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Eggman
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Eggman
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local tangerex = loadstring(game:HttpGet("https://31645703-63d0-4449-8f89-04447a57bcc6.id.repl.co/Tangerex/Template/main.lua"))()
reanimate = tangerex:Reanimate("PD",false --[[Usage: true or false to toggle click fling]]) -- SP / Simple, LF / Leg Fling, TF / Torso Fling, PD / Perma Death [Fling]
--Put the hat here
reanimate:Animation("idle",function()
reanimate:Hat("VANS_Umbrella","Torso",false,function()
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("SamuraiHat","Torso",false,function()
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("WDW_FoamFinger","Torso",false,function()
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Wings","Torso",false,function()
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
reanimate:Animation("walk",function()
reanimate:Hat("VANS_Umbrella","Torso",false,function()
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("SamuraiHat","Torso",false,function()
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("WDW_FoamFinger","Torso",false,function()
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Wings","Torso",false,function()
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
reanimate:Animation("run",function()
reanimate:Hat("VANS_Umbrella","Torso",false,function()
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("SamuraiHat","Torso",false,function()
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("WDW_FoamFinger","Torso",false,function()
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Wings","Torso",false,function()
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
reanimate:Animation("jump",function()
reanimate:Hat("VANS_Umbrella","Torso",false,function()
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("SamuraiHat","Torso",false,function()
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("WDW_FoamFinger","Torso",false,function()
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Wings","Torso",false,function()
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
reanimate:Animation("fall",function()
reanimate:Hat("VANS_Umbrella","Torso",false,function()
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("SamuraiHat","Torso",false,function()
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("WDW_FoamFinger","Torso",false,function()
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Wings","Torso",false,function()
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
reanimate:NewMode("Wrecking Ball",function()
local Root = workspace.Camera.CameraSubject.RootPart
if Root.Velocity.y > 1 then -- jump
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.75+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.75+0*math.cos(sine/10),1.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),3.25+0*math.cos(sine/10),3.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),4.75+0*math.cos(sine/10),4.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),6.25+0*math.cos(sine/10),6.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),11+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-3+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+90*math.cos(sine/55)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.75+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.75+0*math.cos(sine/10),1.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),3.25+0*math.cos(sine/10),3.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),4.75+0*math.cos(sine/10),4.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),6.25+0*math.cos(sine/10),6.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),11+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
elseif Root.Velocity.y < -1 then -- fall
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.75+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.75+0*math.cos(sine/10),1.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),3.25+0*math.cos(sine/10),3.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),4.75+0*math.cos(sine/10),4.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),6.25+0*math.cos(sine/10),6.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),11+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-3+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+90*math.cos(sine/55)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.75+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.75+0*math.cos(sine/10),1.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),3.25+0*math.cos(sine/10),3.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),4.75+0*math.cos(sine/10),4.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),6.25+0*math.cos(sine/10),6.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),11+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
elseif Root.Velocity.Magnitude < 2 then -- idle
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.75+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.75+0*math.cos(sine/10),1.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),3.25+0*math.cos(sine/10),3.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),4.75+0*math.cos(sine/10),4.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),6.25+0*math.cos(sine/10),6.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),11+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-3+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+90*math.cos(sine/55)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.75+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.75+0*math.cos(sine/10),1.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),3.25+0*math.cos(sine/10),3.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),4.75+0*math.cos(sine/10),4.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),6.25+0*math.cos(sine/10),6.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),11+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
elseif Root.Velocity.Magnitude < 20 then -- walk
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.75+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.75+0*math.cos(sine/10),1.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),3.25+0*math.cos(sine/10),3.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),4.75+0*math.cos(sine/10),4.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),6.25+0*math.cos(sine/10),6.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),11+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-3+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+90*math.cos(sine/55)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.75+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.75+0*math.cos(sine/10),1.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),3.25+0*math.cos(sine/10),3.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),4.75+0*math.cos(sine/10),4.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),6.25+0*math.cos(sine/10),6.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),11+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
elseif Root.Velocity.Magnitude > 20 then -- run
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.75+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.75+0*math.cos(sine/10),1.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),3.25+0*math.cos(sine/10),3.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),4.75+0*math.cos(sine/10),4.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),6.25+0*math.cos(sine/10),6.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),11+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-3+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+90*math.cos(sine/55)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.75+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.75+0*math.cos(sine/10),1.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),3.25+0*math.cos(sine/10),3.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),4.75+0*math.cos(sine/10),4.75+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),6.25+0*math.cos(sine/10),6.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),11+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end
end)
reanimate:NewMode("Eggmobile",function()
local Root = workspace.Camera.CameraSubject.RootPart
if Root.Velocity.y > 1 then -- jump
reanimate:Hat("VANS_Umbrella","Torso",false,function()
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("SamuraiHat","Torso",false,function()
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("WDW_FoamFinger","Torso",false,function()
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Wings","Torso",false,function()
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
elseif Root.Velocity.y < -1 then -- fall
reanimate:Hat("VANS_Umbrella","Torso",false,function()
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("SamuraiHat","Torso",false,function()
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("WDW_FoamFinger","Torso",false,function()
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Wings","Torso",false,function()
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
elseif Root.Velocity.Magnitude < 2 then -- idle
reanimate:Hat("VANS_Umbrella","Torso",false,function()
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("SamuraiHat","Torso",false,function()
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("WDW_FoamFinger","Torso",false,function()
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Wings","Torso",false,function()
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
elseif Root.Velocity.Magnitude < 20 then -- walk
reanimate:Hat("VANS_Umbrella","Torso",false,function()
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("SamuraiHat","Torso",false,function()
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("WDW_FoamFinger","Torso",false,function()
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Wings","Torso",false,function()
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
elseif Root.Velocity.Magnitude > 20 then -- run
reanimate:Hat("VANS_Umbrella","Torso",false,function()
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("SamuraiHat","Torso",false,function()
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("WDW_FoamFinger","Torso",false,function()
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Wings","Torso",false,function()
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("MSN_MaleRthroHair_AccAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("PirateCaptain_HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("CityLifeWoman_HairAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("RedcliffKnight_HelmetAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("HatAccessory","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
end)
reanimate:Hat("Nike Shoebox Costume","Left Arm",false,function()
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end)
RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),13+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-20+0*math.cos(sine/10))),0.5)
LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
RH.C0=RH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.4+0*math.cos(sine/10),-1.9+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
LH.C0=LH.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),-0.45+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["VANS_Umbrella"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1.5+0*math.cos(sine/10),0.25+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["SamuraiHat"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-2.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-45+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["WDW_FoamFinger"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),-1+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Wings"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-0.25+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(-14+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["MSN_MaleRthroHair_AccAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["PirateCaptain_HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["CityLifeWoman_HairAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["RedcliffKnight_HelmetAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["HatAccessory"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-2+0*math.cos(sine/10),0+0*math.cos(sine/10),1+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(90+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),27+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(75+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(20+0*math.cos(sine/10))),0.5)
end
end)
reanimate:Keybind("Q",function()
reanimate:SetMode("Eggmobile")
end)
reanimate:Keybind("F",function()
reanimate:SetMode("Wrecking Ball")
end)