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Butterloaf Cannon
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Butterloaf Cannon
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-- FE Skidded by Creo
-- Join my server lol
-- https://discord.gg/fMPEUPdUUA
-- the butterloaf experience
-- this script was intended to work in "Life in paradise" and "Adopt and raise" games, DESTROY THE GODAMN ODERS, END THEM END THEEEEE-
function RandomString(Length)
local Length = typeof(Length) == "number" and math.clamp(Length,1,100) or math.random(80,100)
local Text = ""
for i = 1,Length do
Text = Text..string.char(math.random(14,128))
end
return Text
end
function NameChange(TEXT)
local args = {
[1] = "RP",
[2] = TEXT
}
game:GetService("ReplicatedStorage").Events.MainEvent:FireServer(unpack(args))
end
--NameChange(RandomString(5))
--wait(4)
local WingParts = {}
local VEL = 0
local NOHATS = {}
local SETHATS = {}
local Attacking = false
local Mode = 1
local AllowChatF = true
local chat = function(MSG)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(MSG, "All")
end
local Auto = function(plr)
plr.Chatted:Connect(function(msg)
if HumanDied then
else
print("wh??")
if (string.find(string.lower(msg),"what") and (string.find(string.lower(msg),"script") ~= nil or string.find(string.lower(msg),"scrip") ~= nil) or (string.find(string.lower(msg),"script") or string.find(string.lower(msg),"scrip") ~= nil) and string.find(string.lower(msg),"name")) and AllowChatF == true then
wait()
chat('"'..plr.Name..' do not ask for this script, its not publicly available" - Creo AutoMessage')
AllowChatF = false
wait(10)
AllowChatF = true
end
end
end)
end
game.Players.PlayerAdded:Connect(function(plr)
if HumanDied then
else
--Auto(plr)
end
end)
function AutoMessage()
local Players = game.Players:GetChildren()
for i = 1,#Players do
--Auto(Players[i])
end
end
local HumanRoot = game.Players.LocalPlayer.Character.HumanoidRootPart
local lIT = false
rayCast = function(Pos, Dir, Max, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), (CloneChar and game.Players.LocalPlayer.Character))
end
local Player = game.Players.LocalPlayer
local StartPosition = Player.Character.HumanoidRootPart.CFrame
local WEARITEMTHING = game:GetService("ReplicatedStorage"):FindFirstChild("WearItem")
local NotificationBindable = Instance.new("BindableFunction")
local TweenService = game:GetService("TweenService")
local MakeTween = function(timetack,easingstyle,easingdirection,repeats,flipflop)
local newtween = TweenInfo.new(
timetack,
easingstyle,
easingdirection,
repeats,
flipflop,
0
)
return newtween
end
local Msgreq = function(Title,Text,Duration,Button1Text,Button2Text)
game.StarterGui:SetCore("SendNotification", {
Title = Title;
Text = Text;
Icon = "";
Duration = Duration;
Button1 = Button1Text;
Button2 = Button2Text;
Callback = NotificationBindable;
})
end
local HatLoad = nil
NotificationBindable.OnInvoke = function(result)
if result == "yes" then
HatLoad = true
else
HatLoad = false
end
end
Msgreq("","Load with hats? (specific games only)",9999999,"yes","no")
repeat wait() until HatLoad ~= nil
local AudioReplication = nil
NotificationBindable.OnInvoke = function(result)
if result == "Yes" then
AudioReplication = true
ReplicationBoombox = game.Players.LocalPlayer.Backpack:WaitForChild("Boombox",1)
ReplicationBoombox.Parent = Player.Character
else
AudioReplication = false
end
end
Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,0,0)
wait(1)
Player.Character.HumanoidRootPart.Anchored = true
if game.Players.LocalPlayer.Backpack:WaitForChild("Boombox",1) then
Msgreq("","Load with audio replication? (specific games only)",9999999,"Yes","No")
repeat wait() until AudioReplication ~= nil
end
function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting"))
ScreenGui0 = Instance.new("ScreenGui")
LoadingGui = ScreenGui0
Frame1 = Instance.new("Frame")
TextLabel2 = Instance.new("TextLabel")
ScreenGui0.Name = "LoadUI"
ScreenGui0.Parent = mas
ScreenGui0.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui0.DisplayOrder = 999999999
ScreenGui0.IgnoreGuiInset = true
Frame1.Name = "F"
Frame1.Parent = ScreenGui0
Frame1.Size = UDim2.new(1, 0, 1, 0)
Frame1.BackgroundColor = BrickColor.new("Smoky grey")
Frame1.BackgroundColor3 = Color3.new(0.333333, 0.333333, 0.498039)
TextLabel2.Parent = Frame1
TextLabel2.Position = UDim2.new(0, 0, 0.25, 0)
TextLabel2.Size = UDim2.new(1, 0, 0.5, 0)
TextLabel2.BackgroundColor = BrickColor.new("Institutional white")
TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel2.BackgroundTransparency = 1
TextLabel2.Font = Enum.Font.ArialBold
TextLabel2.FontSize = Enum.FontSize.Size14
TextLabel2.Text = "Placeholder"
TextLabel2.TextColor = BrickColor.new("Really black")
TextLabel2.TextColor3 = Color3.new(0, 0, 0)
TextLabel2.TextScaled = true
TextLabel2.TextSize = 14
TextLabel2.TextWrap = true
TextLabel2.TextWrapped = true
LoadingText = TextLabel2
for i,v in pairs(mas:GetChildren()) do
v.Parent = script
pcall(function() v:MakeJoints() end)
end
mas:Destroy()
for i,v in pairs(cors) do
spawn(function()
pcall(v)
end)
end
LoadingGui.Parent = game.Players.LocalPlayer.PlayerGui
--Converted with ttyyuu12345's model to script plugin v4
function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting"))
Model0 = Instance.new("Model")
Part1 = Instance.new("Part")
Part2 = Instance.new("Part")
Weld3 = Instance.new("Weld")
Part4 = Instance.new("Part")
Weld5 = Instance.new("Weld")
Part6 = Instance.new("Part")
Weld7 = Instance.new("Weld")
Part8 = Instance.new("Part")
Weld9 = Instance.new("Weld")
Part10 = Instance.new("Part")
Weld11 = Instance.new("Weld")
Part12 = Instance.new("Part")
Weld13 = Instance.new("Weld")
Part14 = Instance.new("Part")
Weld15 = Instance.new("Weld")
Part16 = Instance.new("Part")
Weld17 = Instance.new("Weld")
Part18 = Instance.new("Part")
Weld19 = Instance.new("Weld")
Part20 = Instance.new("Part")
Weld21 = Instance.new("Weld")
Part22 = Instance.new("Part")
Weld23 = Instance.new("Weld")
Part24 = Instance.new("Part")
Weld25 = Instance.new("Weld")
Part26 = Instance.new("Part")
Weld27 = Instance.new("Weld")
Part28 = Instance.new("Part")
Weld29 = Instance.new("Weld")
Part30 = Instance.new("Part")
Weld31 = Instance.new("Weld")
Part32 = Instance.new("Part")
Weld33 = Instance.new("Weld")
Part34 = Instance.new("Part")
Weld35 = Instance.new("Weld")
Part36 = Instance.new("Part")
Weld37 = Instance.new("Weld")
Part38 = Instance.new("Part")
Weld39 = Instance.new("Weld")
Part40 = Instance.new("Part")
Weld41 = Instance.new("Weld")
Part42 = Instance.new("Part")
Weld43 = Instance.new("Weld")
Part44 = Instance.new("Part")
Weld45 = Instance.new("Weld")
Part46 = Instance.new("Part")
Weld47 = Instance.new("Weld")
Part48 = Instance.new("Part")
Weld49 = Instance.new("Weld")
Part50 = Instance.new("Part")
Weld51 = Instance.new("Weld")
Part52 = Instance.new("Part")
Weld53 = Instance.new("Weld")
Part54 = Instance.new("Part")
Weld55 = Instance.new("Weld")
Part56 = Instance.new("Part")
Weld57 = Instance.new("Weld")
Part58 = Instance.new("Part")
Weld59 = Instance.new("Weld")
Motor6D60 = Instance.new("Motor6D")
Model0.Name = "TheGun"
Model0.Parent = mas
Part1.Name = "Handle"
Part1.Parent = Model0
Part1.CFrame = CFrame.new(-61.4719009, 4.04184484, -15.087183, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part1.Position = Vector3.new(-61.471900939941, 4.0418448448181, -15.087182998657)
Part1.Transparency = 1
Part1.Size = Vector3.new(1, 1, 1)
Part1.BottomSurface = Enum.SurfaceType.Smooth
Part1.CanCollide = false
Part1.TopSurface = Enum.SurfaceType.Smooth
Part2.Parent = Part1
Part2.CFrame = CFrame.new(-61.4719009, 4.57125092, -13.5770187, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part2.Position = Vector3.new(-61.471900939941, 4.5712509155273, -13.577018737793)
Part2.Transparency = 1
Part2.Size = Vector3.new(1, 1, 1)
Part2.Anchored = false
Part2.BottomSurface = Enum.SurfaceType.Smooth
Part2.CanCollide = false
Part2.TopSurface = Enum.SurfaceType.Smooth
Weld3.Name = "Part"
Weld3.Parent = Part2
Weld3.C1 = CFrame.new(0, -0.529406071, -1.51016426, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Weld3.Part0 = Part1
Weld3.Part1 = Part2
Weld3.part1 = Part2
Part4.Parent = Part1
Part4.CFrame = CFrame.new(-61.4719009, 3.82369685, -16.5392818, 1, 0, 0, 0, 0.999388993, -0.0349550769, 0, 0.0349550769, 0.999388993)
Part4.Orientation = Vector3.new(2, 0, 0)
Part4.Position = Vector3.new(-61.471900939941, 3.8236968517303, -16.539281845093)
Part4.Rotation = Vector3.new(2, 0, 0)
Part4.Transparency = 1
Part4.Size = Vector3.new(1, 1, 1)
Part4.Anchored = false
Part4.BottomSurface = Enum.SurfaceType.Smooth
Part4.CanCollide = false
Part4.TopSurface = Enum.SurfaceType.Smooth
Weld5.Name = "Part"
Weld5.Parent = Part4
Weld5.C1 = CFrame.new(0, 0.268815994, 1.44359016, 1, -0, 0, 0, 0.999388874, 0.0349550731, -0, -0.0349550731, 0.999388874)
Weld5.Part0 = Part1
Weld5.Part1 = Part4
Weld5.part1 = Part4
Part6.Parent = Part1
Part6.CFrame = CFrame.new(-61.4719009, 5.01883221, -17.6148586, 1, 0, 0, 0, 0.948746204, -0.316039354, 0, 0.316039354, 0.948746204)
Part6.Orientation = Vector3.new(18.420000076294, 0, 0)
Part6.Position = Vector3.new(-61.471900939941, 5.0188322067261, -17.614858627319)
Part6.Rotation = Vector3.new(18.420000076294, 0, 0)
Part6.Transparency = 1
Part6.Size = Vector3.new(1, 1, 1)
Part6.Anchored = false
Part6.BottomSurface = Enum.SurfaceType.Smooth
Part6.CanCollide = false
Part6.TopSurface = Enum.SurfaceType.Smooth
Weld7.Name = "Part"
Weld7.Parent = Part6
Weld7.C1 = CFrame.new(0, -0.12803936, 2.70689774, 1, -0, 0, 0, 0.948746085, 0.316039324, -0, -0.316039324, 0.948746085)
Weld7.Part0 = Part1
Weld7.Part1 = Part6
Weld7.part1 = Part6
Part8.Parent = Part1
Part8.CFrame = CFrame.new(-61.4719009, 5.06346798, -15.6957617, 1, 0, 0, 0, 0.874146879, 0.485662013, 0, -0.485662013, 0.874146879)
Part8.Orientation = Vector3.new(-29.059999465942, 0, 0)
Part8.Position = Vector3.new(-61.471900939941, 5.0634679794312, -15.695761680603)
Part8.Rotation = Vector3.new(-29.059999465942, 0, 0)
Part8.Transparency = 1
Part8.Size = Vector3.new(1, 1, 1)
Part8.Anchored = false
Part8.BottomSurface = Enum.SurfaceType.Smooth
Part8.CanCollide = false
Part8.TopSurface = Enum.SurfaceType.Smooth
Weld9.Name = "Part"
Weld9.Parent = Part8
Weld9.C1 = CFrame.new(0, -1.1886158, 0.0358066559, 1, 0, 0, 0, 0.87414676, -0.485661954, 0, 0.485661954, 0.87414676)
Weld9.Part0 = Part1
Weld9.Part1 = Part8
Weld9.part1 = Part8
Part10.Parent = Part1
Part10.CFrame = CFrame.new(-61.4719009, 3.70948672, -17.7032681, 1, 0, 0, 0, 0.902064681, 0.431601226, 0, -0.431601226, 0.902064681)
Part10.Orientation = Vector3.new(-25.569999694824, 0, 0)
Part10.Position = Vector3.new(-61.471900939941, 3.7094867229462, -17.703268051147)
Part10.Rotation = Vector3.new(-25.569999694824, 0, 0)
Part10.Transparency = 1
Part10.Size = Vector3.new(1, 1, 1)
Part10.Anchored = false
Part10.BottomSurface = Enum.SurfaceType.Smooth
Part10.CanCollide = false
Part10.TopSurface = Enum.SurfaceType.Smooth
Weld11.Name = "Part"
Weld11.Parent = Part10
Weld11.C1 = CFrame.new(0, -0.829406738, 2.5032959, 1, 0, 0, 0, 0.902064562, -0.431601167, 0, 0.431601167, 0.902064562)
Weld11.Part0 = Part1
Weld11.Part1 = Part10
Weld11.part1 = Part10
Part12.Parent = Part1
Part12.CFrame = CFrame.new(-61.4719009, 3.81350684, -17.4525204, 1, 0, 0, 0, 0.999388993, -0.0349550769, 0, 0.0349550769, 0.999388993)
Part12.Orientation = Vector3.new(2, 0, 0)
Part12.Position = Vector3.new(-61.471900939941, 3.8135068416595, -17.452520370483)
Part12.Rotation = Vector3.new(2, 0, 0)
Part12.Transparency = 1
Part12.Size = Vector3.new(1, 1, 1)
Part12.Anchored = false
Part12.BottomSurface = Enum.SurfaceType.Smooth
Part12.CanCollide = false
Part12.TopSurface = Enum.SurfaceType.Smooth
Weld13.Name = "Part"
Weld13.Parent = Part12
Weld13.C1 = CFrame.new(0, 0.310956955, 2.35591316, 1, -0, 0, 0, 0.999388874, 0.0349550731, -0, -0.0349550731, 0.999388874)
Weld13.Part0 = Part1
Weld13.Part1 = Part12
Weld13.part1 = Part12
Part14.Parent = Part1
Part14.CFrame = CFrame.new(-61.4719009, 4.40918064, -15.0871811, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part14.Position = Vector3.new(-61.471900939941, 4.4091806411743, -15.087181091309)
Part14.Transparency = 1
Part14.Size = Vector3.new(1, 1, 1)
Part14.Anchored = false
Part14.BottomSurface = Enum.SurfaceType.Smooth
Part14.CanCollide = false
Part14.TopSurface = Enum.SurfaceType.Smooth
Weld15.Name = "Part"
Weld15.Parent = Part14
Weld15.C1 = CFrame.new(0, -0.367333412, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Weld15.Part0 = Part1
Weld15.Part1 = Part14
Weld15.part1 = Part14
Part16.Parent = Part1
Part16.CFrame = CFrame.new(-61.4719009, 5.18177509, -22.2191982, 1, 0, 0, 0, 0.999996066, -0.00284862379, 0, 0.00284862379, 0.999996066)
Part16.Orientation = Vector3.new(0.15999999642372, 0, 0)
Part16.Position = Vector3.new(-61.471900939941, 5.1817750930786, -22.219198226929)
Part16.Rotation = Vector3.new(0.15999999642372, 0, 0)
Part16.Transparency = 1
Part16.Size = Vector3.new(1, 1, 1)
Part16.Anchored = false
Part16.BottomSurface = Enum.SurfaceType.Smooth
Part16.CanCollide = false
Part16.TopSurface = Enum.SurfaceType.Smooth
Weld17.Name = "Part"
Weld17.Parent = Part16
Weld17.C1 = CFrame.new(0, -1.11990595, 7.13519096, 1, -0, 0, 0, 0.999995947, 0.00284862355, -0, -0.00284862355, 0.999995947)
Weld17.Part0 = Part1
Weld17.Part1 = Part16
Weld17.part1 = Part16
Part18.Parent = Part1
Part18.CFrame = CFrame.new(-61.4719009, 3.53503871, -19.4109554, 1, 0, 0, 0, 0.999996066, -0.00284862379, 0, 0.00284862379, 0.999996066)
Part18.Orientation = Vector3.new(0.15999999642372, 0, 0)
Part18.Position = Vector3.new(-61.471900939941, 3.5350387096405, -19.410955429077)
Part18.Rotation = Vector3.new(0.15999999642372, 0, 0)
Part18.Transparency = 1
Part18.Size = Vector3.new(1, 1, 1)
Part18.Anchored = false
Part18.BottomSurface = Enum.SurfaceType.Smooth
Part18.CanCollide = false
Part18.TopSurface = Enum.SurfaceType.Smooth
Weld19.Name = "Part"
Weld19.Parent = Part18
Weld19.C1 = CFrame.new(0, 0.518955231, 4.32233429, 1, -0, 0, 0, 0.999995947, 0.00284862355, -0, -0.00284862355, 0.999995947)
Weld19.Part0 = Part1
Weld19.Part1 = Part18
Weld19.part1 = Part18
Part20.Parent = Part1
Part20.CFrame = CFrame.new(-61.4719009, 4.20391083, -14.0725174, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part20.Position = Vector3.new(-61.471900939941, 4.2039108276367, -14.07251739502)
Part20.Transparency = 1
Part20.Size = Vector3.new(1, 1, 1)
Part20.Anchored = false
Part20.BottomSurface = Enum.SurfaceType.Smooth
Part20.CanCollide = false
Part20.TopSurface = Enum.SurfaceType.Smooth
Weld21.Name = "Part"
Weld21.Parent = Part20
Weld21.C1 = CFrame.new(0, -0.162072659, -1.01466179, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Weld21.Part0 = Part1
Weld21.Part1 = Part20
Weld21.part1 = Part20
Part22.Parent = Part1
Part22.CFrame = CFrame.new(-61.4719009, 5.1791048, -21.2691708, 1, 0, 0, 0, 0.999996066, -0.00284862379, 0, 0.00284862379, 0.999996066)
Part22.Orientation = Vector3.new(0.15999999642372, 0, 0)
Part22.Position = Vector3.new(-61.471900939941, 5.1791048049927, -21.269170761108)
Part22.Rotation = Vector3.new(0.15999999642372, 0, 0)
Part22.Transparency = 1
Part22.Size = Vector3.new(1, 1, 1)
Part22.Anchored = false
Part22.BottomSurface = Enum.SurfaceType.Smooth
Part22.CanCollide = false
Part22.TopSurface = Enum.SurfaceType.Smooth
Weld23.Name = "Part"
Weld23.Parent = Part22
Weld23.C1 = CFrame.new(0, -1.11990595, 6.18515205, 1, -0, 0, 0, 0.999995947, 0.00284862355, -0, -0.00284862355, 0.999995947)
Weld23.Part0 = Part1
Weld23.Part1 = Part22
Weld23.part1 = Part22
Part24.Parent = Part1
Part24.CFrame = CFrame.new(-61.4719009, 4.7585144, -17.5827389, 1, 0, 0, 0, 0.969546318, -0.244908512, 0, 0.244908512, 0.969546318)
Part24.Orientation = Vector3.new(14.180000305176, 0, 0)
Part24.Position = Vector3.new(-61.471900939941, 4.7585144042969, -17.582738876343)
Part24.Rotation = Vector3.new(14.180000305176, 0, 0)
Part24.Transparency = 1
Part24.Size = Vector3.new(1, 1, 1)
Part24.Anchored = false
Part24.BottomSurface = Enum.SurfaceType.Smooth
Part24.CanCollide = false
Part24.TopSurface = Enum.SurfaceType.Smooth
Weld25.Name = "Part"
Weld25.Parent = Part24
Weld25.C1 = CFrame.new(0, -0.0837335587, 2.59508896, 1, -0, 0, 0, 0.969546199, 0.244908482, -0, -0.244908482, 0.969546199)
Weld25.Part0 = Part1
Weld25.Part1 = Part24
Weld25.part1 = Part24
Part26.Parent = Part1
Part26.CFrame = CFrame.new(-61.4719009, 4.29126835, -17.9034176, 1, 0, 0, 0, 0.320580453, 0.947221577, 0, -0.947221577, 0.320580453)
Part26.Orientation = Vector3.new(-71.300003051758, 0, 0)
Part26.Position = Vector3.new(-61.471900939941, 4.2912683486938, -17.90341758728)
Part26.Rotation = Vector3.new(-71.300003051758, 0, 0)
Part26.Transparency = 1
Part26.Size = Vector3.new(1, 1, 1)
Part26.Anchored = false
Part26.BottomSurface = Enum.SurfaceType.Smooth
Part26.CanCollide = false
Part26.TopSurface = Enum.SurfaceType.Smooth
Weld27.Name = "Part"
Weld27.Parent = Part26
Weld27.C1 = CFrame.new(0, -2.74759102, 0.666440964, 1, 0, 0, 0, 0.320580423, -0.947221458, 0, 0.947221458, 0.320580423)
Weld27.Part0 = Part1
Weld27.Part1 = Part26
Weld27.part1 = Part26
Part28.Parent = Part1
Part28.CFrame = CFrame.new(-61.4719009, 4.29135895, -16.8153133, 1, 0, 0, 0, 0.999388993, -0.0349550769, 0, 0.0349550769, 0.999388993)
Part28.Orientation = Vector3.new(2, 0, 0)
Part28.Position = Vector3.new(-61.471900939941, 4.2913589477539, -16.815313339233)
Part28.Rotation = Vector3.new(2, 0, 0)
Part28.Transparency = 1
Part28.Size = Vector3.new(1, 1, 1)
Part28.Anchored = false
Part28.BottomSurface = Enum.SurfaceType.Smooth
Part28.CanCollide = false
Part28.TopSurface = Enum.SurfaceType.Smooth
Weld29.Name = "Part"
Weld29.Parent = Part28
Weld29.C1 = CFrame.new(0, -0.188891411, 1.7358036, 1, -0, 0, 0, 0.999388874, 0.0349550731, -0, -0.0349550731, 0.999388874)
Weld29.Part0 = Part1
Weld29.Part1 = Part28
Weld29.part1 = Part28
Part30.Parent = Part1
Part30.CFrame = CFrame.new(-61.4719009, 4.46866894, -15.998312, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part30.Position = Vector3.new(-61.471900939941, 4.4686689376831, -15.99831199646)
Part30.Transparency = 1
Part30.Size = Vector3.new(1, 1, 1)
Part30.Anchored = false
Part30.BottomSurface = Enum.SurfaceType.Smooth
Part30.CanCollide = false
Part30.TopSurface = Enum.SurfaceType.Smooth
Weld31.Name = "Part"
Weld31.Parent = Part30
Weld31.C1 = CFrame.new(0, -0.426823616, 0.91113472, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Weld31.Part0 = Part1
Weld31.Part1 = Part30
Weld31.part1 = Part30
Part32.Parent = Part1
Part32.CFrame = CFrame.new(-61.4719009, 4.76645374, -16.6967525, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part32.Position = Vector3.new(-61.471900939941, 4.766453742981, -16.696752548218)
Part32.Transparency = 1
Part32.Size = Vector3.new(1, 1, 1)
Part32.Anchored = false
Part32.BottomSurface = Enum.SurfaceType.Smooth
Part32.CanCollide = false
Part32.TopSurface = Enum.SurfaceType.Smooth
Weld33.Name = "Part"
Weld33.Parent = Part32
Weld33.C1 = CFrame.new(0, -0.724611759, 1.60957909, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Weld33.Part0 = Part1
Weld33.Part1 = Part32
Weld33.part1 = Part32
Part34.Parent = Part1
Part34.CFrame = CFrame.new(-61.4719009, 5.19678879, -15.0871811, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part34.Position = Vector3.new(-61.471900939941, 5.1967887878418, -15.087181091309)
Part34.Transparency = 1
Part34.Size = Vector3.new(1, 1, 1)
Part34.Anchored = false
Part34.BottomSurface = Enum.SurfaceType.Smooth
Part34.CanCollide = false
Part34.TopSurface = Enum.SurfaceType.Smooth
Weld35.Name = "Part"
Weld35.Parent = Part34
Weld35.C1 = CFrame.new(0, -1.15494823, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Weld35.Part0 = Part1
Weld35.Part1 = Part34
Weld35.part1 = Part34
Part36.Parent = Part1
Part36.CFrame = CFrame.new(-61.4719009, 3.53228784, -18.4356136, 1, 0, 0, 0, 0.999996066, -0.00284862379, 0, 0.00284862379, 0.999996066)
Part36.Orientation = Vector3.new(0.15999999642372, 0, 0)
Part36.Position = Vector3.new(-61.471900939941, 3.5322878360748, -18.435613632202)
Part36.Rotation = Vector3.new(0.15999999642372, 0, 0)
Part36.Transparency = 1
Part36.Size = Vector3.new(1, 1, 1)
Part36.Anchored = false
Part36.BottomSurface = Enum.SurfaceType.Smooth
Part36.CanCollide = false
Part36.TopSurface = Enum.SurfaceType.Smooth
Weld37.Name = "Part"
Weld37.Parent = Part36
Weld37.C1 = CFrame.new(0, 0.518954277, 3.34699059, 1, -0, 0, 0, 0.999995947, 0.00284862355, -0, -0.00284862355, 0.999995947)
Weld37.Part0 = Part1
Weld37.Part1 = Part36
Weld37.part1 = Part36
Part38.Parent = Part1
Part38.CFrame = CFrame.new(-61.4719009, 4.20391083, -13.5770187, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part38.Position = Vector3.new(-61.471900939941, 4.2039108276367, -13.577018737793)
Part38.Transparency = 1
Part38.Size = Vector3.new(1, 1, 1)
Part38.Anchored = false
Part38.BottomSurface = Enum.SurfaceType.Smooth
Part38.CanCollide = false
Part38.TopSurface = Enum.SurfaceType.Smooth
Weld39.Name = "Part"
Weld39.Parent = Part38
Weld39.C1 = CFrame.new(0, -0.162072659, -1.51016426, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Weld39.Part0 = Part1
Weld39.Part1 = Part38
Weld39.part1 = Part38
Part40.Parent = Part1
Part40.CFrame = CFrame.new(-61.4719009, 3.7392056, -12.6632156, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part40.Position = Vector3.new(-61.471900939941, 3.7392055988312, -12.663215637207)
Part40.Transparency = 1
Part40.Size = Vector3.new(1, 1, 1)
Part40.Anchored = false
Part40.BottomSurface = Enum.SurfaceType.Smooth
Part40.CanCollide = false
Part40.TopSurface = Enum.SurfaceType.Smooth
Weld41.Name = "Part"
Weld41.Parent = Part40
Weld41.C1 = CFrame.new(0, 0.302639961, -2.42396164, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Weld41.Part0 = Part1
Weld41.Part1 = Part40
Weld41.part1 = Part40
Part42.Parent = Part1
Part42.CFrame = CFrame.new(-61.4719009, 4.71275616, -12.6632156, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part42.Position = Vector3.new(-61.471900939941, 4.7127561569214, -12.663215637207)
Part42.Transparency = 1
Part42.Size = Vector3.new(1, 1, 1)
Part42.Anchored = false
Part42.BottomSurface = Enum.SurfaceType.Smooth
Part42.CanCollide = false
Part42.TopSurface = Enum.SurfaceType.Smooth
Weld43.Name = "Part"
Weld43.Parent = Part42
Weld43.C1 = CFrame.new(0, -0.670910835, -2.42396164, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Weld43.Part0 = Part1
Weld43.Part1 = Part42
Weld43.part1 = Part42
Part44.Parent = Part1
Part44.CFrame = CFrame.new(-61.4719009, 3.54025149, -21.2737637, 1, 0, 0, 0, 0.999996066, -0.00284862379, 0, 0.00284862379, 0.999996066)
Part44.Orientation = Vector3.new(0.15999999642372, 0, 0)
Part44.Position = Vector3.new(-61.471900939941, 3.540251493454, -21.273763656616)
Part44.Rotation = Vector3.new(0.15999999642372, 0, 0)
Part44.Transparency = 1
Part44.Size = Vector3.new(1, 1, 1)
Part44.Anchored = false
Part44.BottomSurface = Enum.SurfaceType.Smooth
Part44.CanCollide = false
Part44.TopSurface = Enum.SurfaceType.Smooth
Weld45.Name = "Part"
Weld45.Parent = Part44
Weld45.C1 = CFrame.new(0, 0.518954754, 6.18515205, 1, -0, 0, 0, 0.999995947, 0.00284862355, -0, -0.00284862355, 0.999995947)
Weld45.Part0 = Part1
Weld45.Part1 = Part44
Weld45.part1 = Part44
Part46.Parent = Part1
Part46.CFrame = CFrame.new(-61.4719009, 3.53758359, -20.3241787, 1, 0, 0, 0, 0.999996066, -0.00284862379, 0, 0.00284862379, 0.999996066)
Part46.Orientation = Vector3.new(0.15999999642372, 0, 0)
Part46.Position = Vector3.new(-61.471900939941, 3.5375835895538, -20.324178695679)
Part46.Rotation = Vector3.new(0.15999999642372, 0, 0)
Part46.Transparency = 1
Part46.Size = Vector3.new(1, 1, 1)
Part46.Anchored = false
Part46.BottomSurface = Enum.SurfaceType.Smooth
Part46.CanCollide = false
Part46.TopSurface = Enum.SurfaceType.Smooth
Weld47.Name = "Part"
Weld47.Parent = Part46
Weld47.C1 = CFrame.new(0, 0.518955231, 5.235569, 1, -0, 0, 0, 0.999995947, 0.00284862355, -0, -0.00284862355, 0.999995947)
Weld47.Part0 = Part1
Weld47.Part1 = Part46
Weld47.part1 = Part46
Part48.Parent = Part1
Part48.CFrame = CFrame.new(-61.4719009, 4.57125092, -14.0725174, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012)
Part48.Position = Vector3.new(-61.471900939941, 4.5712509155273, -14.07251739502)
Part48.Transparency = 1
Part48.Size = Vector3.new(1, 1, 1)
Part48.Anchored = false
Part48.BottomSurface = Enum.SurfaceType.Smooth
Part48.CanCollide = false
Part48.TopSurface = Enum.SurfaceType.Smooth
Weld49.Name = "Part"
Weld49.Parent = Part48
Weld49.C1 = CFrame.new(0, -0.529406071, -1.01466179, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Weld49.Part0 = Part1
Weld49.Part1 = Part48
Weld49.part1 = Part48
Part50.Parent = Part1
Part50.CFrame = CFrame.new(-61.4719009, 3.90539575, -15.9466305, 1, 0, 0, 0, 0.971143901, 0.238494888, 0, -0.238494888, 0.971143901)
Part50.Orientation = Vector3.new(-13.800000190735, 0, 0)
Part50.Position = Vector3.new(-61.471900939941, 3.9053957462311, -15.946630477905)
Part50.Rotation = Vector3.new(-13.800000190735, 0, 0)
Part50.Transparency = 1
Part50.Size = Vector3.new(1, 1, 1)
Part50.Anchored = false
Part50.BottomSurface = Enum.SurfaceType.Smooth
Part50.CanCollide = false
Part50.TopSurface = Enum.SurfaceType.Smooth
Weld51.Name = "Part"
Weld51.Parent = Part50
Weld51.C1 = CFrame.new(0, -0.0724973679, 0.867191315, 1, 0, 0, 0, 0.971143782, -0.238494858, 0, 0.238494858, 0.971143782)
Weld51.Part0 = Part1
Weld51.Part1 = Part50
Weld51.part1 = Part50
Part52.Parent = Part1
Part52.CFrame = CFrame.new(-61.4719009, 3.54291081, -22.2237911, 1, 0, 0, 0, 0.999996066, -0.00284862379, 0, 0.00284862379, 0.999996066)
Part52.Orientation = Vector3.new(0.15999999642372, 0, 0)
Part52.Position = Vector3.new(-61.471900939941, 3.5429108142853, -22.223791122437)
Part52.Rotation = Vector3.new(0.15999999642372, 0, 0)
Part52.Transparency = 1
Part52.Size = Vector3.new(1, 1, 1)
Part52.Anchored = false
Part52.BottomSurface = Enum.SurfaceType.Smooth
Part52.CanCollide = false
Part52.TopSurface = Enum.SurfaceType.Smooth
Weld53.Name = "Part"
Weld53.Parent = Part52
Weld53.C1 = CFrame.new(0, 0.518954754, 7.13519096, 1, -0, 0, 0, 0.999995947, 0.00284862355, -0, -0.00284862355, 0.999995947)
Weld53.Part0 = Part1
Weld53.Part1 = Part52
Weld53.part1 = Part52
Part54.Parent = Part1
Part54.CFrame = CFrame.new(-61.4719009, 5.17388535, -19.4063473, 1, 0, 0, 0, 0.999996066, -0.00284862379, 0, 0.00284862379, 0.999996066)
Part54.Orientation = Vector3.new(0.15999999642372, 0, 0)
Part54.Position = Vector3.new(-61.471900939941, 5.173885345459, -19.40634727478)
Part54.Rotation = Vector3.new(0.15999999642372, 0, 0)
Part54.Transparency = 1
Part54.Size = Vector3.new(1, 1, 1)
Part54.Anchored = false
Part54.BottomSurface = Enum.SurfaceType.Smooth
Part54.CanCollide = false
Part54.TopSurface = Enum.SurfaceType.Smooth
Weld55.Name = "Part"
Weld55.Parent = Part54
Weld55.C1 = CFrame.new(0, -1.11990595, 4.3223362, 1, -0, 0, 0, 0.999995947, 0.00284862355, -0, -0.00284862355, 0.999995947)
Weld55.Part0 = Part1
Weld55.Part1 = Part54
Weld55.part1 = Part54
Part56.Parent = Part1
Part56.CFrame = CFrame.new(-61.4719009, 5.17114258, -18.4310055, 1, 0, 0, 0, 0.999996066, -0.00284862379, 0, 0.00284862379, 0.999996066)
Part56.Orientation = Vector3.new(0.15999999642372, 0, 0)
Part56.Position = Vector3.new(-61.471900939941, 5.171142578125, -18.431005477905)
Part56.Rotation = Vector3.new(0.15999999642372, 0, 0)
Part56.Transparency = 1
Part56.Size = Vector3.new(1, 1, 1)
Part56.Anchored = false
Part56.BottomSurface = Enum.SurfaceType.Smooth
Part56.CanCollide = false
Part56.TopSurface = Enum.SurfaceType.Smooth
Weld57.Name = "Part"
Weld57.Parent = Part56
Weld57.C1 = CFrame.new(0, -1.11990595, 3.34699249, 1, -0, 0, 0, 0.999995947, 0.00284862355, -0, -0.00284862355, 0.999995947)
Weld57.Part0 = Part1
Weld57.Part1 = Part56
Weld57.part1 = Part56
Part58.Parent = Part1
Part58.CFrame = CFrame.new(-61.4719009, 5.17643929, -20.3195858, 1, 0, 0, 0, 0.999996066, -0.00284862379, 0, 0.00284862379, 0.999996066)
Part58.Orientation = Vector3.new(0.15999999642372, 0, 0)
Part58.Position = Vector3.new(-61.471900939941, 5.1764392852783, -20.319585800171)
Part58.Rotation = Vector3.new(0.15999999642372, 0, 0)
Part58.Transparency = 1
Part58.Size = Vector3.new(1, 1, 1)
Part58.Anchored = false
Part58.BottomSurface = Enum.SurfaceType.Smooth
Part58.CanCollide = false
Part58.TopSurface = Enum.SurfaceType.Smooth
Weld59.Name = "Part"
Weld59.Parent = Part58
Weld59.C1 = CFrame.new(0, -1.11990595, 5.23557091, 1, -0, 0, 0, 0.999995947, 0.00284862355, -0, -0.00284862355, 0.999995947)
Weld59.Part0 = Part1
Weld59.Part1 = Part58
Weld59.part1 = Part58
Part1.Anchored = true
Motor6D60.Name = "Handle"
Motor6D60.Parent = Part1
Motor6D60.C0 = CFrame.new(-0.0235900879, -0.361895561, -0.89873004, 1, 8.84009959e-16, 0, 0, -0.0334812626, 0.999435842, -1.11022302e-15, -0.999434054, -0.033482302)
Motor6D60.Part1 = Part1
Motor6D60.part1 = Part1
for i,v in pairs(mas:GetChildren()) do
v.Parent = script
pcall(function() v:MakeJoints() end)
end
mas:Destroy()
for i,v in pairs(cors) do
spawn(function()
pcall(v)
end)
end
GunTip = Instance.new("Attachment")
GunTip.Parent = Part1
GunTip.Position = Vector3.new(0, 0.35829448699951, -7.3915157318115)
GunWeld = Motor6D60
local GUNMODEL = Model0
GUNMODEL.Parent = workspace
function StickParts(Part0,Part1)
local AlignPos = Instance.new('AlignPosition', Part1)
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1)
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1)
local AttachmentB=Instance.new('Attachment',Part0)
local AttachmentC=Instance.new('Attachment',Part1)
local AttachmentD=Instance.new('Attachment',Part0)
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentC;
AlignOri.Attachment0 = AttachmentD;
end
function roundVector(vector, unit)
return vector - Vector3.new(vector.X%unit, vector.Y%unit, vector.Z%unit)
end
local GenerateHats = function(amount)
Msgreq("Creo's HatGen V1.4","Generating Parts (May take a while, just bear with it)",7)
local AM = 0
local S = Player.Character.DescendantAdded:Connect(function(thing)
if thing:IsA("Accessory") then
thing:WaitForChild("Handle")
thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
thing.Handle:FindFirstChildWhichIsA("Weld")
AM = AM + 1
table.insert(SETHATS,(#SETHATS)+1,thing.Handle)
end
end)
repeat
game:GetService("RunService").Stepped:wait()
local args = {
[1] = {
[1] = "Wear",
[2] = "11297746",
[3] = "Hats"
}
}
WEARITEMTHING:FireServer(unpack(args))
until AM >= amount
S:Disconnect()
return "done~"
end
LoadingText.Text = "Generating parts, please wait."
if HatLoad == true then
repeat wait() until GenerateHats(80) == "done~"
end
script.Parent = nil
Player.Character.HumanoidRootPart.CFrame = StartPosition
Player.Character.HumanoidRootPart.Anchored = false
-- Fe Skidded Script by Creo
local NotificationBindable = Instance.new("BindableFunction")
local Msgreq = function(Title,Text,Duration,Button1Text,Button2Text)
game.StarterGui:SetCore("SendNotification", {
Title = Title;
Text = Text;
Icon = "";
Duration = Duration;
Button1 = Button1Text;
Button2 = nil;
Callback = NotificationBindable;
})
end
Msgreq("FE Skidded Script V1.5 by Creo","Loading, please wait while it loads",5,nil)
LoadingText.Text = "Loading rest of script."
local SongID = "rbxassetid://6498555267"
Bypass = "death"
if not Bypass then Bypass = "limbs" end
HumanDied = false
CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 67752;
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "AthP_"..CountSCIFIMOVIELOL
local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "AthP_"..CountSCIFIMOVIELOL
local AttachmentC=Instance.new('Attachment',Part1); AttachmentC.Name = "AthO_"..CountSCIFIMOVIELOL
local AttachmentD=Instance.new('Attachment',Part0); AttachmentD.Name = "AthO_"..CountSCIFIMOVIELOL
AttachmentC.Orientation = Angle
AttachmentA.Position = Position
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentC;
AlignOri.Attachment0 = AttachmentD;
CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
end
coroutine.wrap(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:wait()
if sethiddenproperty then
while true do
game:GetService("RunService").RenderStepped:Wait()
settings().Physics.AllowSleep = false
local TBL = game:GetService("Players"):GetChildren()
for _ = 1,#TBL do local Players = TBL[_]
if Players ~= game:GetService("Players").LocalPlayer then
Players.MaximumSimulationRadius = 0
sethiddenproperty(Players,"SimulationRadius",0)
end
end
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.pow(math.huge,math.huge)*math.huge)
if HumanDied then break end
end
else
while true do
game:GetService("RunService").RenderStepped:Wait()
settings().Physics.AllowSleep = false
local TBL = game:GetService("Players"):GetChildren()
for _ = 1,#TBL do local Players = TBL[_]
if Players ~= game:GetService("Players").LocalPlayer then
Players.MaximumSimulationRadius = 0
end
end
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
if HumanDied then break end
end
end
end)()
if game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
if Bypass == "limbs" then --------------------------------------------------------------------------------------------------------------------
game:GetService("Players").LocalPlayer["Character"].Archivable = true
local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone()
CloneChar.Parent = workspace
CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0)
wait()
CloneChar.Humanoid.BreakJointsOnDeath = false
workspace.Camera.CameraSubject = CloneChar.Humanoid
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"
if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end
if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end
local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]
DeadChar.HumanoidRootPart:Destroy()
local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1
local CONVEC
local function VECTORUNIT()
if HumanDied then CONVEC:Disconnect(); return end
local lookVec = workspace.Camera.CFrame.lookVector
local Root = CloneChar["HumanoidRootPart"]
LVecPart.Position = Root.Position
LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))
end
CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)
local CONDOWN
local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false
local function KEYDOWN(_,Processed)
if HumanDied then CONDOWN:Disconnect(); return end
if Processed ~= true then
local Key = _.KeyCode
if Key == Enum.KeyCode.W then
WDown = true end
if Key == Enum.KeyCode.A then
ADown = true end
if Key == Enum.KeyCode.S then
SDown = true end
if Key == Enum.KeyCode.D then
DDown = true end
if Key == Enum.KeyCode.Space then
SpaceDown = true end end end
CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)