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Armodone
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Armodone
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--//====================================================\\--
--|| Armodone
--|| Converted by javid234
--|| -gh 11090861166,11220125365,3409612660
--\\====================================================//--
loadstring(game:HttpGet("https://raw.githubusercontent.com/GelatekWasTaken/GelatekV2/main/LoadLibrary.lua"))()
game.Players.LocalPlayer.Character["Meshes/Wing_Final_Accessory"].Name = "SSS"
local Count = 1
function Align(Part0,Part1,Position,Angle)
local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..Count
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 5772000--67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..Count
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 5772000
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "AthP_"..Count
local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "AthP_"..Count
local AttachmentC=Instance.new('Attachment',Part1); AttachmentC.Name = "AthO_"..Count
local AttachmentD=Instance.new('Attachment',Part0); AttachmentD.Name = "AthO_"..Count
AttachmentC.Orientation = Angle
AttachmentA.Position = Position
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentC;
AlignOri.Attachment0 = AttachmentD;
Count = Count + 1
end
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
if v.Handle:FindFirstChildOfClass("Mesh") or v.Handle:FindFirstChildOfClass("SpecialMesh") then
if v.Handle:FindFirstChildOfClass("SpecialMesh") then
v.Handle:FindFirstChildOfClass("SpecialMesh"):Remove()
end
end
end
end
local Global = (getgenv and getgenv()) or shared
Global.GelatekReanimateConfig = {
-- [[ Rig Settings ]] --
["AnimationsDisabled"] = false,
["R15ToR6"] = false,
["DontBreakHairWelds"] = false,
["PermanentDeath"] = true,
["Headless"] = false,
["TeleportBackWhenVoided"] = false,
-- [[ Reanimation Settings ]] --
["AlignReanimate"] = false,
["FullForceAlign"] = false,
["FasterHeartbeat"] = false,
["DynamicalVelocity"] = false,
["DisableTweaks"] = false,
-- [[ Optimization ]] --
["OptimizeGame"] = false,
-- [[ Miscellacious ]] --
["LoadLibrary"] = true,
["DetailedCredits"] = false,
-- [[ Flinging Methods ]] --
["TorsoFling"] = true,
["BulletEnabled"] = true,
["BulletConfig"] = {
["RunAfterReanimate"] = true,
["LockBulletOnTorso"] = true
}
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/Gelatekussy/GelatekReanimate/main/Main.lua"))()
local script = game:GetObjects("rbxassetid://4849009825")[1]:FindFirstChildOfClass("Script")
--paste below
local Player = game:GetService("Players").LocalPlayer
plr = game:GetService("Players").LocalPlayer
char = plr.Character
hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
Camera = cam
PlayerGui=Player.PlayerGui
local CamInterrupt = false
local TwoD = false
local TargetInfo = {nil, nil}
cam.CameraType = "Custom"
t = char.Torso
Torso2 = char.Torso
h = char.Head
ra = char["Right Arm"]
la = char["Left Arm"]
rl = char["Right Leg"]
ll = char["Left Leg"]
tors = char.Torso
lleg = char["Left Leg"]
root = char.HumanoidRootPart
hed = char.Head
rleg = char["Right Leg"]
rarm = char["Right Arm"]
larm = char["Left Arm"]
radian = math.rad
Rad = math.rad
RAD = math.rad
vt = Vector3.new
local Player_Size = 1
VT = Vector3.new
random = math.random
Vec3 = Vector3.new
Inst = Instance.new
cFrame = CFrame.new
Euler = CFrame.fromEulerAnglesXYZ
vt = Vector3.new
bc = BrickColor.new
BRICKC = BrickColor.new
br = BrickColor.random
it = Instance.new
IT = Instance.new
cf = CFrame.new
CF = CFrame.new
BrickC = BrickColor.new
Cos = math.cos
Acos = math.acos
Sin = math.sin
Asin = math.asin
Abs = math.abs
Mrandom = math.random
Floor = math.floor
ceuler = CFrame.fromEulerAnglesXYZ
mouse=Player:GetMouse()
local Booleans = {
CamFollow = true,
GyroUse = true
}
function lerp(object, newCFrame, alpha)
return object:lerp(newCFrame, alpha)
end
local WMode = 1
local MRC_A = BrickColor.new("Institutional white")
local G_C = BrickColor.new("White")
local speed = 3
local num = 0
local num2 = 0
local change = 2 / speed
num = num + change
local Directer = Inst("BodyGyro", root)
Directer.MaxTorque = Vec3(0, 0, 0)
Directer.P = 600000
local CPart = Inst("Part")
CPart.Anchored = true
CPart.CanCollide = false
CPart.Locked = true
CPart.Transparency = 1
local rainbowmode = false
local chaosmode = false
local ORGID = 3065864647
local ORVOL = 7
local ORPIT = 1.01
--local kmusic = Instance.new("Sound",Torso2)
--kmusic.Volume = 5
--kmusic.TimePosition = 0
--kmusic.PlaybackSpeed = 1.01
--kmusic.Pitch = 1.01
--kmusic.SoundId = "rbxassetid://1841318776"
--kmusic.Name = "anni"
--kmusic.Looped = true
--kmusic:Play()
--music
music = Instance.new("Sound")
music.Parent = tors
music.Volume = 2.7
music.Looped = true
music.Pitch = 1
music.Name = "CustomMusic"
music.SoundId = "rbxassetid://"..ORGID
music:Play()
musictime = 0
volchoice = 2.7
pitchchoice = 1
es = 10
tors.ChildRemoved:connect(function(removed)
if removed.Name == "CustomMusic" then
music = Instance.new("Sound")
music.Parent = tors
music.Volume = volchoice
music.Looped = true
music.Pitch = pitchchoice
music.Name = "CustomMusic"
music.TimePosition = musictime
music.EmitterSize = es
music.SoundId = "rbxassetid://"..ORGID
music:Play()
end
end)
--local currentThemePlaying = kmusic.SoundId
--local currentPitch = kmusic.Pitch
--local currentVol = kmusic.Volume
--function newTheme(ID,timepos,pitch,vol)
--local kmusicz = kmusic
---kmusicz:Stop()
--kmusicz.Volume = vol
--kmusicz.TimePosition = timepos
--kmusicz.PlaybackSpeed = pitch
--kmusicz.Pitch = pitch
--kmusicz.SoundId = ID
--kmusicz.Name = "wrecked"
--kmusicz.Looped = true
--currentThemePlaying = kmusicz.SoundId
--currentVol = kmusicz.Volume
--currentPitch = kmusicz.Pitch
--kmusicz:Play()
--coroutine.resume(coroutine.create(function()
--wait(0.05)
--end))
--end
--function newThemeCust(ID,timepos,pitch,vol)
--local kmusicz = kmusic
--kmusicz:Stop()
--kmusicz.Volume = vol
--kmusicz.TimePosition = timepos
--kmusicz.PlaybackSpeed = pitch
--kmusicz.Pitch = pitch
--kmusicz.SoundId = ID
--kmusicz.Name = "wrecked"
--kmusicz.Looped = true
--currentThemePlaying = kmusicz.SoundId
--currentVol = kmusicz.Volume
--currentPitch = kmusicz.Pitch
--kmusicz:Play()
--coroutine.resume(coroutine.create(function()
--wait(0.05)
--end))
--end
local mutedtog = false
function CameraEnshaking(Length,Intensity)
coroutine.resume(coroutine.create(function()
local intensity = 1*Intensity
local rotM = 0.01*Intensity
for i = 0, Length, 0.1 do
swait()
intensity = intensity - 0.05*Intensity/Length
rotM = rotM - 0.0005*Intensity/Length
hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
end
Humanoid.CameraOffset = Vec3(0, 0, 0)
end))
end
CamShake=function(Part,Distan,Power,Times)
local de=Part.Position
for i,v in pairs(workspace:children()) do
if v:IsA("Model") and v:findFirstChild("Humanoid") then
for _,c in pairs(v:children()) do
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
local Noob=v.Humanoid
if Noob~=nil then
coroutine.resume(coroutine.create(function()
FV = Instance.new("BoolValue", Noob)
FV.Name = "CameraShake"
for ShakeNum=1,Times do
swait()
local ef=Power
if ef>=1 then
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
else
ef=Power*10
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
end
end
Humanoid.CameraOffset = Vector3.new(0,0,0)
FV:Destroy()
end))
CameraShake(Times, Power, Noob)
end
end
end
end
end
end
function chatFunc(msg, timr, col, size)
spawn(function()
local namebillboard = Instance.new("BillboardGui")
local textt = Instance.new("TextBox")
namebillboard.Size = UDim2.new(6, 0, 1, 0)
namebillboard.Name = "NameBillboard"
namebillboard.StudsOffset = Vector3.new(0, 0.75, 2)
namebillboard.Parent = hed
textt.TextWrapped = true
textt.BackgroundTransparency = 1
textt.BackgroundColor3 = Color3.new(1, 1, 1)
textt.TextSize = size or 14
textt.TextScaled = true
textt.Font = Enum.Font.Arcade
textt.Text = msg or ''
textt.TextStrokeTransparency = 0
textt.TextStrokeColor3 = Color3.new(1,1,1)
textt.TextColor = col
textt.Size = UDim2.new(1, 0, 1, 0)
textt.Parent = namebillboard
local RM = math.random(1,2)
local DR = 0
for i=1,timr do swait()
if RM == 1 then
DR = DR + 1
namebillboard.StudsOffset = Vector3.new(1, 0.75+2.5*math.sin(DR/(timr/2.5)), 2)
textt.TextStrokeTransparency = i/timr
textt.TextTransparency = i/timr
textt.Rotation = 7.5*math.cos(DR/(timr/2))
elseif RM == 2 then
DR = DR + 1
namebillboard.StudsOffset = Vector3.new(1, 0.75+2.5*math.sin(DR/(timr/2.5)), 2)
textt.TextStrokeTransparency = i/timr
textt.TextTransparency = i/timr
textt.Rotation = 7.5*-math.cos(DR/(timr/2))
end
end
namebillboard:Destroy()
end)
end
function chatFunc2(msg, timr, col, size)
spawn(function()
local namebillboard = Instance.new("BillboardGui")
local textt = Instance.new("TextBox")
namebillboard.Size = UDim2.new(6, 0, 1, 0)
namebillboard.Name = "NameBillboard"
namebillboard.StudsOffset = Vector3.new(0, 0.75, 2)
namebillboard.Parent = hed
textt.TextWrapped = true
textt.BackgroundTransparency = 1
textt.BackgroundColor3 = Color3.new(1, 1, 1)
textt.TextSize = size or 14
textt.TextScaled = true
textt.Text = msg or ''
textt.TextStrokeTransparency = 0
textt.TextStrokeColor3 = Color3.new(1,1,1)
textt.TextColor = col
textt.Size = UDim2.new(1, 0, 1, 0)
textt.Parent = namebillboard
local RM = math.random(1,2)
local DR = 0
for i=1,timr do swait()
if RM == 1 then
DR = DR + 1
namebillboard.StudsOffset = Vector3.new(0, 0.75+2.5*math.sin(DR/(timr/2.5)), 2)
textt.TextStrokeTransparency = i/timr
textt.TextTransparency = i/timr
-- textt.Rotation = 7.5*math.cos(DR/(timr/2))
elseif RM == 2 then
DR = DR + 1
namebillboard.StudsOffset = Vector3.new(0, 0.75+2.5*math.sin(DR/(timr/2.5)), 2)
textt.TextStrokeTransparency = i/timr
textt.TextTransparency = i/timr
-- textt.Rotation = 7.5*-math.cos(DR/(timr/2))
end
end
namebillboard:Destroy()
end)
end
function MegaBossChat(text,color,watval)
coroutine.resume(coroutine.create(function()
if plr.PlayerGui:FindFirstChild("Dialog")~= nil then
plr.PlayerGui:FindFirstChild("Dialog"):destroy()
end
local scrg = Instance.new("ScreenGui",plr.PlayerGui)
scrg.Name = "Dialog"
local txtlb = Instance.new("TextLabel",scrg)
txtlb.Text = ""
txtlb.Font = "Bodoni"
txtlb.TextColor3 = MRC_A.Color
txtlb.TextStrokeTransparency = 0
txtlb.BackgroundTransparency = 1
txtlb.BackgroundColor3 = Color3.new(0,0,0)
txtlb.TextStrokeColor3 = MRC_A.Color
txtlb.TextScaled = true
txtlb.Size = UDim2.new(1,0,0.25,0)
txtlb.TextXAlignment = "Center"
txtlb.Position = UDim2.new(0,0,0.75,0)
local txtlb2 = Instance.new("TextLabel",scrg)
txtlb2.Text = ""
txtlb2.Font = "Arcade"
txtlb2.TextColor3 = MRC_A.Color
txtlb2.TextStrokeTransparency = 0
txtlb2.BackgroundTransparency = 1
txtlb2.TextStrokeColor3 = MRC_A.Color
txtlb2.TextSize = 40
txtlb2.Size = UDim2.new(1,0,0.25,0)
txtlb2.TextXAlignment = "Left"
txtlb2.Position = UDim2.new(0,0,1,0)
local fvalen = 0.55
local fval = -0.49
coroutine.resume(coroutine.create(function()
while true do
swait()
if scrg.Parent ~= nil then
fvalen = fvalen - 0.0001
elseif scrg.Parent == nil then
break
end
end
end))
local flol = 1.75
local flil = 1.6
coroutine.resume(coroutine.create(function()
for i = 0, 9 do
swait()
fval = fval + 0.05
flol = flol - 0.175
flil = flil - 0.15
txtlb.Text = ""
-- txtlb.Position = UDim2.new(flol,0,0.3,0)
-- txtlb2.Position = UDim2.new(flil,0,0.3,0)
end
txtlb.Text = text
for i = 1,string.len(text),1 do
--CFuncs["Sound"].Create("rbxassetid://565939471", char, .6, .8)
txtlb.Text = string.sub(text,1,i)
swait(1)
end
wait(watval)
local valinc = 0
for i = 0, 99 do
swait()
valinc = valinc + 0.0001
flol = flol + valinc
flil = flil + valinc
--txtlb.Rotation = txtlb.Rotation + valinc*30
--txtlb2.Rotation = txtlb2.Rotation - valinc*30
--txtlb.Position = UDim2.new(0,0,0.3 + flol,0)
--txtlb2.Position = UDim2.new(0,0,0.3 + flil,0)
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
end
scrg:Destroy()
end))
end))
end
--function bosschatfunc(text,color,watval)
--for i,v in pairs(game:GetService("Players"):GetPlayers()) do
--coroutine.resume(coroutine.create(function()
--if v.PlayerGui:FindFirstChild("Dialog")~= nil then
--v.PlayerGui:FindFirstChild("Dialog"):destroy()
--end
--local scrg = Instance.new("ScreenGui",v.PlayerGui)
--CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
--scrg.Name = "Dialog"
--local txtlb = Instance.new("TextLabel",scrg)
--txtlb.Text = ""
--txtlb.Font = "Bodoni"
--txtlb.TextColor3 = Color3.new(0,0,0)
--txtlb.TextStrokeTransparency = 0
--txtlb.BackgroundTransparency = 0.75
--txtlb.BackgroundColor3 = Color3.new(0,0,0)
--txtlb.TextStrokeColor3 = color
--txtlb.TextScaled = true
--txtlb.Size = UDim2.new(1,0,0.25,0)
--txtlb.TextXAlignment = "Left"
--txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
--local txtlb2 = Instance.new("TextLabel",scrg)
--txtlb2.Text = "???:"
--txtlb2.Font = "Arcade"
--txtlb2.TextColor3 = Color3.new(0,0,0)
--txtlb2.TextStrokeTransparency = 0
--txtlb2.BackgroundTransparency = 1
--txtlb2.TextStrokeColor3 = color
--txtlb2.TextSize = 40
--txtlb2.Size = UDim2.new(1,0,0.25,0)
--txtlb2.TextXAlignment = "Left"
--txtlb2.Position = UDim2.new(0,0,1,0)
--local fvalen = 0.55
--local fval = -0.49
--coroutine.resume(coroutine.create(function()
--while true do
--swait()
--if chaosmode == true then
--txtlb.Rotation = math.random(-1,1)
--txtlb2.Rotation = math.random(-1,1)
--txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
--txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
--txtlb.TextStrokeColor3 = BrickColor.random().Color
--txtlb2.TextStrokeColor3 = BrickColor.random().Color
--end
--end
--end))
--coroutine.resume(coroutine.create(function()
--while true do
--swait()
--if scrg.Parent ~= nil then
--- fvalen = fvalen - 0.0001
--elseif scrg.Parent == nil then
--break
--end
--end
--end))
--local flol = 1.75
--local flil = 1.6
--coroutine.resume(coroutine.create(function()
-- for i = 0, 9 do
--- swait()
-- fval = fval + 0.05
-- flol = flol - 0.1
-- flil = flil - 0.1
-- txtlb.Text = ""
-- txtlb.Position = UDim2.new(0,0,flol,0)
-- txtlb2.Position = UDim2.new(0,0,flil,0)
-- end
-- txtlb.Text = text
--wait(watval)
--local valinc = 0
--for i = 0, 99 do
--swait()
--valinc = valinc + 0.0001
--flol = flol + valinc
--flil = flil + valinc
--txtlb.Rotation = txtlb.Rotation + valinc*20
--txtlb2.Rotation = txtlb2.Rotation - valinc*50
--txtlb.Position = UDim2.new(0,0,flol,0)
--txtlb2.Position = UDim2.new(0,0,flil,0)
--txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
--txtlb.TextTransparency = txtlb.TextTransparency + 0.01
--txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
--txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
--txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
--end
--scrg:Destroy()
--end))
--end))
--end
--end
local MRC_B = BrickColor.new("Institutional white")
local MRC_C = BrickColor.new("Really black")
local namebillboard = Instance.new("BillboardGui")
local textt = Instance.new("TextBox")
local ffg = Instance.new("TextBox")
namebillboard.Size = UDim2.new(4, 0, 1, 0)
namebillboard.Name = "NameBillboard"
namebillboard.StudsOffset = Vector3.new(0, 3, 0)
namebillboard.Parent = hed
textt.TextWrapped = true
textt.BackgroundTransparency = 1
textt.BackgroundColor3 = Color3.new(1, 1, 1)
textt.TextSize = 12
textt.TextScaled = true
textt.Font = Enum.Font.Code
textt.TextSize = Enum.FontSize.Size18
textt.Text = 'Light'
textt.TextStrokeTransparency = 0
textt.Position = UDim2.new(0,0,0,0)
textt.TextStrokeColor3 = Color3.new(0,0,0)
textt.TextColor = MRC_B
textt.Size = UDim2.new(1, 0, 1, 0)
textt.Parent = namebillboard
ffg.TextWrapped = true
ffg.BackgroundTransparency = 1
ffg.BackgroundColor3 = Color3.new(1, 1, 1)
ffg.TextSize = 12
ffg.TextScaled = true
ffg.Font = Enum.Font.Fantasy
ffg.TextYAlignment = 'Bottom'
ffg.TextSize = Enum.FontSize.Size12
ffg.Text = '(ArmoDone)'
ffg.TextStrokeTransparency = 0
ffg.TextStrokeColor3 = Color3.new(0,0,0)
ffg.TextColor = BrickColor.new('White')
ffg.Position = UDim2.new(0,0,0.9,0)
ffg.Size = UDim2.new(1, 0, 0.35, 0)
ffg.Parent = namebillboard
function ChangeMode(color,name)
--local parts = Model1:GetChildren()
--for i,v in pairs(parts) do
-- v.BrickColor = color
-- end
MRC_B = color
textt.Text = name
textt.TextColor = color
-- MODE = name
end
local Create = LoadLibrary("RbxUtility").Create
CFuncs = {
["Part"] = {
Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part"){
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material,
}
RemoveOutlines(Part)
return Part
end;
};
["Mesh"] = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end;
};
["Mesh"] = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end;
};
["Weld"] = {
Create = function(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld"){
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1,
}
return Weld
end;
};
["Sound"] = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound"){
Volume = vol,
Name = "EffectSoundo",
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace,
}
wait()
S:play()
game:GetService("Debris"):AddItem(S, 10)
end))
end;
};
["TimeSound"] = {
Create = function(id, par, vol, pit, timepos)
coroutine.resume(coroutine.create(function()
local S = Create("Sound"){
Volume = vol,
Name = "EffectSoundo",
Pitch = pit or 1,
SoundId = id,
TimePosition = timepos,
Parent = par or workspace,
}
wait()
S:play()
game:GetService("Debris"):AddItem(S, 10)
end))
end;
};
["EchoSound"] = {
Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
coroutine.resume(coroutine.create(function()
local Sas = Create("Sound"){
Volume = vol,
Name = "EffectSoundo",
Pitch = pit or 1,
SoundId = id,
TimePosition = timepos,
Parent = par or workspace,
}
local E = Create("EchoSoundEffect"){
Delay = echodelay,
Name = "Echo",
Feedback = fedb,
DryLevel = dryl,
Parent = Sas,
}
wait()
Sas:play()
game:GetService("Debris"):AddItem(Sas, delays)
end))
end;
};
["LongSound"] = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound"){
Volume = vol,
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace,
}
wait()
S:play()
game:GetService("Debris"):AddItem(S, 60)
end))
end;
};
["ParticleEmitter"] = {
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
local fp = Create("ParticleEmitter"){
Parent = Parent,
Color = ColorSequence.new(Color1, Color2),
LightEmission = LightEmission,
Size = Size,
Texture = Texture,
Transparency = Transparency,
ZOffset = ZOffset,
Acceleration = Accel,
Drag = Drag,
LockedToPart = LockedToPart,
VelocityInheritance = VelocityInheritance,
EmissionDirection = EmissionDirection,
Enabled = Enabled,
Lifetime = LifeTime,
Rate = Rate,
Rotation = Rotation,
RotSpeed = RotSpeed,
Speed = Speed,
VelocitySpread = VelocitySpread,
}
return fp
end;
};
CreateTemplate = {
};
}
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
local halocolor = BrickColor.new("Pastel light blue")
local halocolor2 = BrickColor.new("Cool yellow")
local starcolor = BrickColor.new("Bright yellow")
local lunacolor = BrickColor.new("Navy blue")
local lunacolor2 = BrickColor.new("Bright blue")
local wepcolor = BrickColor.new("Really black")
local maincolor = BrickColor.new("Really black")
local m = Instance.new("Model",char)
local m2 = Instance.new("Model",char)
local m3 = Instance.new("Model",char)
local mw1 = Instance.new("Model",char)
local mw2 = Instance.new("Model",char)
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
local gui = it(GuiType)
gui.Parent = parent
gui.Text = text
gui.BackgroundTransparency = backtrans
gui.BackgroundColor3 = backcol
gui.SizeConstraint = "RelativeXY"
gui.TextXAlignment = "Center"
gui.TextYAlignment = "Center"
gui.Position = pos
gui.Size = size
gui.Font = "SourceSans"
gui.FontSize = "Size14"
gui.TextWrapped = false
gui.TextStrokeTransparency = 0
gui.TextColor = BrickColor.new("White")
return gui
end
local extrawingmod1 = Instance.new("Model",char)
local extrawingmod2 = Instance.new("Model",char)
function CreateParta(parent,transparency,reflectance,material,brickcolor)
local p = Instance.new("Part")
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = parent
p.Size = Vector3.new(0.1,0.1,0.1)
p.Transparency = transparency
p.Reflectance = reflectance
p.CanCollide = false
p.Locked = true
p.BrickColor = brickcolor
p.Material = material
return p
end
function CreateMesh(parent,meshtype,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = meshtype
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
return mesh
end
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = "FileMesh"
mesh.MeshId = meshid
mesh.Scale = Vector3.new(x1,y1,z1)
return mesh
end
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = "FileMesh"
mesh.MeshId = meshid
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
mesh.Scale = Vector3.new(x1,y1,z1)
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
return mesh
end
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
local weld = Instance.new("Weld")
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
return weld
end
--------------
--------------
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
------
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
RemoveOutlines(Part)
return Part
end
function CreatePart4(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
RemoveOutlines(Part)
return Part
end
function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
function CreateWeld(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ