-
Notifications
You must be signed in to change notification settings - Fork 219
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Don't replay commands from non-completed task #1750
base: master
Are you sure you want to change the base?
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Can you add an integration test that has a full history that replays successfully in the replayer, then confirm it continually succeeds in a replayer popping one event off the end each time?
Also, would like @Quinn-With-Two-Ns to look at this PR when he's available before we merge.
func isTaskCompletedEvent(event *historypb.HistoryEvent) bool { | ||
return event.GetEventType() == enumspb.EVENT_TYPE_WORKFLOW_TASK_COMPLETED | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Just inline this single-use-single-line function, no need for a separate function
@@ -1045,6 +1050,9 @@ ProcessEvents: | |||
binaryChecksum := nextTask.binaryChecksum | |||
nextTaskBuildId := nextTask.buildID | |||
admittedUpdates := nextTask.admittedMsgs | |||
if len(reorderedEvents) > 0 && isTaskCompletedEvent(reorderedEvents[0]) { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I didn't check the code, but I assume you have confirmed that for every event set, the initial index is where the task completed event lives? Is there ever a situation in the Go SDK besides partial task during worker replayer where reorderedEvents[0]
is not task completed? Are there any concerns about some of this logic affecting non-replayer code paths?
// We do not want to run non-determinism checks on a task start that | ||
// doesn't have a corresponding completed task. | ||
if completedTaskCommandIndex >= 0 { | ||
replayCommands = replayCommands[:completedTaskCommandIndex] | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Basically same question from above, is there ever a case this if
evaluates to true when not using a replayer (i.e. in normal operation)?
What was changed
Skip any commands that aren't a part of a completed WFT (a.k.a. if WFT start is the last event)
Why?
Fix issue where we're hitting NDE when we shouldn't be.
Checklist
Closes Erroneous extra replay command when replaying mid-workflow tasks #1670
How was this tested:
Added new test