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Refactor abilities into "trait objects" https://doc.rust-lang.org/book/ch17-02-trait-objects.html#defining-a-trait-for-common-behavior
Character components can each have an ability property containing a struct that implements the ability trait. It would resemble the following.
pub struct CharacterComponent { pub ability: Box<dyn Ability> , ... }
Structs implementing the ability trait could share common functions related to cooldowns and execution.
The text was updated successfully, but these errors were encountered:
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Refactor abilities into "trait objects" https://doc.rust-lang.org/book/ch17-02-trait-objects.html#defining-a-trait-for-common-behavior
Character components can each have an ability property containing a struct that implements the ability trait. It would resemble the following.
Structs implementing the ability trait could share common functions related to cooldowns and execution.
The text was updated successfully, but these errors were encountered: