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The layering of visuals in the game is all over the place. There are some "z level" constants in constants/mod.rs. Some visuals are hard-coded with a z level. We should have solidly defined z levels (layers) for every visual in the game with a sensible way of accessing the layering data (maybe a resource?).
We also need to decide in what order should visuals appear. (should enemies appear above bosses?, should blasts appear above consumables?, should the player appear below blasts? effects?)
The text was updated successfully, but these errors were encountered:
The layering of visuals in the game is all over the place. There are some "z level" constants in
constants/mod.rs
. Some visuals are hard-coded with a z level. We should have solidly defined z levels (layers) for every visual in the game with a sensible way of accessing the layering data (maybe a resource?).We also need to decide in what order should visuals appear. (should enemies appear above bosses?, should blasts appear above consumables?, should the player appear below blasts? effects?)
The text was updated successfully, but these errors were encountered: