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When messing around with attack rolls with advantage and disadvantage, if you get the highest/lowest number on the discarded die the result will still display it as an opportunity or a complication.
Make an attack roll with advantage or disadvantage.
If the roll will keep highest, get the other die to roll a 1. If the roll will keep lowest get the other die to be a 20.
I would expect if the result is not a critical fail or success to not display an opportunity or complication.
Version
0.1.1
The text was updated successfully, but these errors were encountered:
This is fixed by the styling ticket since chat cards now properly show both dice in an advantage/disadvantage roll, so the complications/opportunities will appropriately be faded out if they belong to the dice that caused them.
When messing around with attack rolls with advantage and disadvantage, if you get the highest/lowest number on the discarded die the result will still display it as an opportunity or a complication.
I would expect if the result is not a critical fail or success to not display an opportunity or complication.
Version
0.1.1
The text was updated successfully, but these errors were encountered: