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Creating a tron like game where you can go past the outer limit of the borders on the primary screen. To cheat we don't have to actually use unprotected memory, but more of an easter egg path that someone could navigate to get their light cycle onto the smaller screen.
The text was updated successfully, but these errors were encountered:
Create a snake type game where you are a lightcycle (a dot .) that moves around the screen leaving a trail. There will be a couple of computer lightcycles that you have to defeat by trapping them either against your own trail, their trail, or a wall.
Each lightcycle has one missile that they can fire, and that missile will have it's own trail as well.
There should be one computer lightcycle in the secondary screen.
If you fire your missile at the bottom of the screen, it will blow a hole in the border that will allow you to traverse to the second screen so that you can duel that final lightcycle.
http://blog.danielwellman.com/2008/10/real-life-tron-on-an-apple-iigs.html
Creating a tron like game where you can go past the outer limit of the borders on the primary screen. To cheat we don't have to actually use unprotected memory, but more of an easter egg path that someone could navigate to get their light cycle onto the smaller screen.
The text was updated successfully, but these errors were encountered: