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Releases: thecodeflayer/alttp-tracker

1.2.1

07 Mar 18:29
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This app is now deprecated. Please visit alttprtracker.com for the new progressive web app!

  • The new PWA webapp works right from your browser. You no longer need to sideload the app.
  • The new app can be installed from the browser menu. Look for 'Add to Home Screen' or 'Install' button.
  • The new app works for all types of browsers. iPhone users rejoice!

As always, feel free to reach out to me if there are any issues.

1.2.0

12 Aug 12:52
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Entrance Shuffle BETA

Entrance tracking has been added. This is a BETA release of the feature. As such, not everything has been tested and your feedback is encouraged.

When creating a new game you can select an option for Entrance Shuffle. You can find out more on the FAQ page.

Enhancements and Bug Fixes

  • Game Edit settings UI has been updated.
  • "Back History" is now cleared periodically when navigating to the maps. This should reduce some issues that can appear when the "Back History" gets too large.

1.1.1

28 Jul 00:34
fa9eea3
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Location Item Requirements Modal

Required items for locations can now be shown by "long pressing" on the location.

  • From the Maps, this works for locations, shops and dungeons.
  • From the Location Lists this works by long pressing the location title.

Enhancements and Bug Fixes

  • Fixed issue with chest saves in Dungeons screen where chest counts set to zero would be reset to max value when reloading the save.
  • Fixed issue with item counts in various item shuffle modes. Items should now add up correctly.
  • Location list views now have a sleeker UI.

1.1.0

26 Jul 14:44
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Retro Game Mode

Retro mode harkens back to the original Legend of Zelda.
For information on this game mode please read Gameplay > World State > Retro section of alttpr.com/en/options.

For the tracker the following features have been added:

  • Retro option in Game Mode section of Game Creation screen.
  • New Quiver item on Items screen.
  • Small keys are not tracked in this mode.
  • Dungeon chest counts reflect that small keys can be found anywhere.
  • Shop/Take Any tracking on the Map and List screens. (Just called Shops in the app)
  • Location logic updates taking into account quiver requirement for bow logic.

Enhancements and Bug Fixes

  • OpenGT and Ganon Crystal requirements now editable from Items screen.
  • Triforce goal now editable from Items screen (when goal is Triforce Pieces).
  • Long press map location for modal showing name of the location.
  • Moved around items on the Items screen to better align with in game menu.
  • App now stays in Portrait mode (Landscape mode never worked correctly)
  • Fixed a bug with maps where position, scale and view mode were not getting saved.

1.0.0

22 Jul 18:15
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Logic Fixes and Testing

I've added over 1000 tests to the project to validate logic for Standard and Inverted modes.
This has given me the confidence to finally move the project to version 1.0.0.

As part of that testing a number of logic bugs have been fixed.

Thanks to the helpful folks on the ALTTPR Discord for answering all my questions and a shoutout to Dook for pushing me to solidify the logic.

Goal Enhancements

The Items screen now has more indicators for game goal tracking.

0.9.7

18 Jul 23:31
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Support for Game Goals!

You can now select various game goals as well as setting Crystals required to open Ganon's Tower and to Access Ganon. This includes a display of the goal and the Crystal requirements on the Items screen.

The Triforce Pieces goal also has a clickable counter on the items screen.

Inverted Mode bug fixes.

Several logic bugs for inverted mode have been fixed.

Code Base Converted to TypeScript

While this has no impact on the usage of the app it does make development a bit easier. I should be able to address bugs more quickly. The downside is that there is a chance old games will not load.

NOTE: I've done the testing I could with this, and I'm hopeful that there will be no issues other than the inability to load old games. Please file an issue if you run into trouble.

This will hopefully be the last time I have to post about losing game data as the TypeScript conversion should make this more manageable going forward.

I Can't Click on Anything?!?

You should be able to clear the app's storage from the App menu under settings. This should correct the problem.

Various bug fixes and minor enhancements.

As always there are a few things I fixed along the way.

0.9.6

14 Jul 12:01
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Inverted Game Mode is here!
Inverted Game Mode is now an option when creating new games.

Learn more about inverted mode under
Gameplay > World State > Inverted at alttpr.com/en/options.

NOTE: This is a new game mode and logic may not be 100%.
If you find an issue please file them here.

Various bug fixes including:

  • Fixed several issues with game saves.
  • Updated some image assets to be better quality.
  • Item counts for various shuffle modes should now be correct.
  • Hyrule Castle items are now counted under 'Back of Escape'

0.9.5

09 Jul 18:01
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Confirmation dialog now shown when performing destructive actions such as game delete and reset options.
Item Shuffle support:
Dungeon Item shuffle is a randomizer option that shuffles maps, compasses and keys outside of their dungeon.
You can read about item shuffle in the randomizer here:
https://alttpr.com/en/options
For the tracker this means that there are more chests that are meaningful for item collection and therefore there is a larger dungeon chest count and overall item count in these modes.
Standard Mode: This mode does not count maps, compasses, big or small keys. Overall item count in this mode is 152 (we don't count Hyrule castle map or chest small key)
Map and Compass: This mode counts all regular items plus maps and compasses. Overall item count is 172.
Map, Compass and Small Keys: This mode counts all regular items plue maps, compasses and small keys. Overall item count is 200.
Keysanity: This mode counts all regular items plus maps, compasses small keys and big keys. Overall item count is 210.
Additionally all new modes (not standard) will increment small key counts rather than decrementing. This seemed more ideal for these modes where keys can be found outside dungeons.
Note also that the small key counter counts all the keys for that dungeon, not just chest keys. To increment item count you will also have to check off a chest if it contained a small key.
As always direct any questions, bugs or feedback to [email protected] or file an issue in GitHub.

0.9.4

08 Jul 17:31
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The long awaited multiple game save option is now available!
Reset buttons moved to active game state.
New Email Me button to provide feedback.
NOTE: You may run into issues with your current game save. I've tested this the best that I can and your current save SHOULD end up under game save slot 1. If you do run into trouble you can always create a new save and delete the corrupted one. File an issue here if this happens to you or email me at [email protected].

0.9.3

05 Jul 22:14
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A logic fix for Desert Palace Boss access.
Other small styling fixes.