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Dude to the fact that you set your renderLayout to CUTOUT_MIPPED, light can pass through your slab.
I discovered it by placing a grass slab on top of a grass block and the grass block wasn't decaying.
A simple solution for this would be to set your renderLayout to SOLID instead.
The text was updated successfully, but these errors were encountered:
Dude to the fact that you set your renderLayout to CUTOUT_MIPPED, light can pass through your slab.
I discovered it by placing a grass slab on top of a grass block and the grass block wasn't decaying.
A simple solution for this would be to set your renderLayout to SOLID instead.
The text was updated successfully, but these errors were encountered: