-
Notifications
You must be signed in to change notification settings - Fork 4
/
DJ
258 lines (243 loc) · 34.3 KB
/
DJ
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
function rmesh(a)
if not (workspace[game.Players.LocalPlayer.Name][a].Handle:FindFirstChild('Mesh') or workspace[game.Players.LocalPlayer.Name][a].Handle:FindFirstChild('SpecialMesh')) then return end
old=game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
for i,v in next, workspace[game.Players.LocalPlayer.Name]:FindFirstChild(a).Handle:GetDescendants() do
if v:IsA('Mesh') or v:IsA('SpecialMesh') then
v:Remove()
end
end
for i = 1 , 2 do
game.Players.LocalPlayer.Character=old
end
end
HumanDied = false for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") then _G.netless=game:GetService("RunService").Heartbeat:connect(function() v.AssemblyLinearVelocity = Vector3.new(-30,0,0) sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge) sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",999999999) end) end end local plr = game.Players.LocalPlayer local char = plr.Character local srv = game:GetService('RunService') local ct = {} char.Archivable = true local reanim = char:Clone() reanim.Name = 'Nexo '..plr.Name..'' fl=Instance.new('Folder',char) fl.Name ='Nexo' reanim.Animate.Disabled=true char.HumanoidRootPart:Destroy() char.Humanoid:ChangeState(16) for i,v in next, char.Humanoid:GetPlayingAnimationTracks() do v:Stop() end char.Animate:Remove() function create(part, parent, p, r) Instance.new("Attachment",part) Instance.new("AlignPosition",part) Instance.new("AlignOrientation",part) Instance.new("Attachment",parent) part.Attachment.Name = part.Name parent.Attachment.Name = part.Name part.AlignPosition.Attachment0 = part[part.Name] part.AlignOrientation.Attachment0 = part[part.Name] part.AlignPosition.Attachment1 = parent[part.Name] part.AlignOrientation.Attachment1 = parent[part.Name] parent[part.Name].Position = p or Vector3.new() part[part.Name].Orientation = r or Vector3.new() part.AlignPosition.MaxForce = 999999999 part.AlignPosition.MaxVelocity = math.huge part.AlignPosition.ReactionForceEnabled = false part.AlignPosition.Responsiveness = math.huge part.AlignOrientation.Responsiveness = math.huge part.AlignPosition.RigidityEnabled = false part.AlignOrientation.MaxTorque = 999999999 end for i,v in next, char:GetDescendants() do if v:IsA('Accessory') then v.Handle:BreakJoints() create(v.Handle,reanim[v.Name].Handle) end end char.Torso['Left Shoulder']:Destroy() char.Torso['Right Shoulder']:Destroy() char.Torso['Left Hip']:Destroy() char.Torso['Right Hip']:Destroy() create(char['Torso'],reanim['Torso']) create(char['Left Arm'],reanim['Left Arm']) create(char['Right Arm'],reanim['Right Arm']) create(char['Left Leg'],reanim['Left Leg']) create(char['Right Leg'],reanim['Right Leg']) for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') or v:IsA('Decal') then v.Transparency = 1 end end reanim.Parent = fl for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.RenderStepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, char:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.RenderStepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.Stepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, char:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.Stepped:Connect(function() v.CanCollide = false end)) end end table.insert(ct,reanim.Humanoid.Died:Connect(function() plr.Character = char char:BreakJoints() reanim:Destroy() game.Players:Chat('-gr') _G.netless:Disconnect() HumanDied = true for _,v in pairs(ct) do v:Disconnect() end end)) plr.Character = reanim workspace.CurrentCamera.CameraSubject = reanim.Humanoid
------------------------------------
local Modes = { ---- add modes here when you add them make sure it equals to false
[1] = true
}
local function Select(Mode)
for i=1,#Modes do
Modes[i] = false
end
Modes[Mode] = true
end
------------------------------------
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
speed = 1
sine = 1
srv = game:GetService('RunService')
function hatset(yes,part,c1,c0,nm)
reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
if nm==true then
for i,v in next, workspace[game.Players.LocalPlayer.Name][yes].Handle:GetDescendants() do
if v:IsA('Mesh') or v:IsA('SpecialMesh') then
v:Remove()
end
end
end
end
game:GetService("UserInputService").InputEnded:Connect(function(inp,gp)
if not gp then
if inp.KeyCode == Enum.KeyCode.Z then
srv.RenderStepped:Wait()
Select(1)
end
end
end)
function setuptrail(parent,Pos1,Pos2,Color,LT,LE,Texture)
IT = Instance.new
local Part1 = parent
local A1 = IT("Attachment",Part1)
A1.Position = Pos1
A1.Name = "ATH10"
local B1 = IT("Attachment",Part1)
B1.Position = Pos2
B1.Name = "ATH11"
local Trail1 = IT("Trail",Part1)
Trail1.Name = "Nexo Trail"
Trail1.Color = Color
Trail1.Attachment0 = B1
Trail1.Attachment1 = A1
Trail1.Lifetime = LT
Trail1.LightEmission = LE
Trail1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
Trail1.Texture = Texture
Trail1.Enabled = true
end
-- |
--put the setup trail below v
--put the hat script converted below
reanim = game.Players.LocalPlayer.Character
function hat(h,p,c1,c0,m)
reanim[h].Handle.AccessoryWeld.Part1=reanim[p]
reanim[h].Handle.AccessoryWeld.C1=c1 or CFrame.new()
reanim[h].Handle.AccessoryWeld.C0=reanim[h].Handle.AccessoryWeld.C0:Lerp(c0 or CFrame.new(),1)
if m == true then
rmesh(h)
end
end
RJ = reanim.HumanoidRootPart.RootJoint
RS = reanim.Torso['Right Shoulder']
LS = reanim.Torso['Left Shoulder']
RH = reanim.Torso['Right Hip']
LH = reanim.Torso['Left Hip']
Root = reanim.HumanoidRootPart
NECK = reanim.Torso.Neck
NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RS.C1 = CF(-0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
LS.C1 = CF(0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
coroutine.wrap(function()
while true do -- anim changer
if HumanDied then break end
sine = sine + speed
if Root.Velocity.y > 1 then -- jump
if Modes[1] == true then
hatset('AFunRead','Torso',CFrame.new(),reanim['AFunRead'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('Meshes/vinyl (2)Accessory','Torso',CFrame.new(),reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('PirateCaptain_HatAccessory','Torso',CFrame.new(),reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MSH_RthroFemaleHair_AccAccessory','Torso',CFrame.new(),reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.55+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('CityLifeWoman_HairAccessory','Torso',CFrame.new(),reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MSN_MaleRthroHair_AccAccessory','Torso',CFrame.new(),reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.56+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MoanaHat','Torso',CFrame.new(),reanim['MoanaHat'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.57+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('ROBLOXCap','Torso',CFrame.new(),reanim['ROBLOXCap'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('BIPICap','Torso',CFrame.new(),reanim['BIPICap'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('MeshPartAccessory','Torso',CFrame.new(),reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/1),-0.4+0.5*math.cos(sine/2),-0.8+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(0.9+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.25+0*math.cos(sine/13))*ANGLES(RAD(50+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-35+15*math.cos(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(110+-10*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['AFunRead'].Handle.AccessoryWeld.C0 = reanim['AFunRead'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0 = reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0 = reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.55+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0 = reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0 = reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.56+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MoanaHat'].Handle.AccessoryWeld.C0 = reanim['MoanaHat'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.57+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['ROBLOXCap'].Handle.AccessoryWeld.C0 = reanim['ROBLOXCap'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['BIPICap'].Handle.AccessoryWeld.C0 = reanim['BIPICap'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0 = reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.8+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
end
elseif Root.Velocity.y < -1 then -- fall
if Modes[1] == true then
hatset('AFunRead','Torso',CFrame.new(),reanim['AFunRead'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('Meshes/vinyl (2)Accessory','Torso',CFrame.new(),reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('PirateCaptain_HatAccessory','Torso',CFrame.new(),reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MSH_RthroFemaleHair_AccAccessory','Torso',CFrame.new(),reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.55+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('CityLifeWoman_HairAccessory','Torso',CFrame.new(),reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MSN_MaleRthroHair_AccAccessory','Torso',CFrame.new(),reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.56+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MoanaHat','Torso',CFrame.new(),reanim['MoanaHat'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.57+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('ROBLOXCap','Torso',CFrame.new(),reanim['ROBLOXCap'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('BIPICap','Torso',CFrame.new(),reanim['BIPICap'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('MeshPartAccessory','Torso',CFrame.new(),reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/1),-0.4+0.5*math.cos(sine/2),-0.8+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(0.9+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.25+0*math.cos(sine/13))*ANGLES(RAD(50+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-35+15*math.cos(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(110+-10*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['AFunRead'].Handle.AccessoryWeld.C0 = reanim['AFunRead'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0 = reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0 = reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.55+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0 = reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0 = reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.56+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MoanaHat'].Handle.AccessoryWeld.C0 = reanim['MoanaHat'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.57+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['ROBLOXCap'].Handle.AccessoryWeld.C0 = reanim['ROBLOXCap'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['BIPICap'].Handle.AccessoryWeld.C0 = reanim['BIPICap'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0 = reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.8+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
end
elseif Root.Velocity.Magnitude < 2 then -- idle
if Modes[1] == true then
hatset('AFunRead','Torso',CFrame.new(),reanim['AFunRead'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('Meshes/vinyl (2)Accessory','Torso',CFrame.new(),reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('PirateCaptain_HatAccessory','Torso',CFrame.new(),reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MSH_RthroFemaleHair_AccAccessory','Torso',CFrame.new(),reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.55+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('CityLifeWoman_HairAccessory','Torso',CFrame.new(),reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MSN_MaleRthroHair_AccAccessory','Torso',CFrame.new(),reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.56+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MoanaHat','Torso',CFrame.new(),reanim['MoanaHat'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.57+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('ROBLOXCap','Torso',CFrame.new(),reanim['ROBLOXCap'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('BIPICap','Torso',CFrame.new(),reanim['BIPICap'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('MeshPartAccessory','Torso',CFrame.new(),reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/1),-0.4+0.5*math.cos(sine/2),-0.8+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(0.9+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.25+0*math.cos(sine/13))*ANGLES(RAD(50+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-35+15*math.cos(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(110+-10*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['AFunRead'].Handle.AccessoryWeld.C0 = reanim['AFunRead'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0 = reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0 = reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.55+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0 = reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0 = reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.56+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MoanaHat'].Handle.AccessoryWeld.C0 = reanim['MoanaHat'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.57+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['ROBLOXCap'].Handle.AccessoryWeld.C0 = reanim['ROBLOXCap'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['BIPICap'].Handle.AccessoryWeld.C0 = reanim['BIPICap'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0 = reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.8+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
end
elseif Root.Velocity.Magnitude < 20 then -- walk
if Modes[1] == true then
hatset('AFunRead','Torso',CFrame.new(),reanim['AFunRead'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('Meshes/vinyl (2)Accessory','Torso',CFrame.new(),reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('PirateCaptain_HatAccessory','Torso',CFrame.new(),reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MSH_RthroFemaleHair_AccAccessory','Torso',CFrame.new(),reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.55+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('CityLifeWoman_HairAccessory','Torso',CFrame.new(),reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MSN_MaleRthroHair_AccAccessory','Torso',CFrame.new(),reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.56+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('MoanaHat','Torso',CFrame.new(),reanim['MoanaHat'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.57+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('ROBLOXCap','Torso',CFrame.new(),reanim['ROBLOXCap'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('BIPICap','Torso',CFrame.new(),reanim['BIPICap'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
hatset('MeshPartAccessory','Torso',CFrame.new(),reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/1),-0.4+0.5*math.cos(sine/2),-0.8+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(0.9+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.25+0*math.cos(sine/13))*ANGLES(RAD(50+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-35+15*math.cos(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(110+-10*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['AFunRead'].Handle.AccessoryWeld.C0 = reanim['AFunRead'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/vinyl (2)Accessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0 = reanim['PirateCaptain_HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0 = reanim['MSH_RthroFemaleHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.55+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0 = reanim['CityLifeWoman_HairAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-2.2+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0 = reanim['MSN_MaleRthroHair_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),0+0*math.cos(sine/13),-0.56+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MoanaHat'].Handle.AccessoryWeld.C0 = reanim['MoanaHat'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.57+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['ROBLOXCap'].Handle.AccessoryWeld.C0 = reanim['ROBLOXCap'].Handle.AccessoryWeld.C0:Lerp(CF(-3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['BIPICap'].Handle.AccessoryWeld.C0 = reanim['BIPICap'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-1.9+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0 = reanim['MeshPartAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(3+0*math.cos(sine/13),-0.4+0.5*math.cos(sine/2),-0.8+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
end
elseif Root.Velocity.Magnitude > 20 then -- run
if Modes[1] == true then
--clerp
end
end
srv.RenderStepped:Wait()
end
end)()