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Encription Glitcher
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Encription Glitcher
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for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(30,0,0)
end)
end
end
local MOONICUI = Instance.new("ScreenGui")
local Main = Instance.new("ImageLabel")
local TagsAndShit = Instance.new("ImageLabel")
local MOONICtag = Instance.new("TextLabel")
local exit = Instance.new("ImageLabel")
local exitbutton = Instance.new("TextButton")
local creditmelolol = Instance.new("TextLabel")
local custommodelolol = Instance.new("TextLabel")
local SideBarOptions = Instance.new("ImageLabel")
local fedorabutton = Instance.new("ImageLabel")
local THEBUTTON = Instance.new("TextButton")
local SideBarOptions_2 = Instance.new("ImageLabel")
local bar = Instance.new("ImageLabel")
local e1 = Instance.new("TextBox")
local bar2 = Instance.new("ImageLabel")
local TextButton = Instance.new("TextButton")
local bar3 = Instance.new("ImageLabel")
local e2 = Instance.new("TextBox")
local bar4 = Instance.new("ImageLabel")
local e3 = Instance.new("TextBox")
--Properties:
MOONICUI.Name = "MOONICUI"
MOONICUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Main.Name = "Main"
Main.Parent = MOONICUI
Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Main.BackgroundTransparency = 1.000
Main.Position = UDim2.new(-0.892896712, 0, -0.392789423, 0)
Main.Size = UDim2.new(0, 482, 0, 232)
Main.Image = "rbxassetid://3570695787"
Main.ImageColor3 = Color3.fromRGB(45, 45, 45)
Main.ScaleType = Enum.ScaleType.Slice
Main.SliceCenter = Rect.new(100, 100, 100, 100)
Main.SliceScale = 0.060
TagsAndShit.Name = "TagsAndShit"
TagsAndShit.Parent = Main
TagsAndShit.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TagsAndShit.BackgroundTransparency = 1.000
TagsAndShit.Position = UDim2.new(0.160182595, 0, 0.0344827585, 0)
TagsAndShit.Size = UDim2.new(0, 395, 0, 26)
TagsAndShit.Image = "rbxassetid://3570695787"
TagsAndShit.ImageColor3 = Color3.fromRGB(30, 30, 30)
TagsAndShit.ScaleType = Enum.ScaleType.Slice
TagsAndShit.SliceCenter = Rect.new(100, 100, 100, 100)
TagsAndShit.SliceScale = 0.060
MOONICtag.Name = "MOONICtag"
MOONICtag.Parent = TagsAndShit
MOONICtag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MOONICtag.BackgroundTransparency = 1.000
MOONICtag.Size = UDim2.new(0, 120, 0, 26)
MOONICtag.Font = Enum.Font.Fondamento
MOONICtag.Text = "STAR GLITCHER V12"
MOONICtag.TextColor3 = Color3.fromRGB(255, 255, 255)
MOONICtag.TextSize = 10.000
exit.Name = "exit"
exit.Parent = TagsAndShit
exit.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
exit.BackgroundTransparency = 1.000
exit.Position = UDim2.new(0.946236551, 0, 0.15384616, 0)
exit.Size = UDim2.new(0, 18, 0, 18)
exit.Image = "rbxassetid://3570695787"
exit.ImageColor3 = Color3.fromRGB(255, 0, 0)
exit.ScaleType = Enum.ScaleType.Slice
exit.SliceCenter = Rect.new(100, 100, 100, 100)
exit.SliceScale = 0.040
exitbutton.Name = "exitbutton"
exitbutton.Parent = exit
exitbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
exitbutton.BackgroundTransparency = 0.999
exitbutton.Size = UDim2.new(0, 18, 0, 18)
exitbutton.Font = Enum.Font.SourceSans
exitbutton.Text = ""
exitbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
exitbutton.TextSize = 14.000
creditmelolol.Name = "creditmelolol"
creditmelolol.Parent = TagsAndShit
creditmelolol.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
creditmelolol.BackgroundTransparency = 1.000
creditmelolol.Position = UDim2.new(0, 0, 1, 0)
creditmelolol.Size = UDim2.new(0, 181, 0, 26)
creditmelolol.Font = Enum.Font.Fondamento
creditmelolol.Text = "By TrixLua/Golden exploits"
creditmelolol.TextColor3 = Color3.fromRGB(255, 255, 255)
creditmelolol.TextSize = 18.000
custommodelolol.Name = "custommodelolol"
custommodelolol.Parent = TagsAndShit
custommodelolol.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
custommodelolol.BackgroundTransparency = 1.000
custommodelolol.Position = UDim2.new(0.662093341, 0, 0, 0)
custommodelolol.Size = UDim2.new(0, 112, 0, 26)
custommodelolol.Font = Enum.Font.Fondamento
custommodelolol.Text = "Custom Mode"
custommodelolol.TextColor3 = Color3.fromRGB(255, 255, 255)
custommodelolol.TextSize = 18.000
SideBarOptions.Name = "SideBarOptions"
SideBarOptions.Parent = Main
SideBarOptions.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SideBarOptions.BackgroundTransparency = 1.000
SideBarOptions.Position = UDim2.new(0.0253278166, 0, 0.0344827585, 0)
SideBarOptions.Size = UDim2.new(0, 57, 0, 210)
SideBarOptions.Image = "rbxassetid://3570695787"
SideBarOptions.ImageColor3 = Color3.fromRGB(30, 30, 30)
SideBarOptions.ScaleType = Enum.ScaleType.Slice
SideBarOptions.SliceCenter = Rect.new(100, 100, 100, 100)
SideBarOptions.SliceScale = 0.060
SideBarOptions_2.Name = "SideBarOptions"
SideBarOptions_2.Parent = Main
SideBarOptions_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SideBarOptions_2.BackgroundTransparency = 1.000
SideBarOptions_2.Position = UDim2.new(0.160182595, 0, 0.271551728, 0)
SideBarOptions_2.Size = UDim2.new(0, 391, 0, 155)
SideBarOptions_2.Image = "rbxassetid://3570695787"
SideBarOptions_2.ImageColor3 = Color3.fromRGB(30, 30, 30)
SideBarOptions_2.ScaleType = Enum.ScaleType.Slice
SideBarOptions_2.SliceCenter = Rect.new(100, 100, 100, 100)
SideBarOptions_2.SliceScale = 0.060
fedorabutton.Name = "fedorabutton"
fedorabutton.Parent = SideBarOptions
fedorabutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
fedorabutton.BackgroundTransparency = 1.000
fedorabutton.Position = UDim2.new(0.105263159, 0, 0.0476190522, 0)
fedorabutton.Size = UDim2.new(0, 45, 0, 36)
fedorabutton.Image = "rbxassetid://3570695787"
fedorabutton.ImageColor3 = Color3.fromRGB(65, 65, 65)
fedorabutton.ScaleType = Enum.ScaleType.Slice
fedorabutton.SliceCenter = Rect.new(100, 100, 100, 100)
fedorabutton.SliceScale = 0.060
THEBUTTON.Name = "THEBUTTON"
THEBUTTON.Parent = fedorabutton
THEBUTTON.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
THEBUTTON.BackgroundTransparency = 0.999
THEBUTTON.Size = UDim2.new(0, 45, 0, 36)
THEBUTTON.Font = Enum.Font.Fondamento
THEBUTTON.Text = "FEDORA MODE"
THEBUTTON.TextColor3 = Color3.fromRGB(255, 255, 255)
THEBUTTON.TextSize = 13.000
THEBUTTON.TextWrapped = true
bar.Name = "bar"
bar.Parent = SideBarOptions_2
bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
bar.BackgroundTransparency = 1.000
bar.Position = UDim2.new(0.0208641887, 0, 0.0476190709, 0)
bar.Size = UDim2.new(0, 265, 0, 20)
bar.Image = "rbxassetid://3570695787"
bar.ImageColor3 = Color3.fromRGB(65, 65, 65)
bar.ScaleType = Enum.ScaleType.Slice
bar.SliceCenter = Rect.new(100, 100, 100, 100)
bar.SliceScale = 0.060
e1.Name = "e1"
e1.Parent = bar
e1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
e1.BackgroundTransparency = 0.999
e1.Position = UDim2.new(0.0315326042, 0, 0, 0)
e1.Size = UDim2.new(0, 257, 0, 19)
e1.Font = Enum.Font.SourceSans
e1.PlaceholderColor3 = Color3.fromRGB(161, 161, 161)
e1.PlaceholderText = "Wing anim"
e1.Text = ""
e1.TextColor3 = Color3.fromRGB(255, 255, 255)
e1.TextSize = 14.000
e1.TextXAlignment = Enum.TextXAlignment.Left
bar2.Name = "bar2"
bar2.Parent = SideBarOptions_2
bar2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
bar2.BackgroundTransparency = 1.000
bar2.Position = UDim2.new(0.729304075, 0, 0.0476191379, 0)
bar2.Size = UDim2.new(0, 88, 0, 20)
bar2.Image = "rbxassetid://3570695787"
bar2.ImageColor3 = Color3.fromRGB(65, 65, 65)
bar2.ScaleType = Enum.ScaleType.Slice
bar2.SliceCenter = Rect.new(100, 100, 100, 100)
bar2.SliceScale = 0.060
TextButton.Parent = bar2
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 0.999
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.102272727, 0, -0.0500000007, 0)
TextButton.Size = UDim2.new(0, 75, 0, 19)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "LIST (CHECK F9)"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 14.000
TextButton.MouseButton1Down:Connect(function()
print ("StarG")
print ("StarNET")
print ("NEBGNEPTUNAINV")
print ("StarLO")
print ("StarLF")
print ("StarLFY")
print ("StarLFR")
print ("StarL")
print ("StarLTR")
print ("StarLTRPLUS")
print ("StarLEX")
print ("StarGLITCH")
print ("StarLK")
print ("StarEmpty")
print ("StarLE")
print ("StarLTE")
print ("StarLED")
print ("StarLEP")
print ("StarA")
print ("StarEL")
print ("StarB")
print ("StarEF")
print ("StarEFE")
print ("StarT")
print ("StarLTT")
print ("StarTE")
print ("Aprins")
print ("NebG1")
print ("INSANEGREG")
print ("MANGY")
print ("Sonar1")
print ("Sonar2")
print ("MANGYT")
print ("TSI")
print ("NebG2")
print ("NebG3")
print ("NebG4")
print ("NebG5")
print ("NebG6")
print ("NebG6INSANE")
print ("NebG7")
print ("extraFrench")
end)
bar3.Name = "bar3"
bar3.Parent = SideBarOptions_2
bar3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
bar3.BackgroundTransparency = 1.000
bar3.Position = UDim2.new(0.0208641887, 0, 0.284105659, 0)
bar3.Size = UDim2.new(0, 365, 0, 20)
bar3.Image = "rbxassetid://3570695787"
bar3.ImageColor3 = Color3.fromRGB(65, 65, 65)
bar3.ScaleType = Enum.ScaleType.Slice
bar3.SliceCenter = Rect.new(100, 100, 100, 100)
bar3.SliceScale = 0.060
e2.Name = "e2"
e2.Parent = bar3
e2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
e2.BackgroundTransparency = 0.999
e2.Position = UDim2.new(0.0315326005, 0, 0, 0)
e2.Size = UDim2.new(0, 353, 0, 19)
e2.Font = Enum.Font.SourceSans
e2.PlaceholderColor3 = Color3.fromRGB(161, 161, 161)
e2.PlaceholderText = "Mode name"
e2.Text = ""
e2.TextColor3 = Color3.fromRGB(255, 255, 255)
e2.TextSize = 14.000
e2.TextXAlignment = Enum.TextXAlignment.Left
bar4.Name = "bar4"
bar4.Parent = SideBarOptions_2
bar4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
bar4.BackgroundTransparency = 1.000
bar4.Position = UDim2.new(0.0208641887, 0, 0.540862441, 0)
bar4.Size = UDim2.new(0, 365, 0, 20)
bar4.Image = "rbxassetid://3570695787"
bar4.ImageColor3 = Color3.fromRGB(65, 65, 65)
bar4.ScaleType = Enum.ScaleType.Slice
bar4.SliceCenter = Rect.new(100, 100, 100, 100)
bar4.SliceScale = 0.060
e3.Name = "e3"
e3.Parent = bar4
e3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
e3.BackgroundTransparency = 0.999
e3.Position = UDim2.new(0.0315326005, 0, 0, 0)
e3.Size = UDim2.new(0, 353, 0, 19)
e3.Font = Enum.Font.SourceSans
e3.PlaceholderColor3 = Color3.fromRGB(161, 161, 161)
e3.PlaceholderText = "Music id"
e3.Text = ""
e3.TextColor3 = Color3.fromRGB(255, 255, 255)
e3.TextSize = 14.000
e3.TextXAlignment = Enum.TextXAlignment.Left
-- Scripts:
local function SNAXIQ_fake_script() -- exitbutton.LocalScript
local script = Instance.new('LocalScript', exitbutton)
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent.Parent.Parent.Visible = false
end)
end
coroutine.wrap(SNAXIQ_fake_script)()
local function ODKOFU_fake_script() -- Main.LocalScript
local script = Instance.new('LocalScript', Main)
local buttonorSmthn = script.Parent
wait(0.1)
buttonorSmthn:TweenPosition(
--YOUR CORODINATES HERE LIKE THIS REMOVER THESE {}
UDim2.new(0.278, 0,0.279, 0),
--dont forget the commas
"Out",
"Sine",
1.25, -- time
false -- optional but this says if you want to cancel any other tweens when doing this
)
end
coroutine.wrap(ODKOFU_fake_script)()
local function UIHXZXT_fake_script() -- Main.LocalScript
local script = Instance.new('LocalScript', Main)
local Frame = script.Parent
Frame.Draggable = true
local UIS = game:GetService("UserInputService")
local function dragify(Frame)
dragToggle = nil
local dragSpeed = 0.50
dragInput = nil
dragStart = nil
local dragPos = nil
function updateInput(input)
local Delta = input.Position - dragStart
local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.30), {Position = Position}):Play()
end
Frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
dragToggle = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragToggle then
updateInput(input)
end
end)
end
dragify(script.Parent)
end
coroutine.wrap(UIHXZXT_fake_script)()
THEBUTTON.MouseButton1Down:Connect(function()
game.Players.LocalPlayer.Character["MeshPartAccessory"].Name = "Back_AccAccessory"
game.Players.LocalPlayer.Character["Back_AccAccessory"].Handle.SpecialMesh:Remove()
wait (.1)
game.Players.LocalPlayer.Character["MeshPartAccessory"].Name = "BladeMasterAccessory"
game.Players.LocalPlayer.Character["BladeMasterAccessory"].Handle.SpecialMesh:Remove()
wait (.1)
game.Players.LocalPlayer.Character["MeshPartAccessory"].Name = "ShadowBladeMasterAccessory"
game.Players.LocalPlayer.Character["ShadowBladeMasterAccessory"].Handle.SpecialMesh:Remove()
wait (.1)
game.Players.LocalPlayer.Character["International Fedora"].Name = "Black Demon Trident"
game.Players.LocalPlayer.Character["Black Demon Trident"].Handle.SpecialMesh:Remove()
wait (.1)
game.Players.LocalPlayer.Character["International Fedora"].Name = "White Demon Trident"
game.Players.LocalPlayer.Character["White Demon Trident"].Handle.SpecialMesh:Remove()
wait (.1)
game.Players.LocalPlayer.Character["InternationalFedora"].Name = "Divine Aura"
game.Players.LocalPlayer.Character["Divine Aura"].Handle.SpecialMesh:Remove()
wait (.1)
game.Players.LocalPlayer.Character["International Fedora"].Name = "MeshPartAccessory"
wait (.1)
game.Players.LocalPlayer.Character["InternationalFedora"].Name = "MeshPartAccessory"
wait (.1)
game.Players.LocalPlayer.Character["InternationalFedora"].Name = "MeshPartAccessory"
wait (.1)
game.Players.LocalPlayer.Character["InternationalFedora"].Name = "MeshPartAccessory"
end)
exitbutton.MouseButton1Down:Connect(function()
wait (.1)
HumanDied = false
local CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 5772000--67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 5772000
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
AttachmentA.Position = Position or Vector3.new(0,0,0)
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentA;
AlignOri.Attachment0 = AttachmentB;
CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
return {AlignPos,AlignOri,AttachmentA,AttachmentB}
end
if _G.netted ~= true then
_G.netted = true
coroutine.wrap(function()
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
settings().Physics.AllowSleep = false
game:GetService("RunService").RenderStepped:Connect(function()
game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
end)
end)()
end
game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
local hatnameclone = {}
for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
if v:IsA("Accessory") then
if hatnameclone[v.Name] then
if hatnameclone[v.Name] == "s" then
hatnameclone[v.Name] = {}
end
table.insert(hatnameclone[v.Name],v)
else
hatnameclone[v.Name] = "s"
end
end
end
for _,v in pairs(hatnameclone) do
if type(v) == "table" then
local num = 1
for _,w in pairs(v) do
w.Name = w.Name..num
num = num + 1
end
end
end
hatnameclone = nil
local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
fldr.Name = "DMYF"
local CloneChar = DeadChar:Clone()
local ANIMATIONHERE
if CloneChar:FindFirstChild("Animate") then
ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
CloneChar:FindFirstChild("Animate"):Destroy()
end
if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
if CloneChar.Torso:FindFirstChild("Neck") then
local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
Clonessss.Part0 = nil
Clonessss.Part1 = DeadChar.Head
Clonessss.Parent = DeadChar.Torso
end
CloneChar.Parent = fldr
CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
CloneChar.Humanoid.BreakJointsOnDeath = false
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
local topacc = false
if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
v.Handle.Massless = true
v.Handle.CanCollide = false
if v.Handle:FindFirstChildOfClass("Attachment") then
local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
topacc = ath__.Name
end
end
local bv = Instance.new("BodyVelocity",v.Handle)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
if topacc then
local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
local normaltop = allthings[1].Attachment1
local alipos = allthings[1]
local alirot = allthings[2]
local p0 = v.Handle
local p1 = DeadChar.Head
alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
coroutine.wrap(function()
if alipos.Attachment1 == normaltop then
p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
else
v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
end
end)()
end
else
SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
end
end)()
end
end
local a = DeadChar.Torso
local b = DeadChar.HumanoidRootPart
local c = DeadChar.Humanoid
a.Parent = game:FindFirstChildOfClass("Workspace")
c.Parent = game:FindFirstChildOfClass("Workspace")
local told = a:Clone()
local told1 = c:Clone()
b["RootJoint"].Part0 = told
b["RootJoint"].Part1 = DeadChar.Head
a.Name = "torso"
a.Neck:Destroy()
c.Name = "Mizt Hub Best"
told.Parent = DeadChar
told1.Parent = DeadChar
DeadChar.PrimaryPart = told
told1.Health = 0
b:Destroy()
a.Parent = DeadChar
c.Parent = DeadChar
told:Destroy()
told1:Destroy()
a.Name = "Torso"
if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
local Collider
function UnCollide()
if HumanDied then Collider:Disconnect(); return end
--[[for _,Parts in next, CloneChar:GetChildren() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end]]
for _,Parts in next, DeadChar:GetChildren() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
end
Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
local resetBindable = Instance.new("BindableEvent")
resetBindable.Event:connect(function()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
HumanDied = true
pcall(function()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
DeadChar.Head:Destroy()
DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
end)
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
DeadChar.Head:Destroy()
DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
end)
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
break
end
end
end)()
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
for _,v in pairs(DeadChar:GetChildren()) do
if v:IsA("BasePart") and v.Name ~= "Head" then
--[[local bv = Instance.new("BodyVelocity",v)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
v.CFrame = CloneChar[v.Name].CFrame
end
end)()]]
elseif v:IsA("BasePart") and v.Name == "Head" then
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
end
end)()
end
end
for _,BodyParts in next, CloneChar:GetDescendants() do
if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
game:GetService("RunService").RenderStepped:wait()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
end
end
if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
game.Players.LocalPlayer.Character.Humanoid:WaitForChild("Animator"):Destroy()
HumanDied = false
local CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 5772000-67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 5772000
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
AttachmentA.Position = Position or Vector3.new(0,0,0)
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentA;
AlignOri.Attachment0 = AttachmentB;
CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
return {AlignPos,AlignOri,AttachmentA,AttachmentB}
end
game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
local hatnameclone = {}
for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
if v:IsA("Accessory") then
if hatnameclone[v.Name] then
if hatnameclone[v.Name] == "s" then
hatnameclone[v.Name] = {}
end
table.insert(hatnameclone[v.Name],v)
else
hatnameclone[v.Name] = "s"
end
end
end
for _,v in pairs(hatnameclone) do
if type(v) == "table" then
local num = 1
for _,w in pairs(v) do
w.Name = w.Name..num
num = num + 1
end
end
end
hatnameclone = nil
local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
local CloneChar = DeadChar
for _,v in next, DeadChar:GetChildren() do
if v:IsA("Accessory") then
local topacc = false
if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
v.Handle.Massless = true
v.Handle.CanCollide = false
if v.Handle:FindFirstChildOfClass("Attachment") then
local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
topacc = ath__.Name
end
end
local bv = Instance.new("BodyVelocity",v.Handle)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
if topacc then
local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
local normaltop = allthings[1].Attachment1
local alipos = allthings[1]
local alirot = allthings[2]
local p0 = v.Handle
local p1 = DeadChar.Head
alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
while true do
game:GetService("RunService").Stepped:wait()
if HumanDied then break end
coroutine.wrap(function()
if alipos.Attachment1 == normaltop then
p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
else
v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
end
end)()
end
else
SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
end
end)()
end
end
if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
--if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
wait()
local data = {}
Player = game:GetService("Players").LocalPlayer
Cam = workspace.CurrentCamera
Character = game.Players.LocalPlayer.Character
Head = Character.Head
Cam.CameraSubject = Head
local script = game:GetObjects("rbxassetid://5446036971")[1]
script.WingPiece.qPerfectionWeld:Destroy()
do
local NEVER_BREAK_JOINTS = false
local function CallOnChildren(Instance, FunctionToCall)
FunctionToCall(Instance)
for _, Child in next, Instance:GetChildren() do
CallOnChildren(Child, FunctionToCall)
end
end
local function GetBricks(StartInstance)
local List = {}
CallOnChildren(StartInstance, function(Item)
if Item:IsA("BasePart") then
List[#List+1] = Item;
end
end)
return List
end
local function Modify(Instance, Values)
assert(type(Values) == "table", "Values is not a table");
for Index, Value in next, Values do
if type(Index) == "number" then
Value.Parent = Instance
else
Instance[Index] = Value
end
end
return Instance
end
local function Make(ClassType, Properties)
return Modify(Instance.new(ClassType), Properties)
end
local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
local function HasWheelJoint(Part)
for _, SurfaceName in pairs(Surfaces) do
for _, HingSurfaceName in pairs(HingSurfaces) do
if Part[SurfaceName].Name == HingSurfaceName then
return true
end
end
end
return false
end
local function ShouldBreakJoints(Part)
if NEVER_BREAK_JOINTS then
return false
end
if HasWheelJoint(Part) then
return false
end
local Connected = Part:GetConnectedParts()
if #Connected == 1 then
return false
end
for _, Item in pairs(Connected) do
if HasWheelJoint(Item) then
return false
elseif not Item:IsDescendantOf(script.Parent) then
return false
end
end
return true
end
local function WeldTogether(Part0, Part1, JointType, WeldParent)
JointType = JointType or "Weld"
local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
Modify(NewWeld, {
Name = "qCFrameWeldThingy";
Part0 = Part0;
Part1 = Part1;
C0 = CFrame.new();--Part0.CFrame:inverse();
C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
Parent = Part1;
})
if not RelativeValue then
RelativeValue = Make("CFrameValue", {
Parent = Part1;
Name = "qRelativeCFrameWeldValue";
Archivable = true;