAB/3DFuse-threestudio)! Follow the instructions on its website to give it a try.
- 08/03/2024: Thank [Xinhua Cheng](https://github.com/cxh0519/) for implementation of [GaussianDreamer](https://github.com/cxh0519/threestudio-gaussiandreamer)! Follow the instructions on its website to give it a try.
@@ -241,6 +244,36 @@ For feature requests, bug reports, or discussions about technical problems, plea
## Supported Models
+### Score Distillation via Reparametrized DDIM (SDI) [![arXiv](https://img.shields.io/badge/arXiv-2405.15891-b31b1b.svg?style=flat-square)](https://arxiv.org/abs/2405.15891)
+
+SDI suggests to reconsider the approach to sampling the noise term in Dreamfusion. The paper demonstrates that score distillation process can be seen as a reparametrization of 2D image sampling algorithms. In that case the noise added on each step of score distillation should be of a very particular form. Noise in Dreamfusion (SDS), however, is sampled randomly, what causes over-blurring. SDI approximates the correct noise term by inverting the DDIM process.
+
+Notable differences from the paper: N/A.
+
+Pros:
+* High quality of the textures
+* Sharp geometric details
+
+Cons:
+* Slower than SDS (1.5x times) due to additional inversion. Still faster then prolific dreamer due to lower number of steps
+* Requires more VRAM than SDS due to higher resolution rendering. Decrease the resolution to fit to smaller GPUs.
+
+**Results obtained in threestudio (Stable Diffusion, 512x512)**
+
+
+
+
+**Example running commands**
+```sh
+python launch.py --config configs/sdi.yaml --train --gpu 0 system.prompt_processor.prompt="pumpkin head zombie, skinny, highly detailed, photorealistic"
+
+python launch.py --config configs/sdi.yaml --train --gpu 1 system.prompt_processor.prompt="a photograph of a ninja"
+
+python launch.py --config configs/sdi.yaml --train --gpu 2 system.prompt_processor.prompt="a zoomed out DSLR photo of a hamburger"
+
+python launch.py --config configs/sdi.yaml --train --gpu 3 system.prompt_processor.prompt="bagel filled with cream cheese and lox"
+```
+
### ProlificDreamer [![arXiv](https://img.shields.io/badge/arXiv-2305.16213-b31b1b.svg?style=flat-square)](https://arxiv.org/abs/2305.16213)
**This is an unofficial experimental implementation! Please refer to [https://github.com/thu-ml/prolificdreamer](https://github.com/thu-ml/prolificdreamer) for official code release.**