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ImguiVR.vcxproj
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ImguiVR.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5A61AF62-D0E8-4766-9C0E-AB298BF9DB1D}</ProjectGuid>
<RootNamespace>BodyTracking</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(SolutionDir)\include\sdl2-2.0.3\include;$(SolutionDir)\include\openvr;$(SolutionDir)\include\;$(UniversalCRT_IncludePath);$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)\lib;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSDK_LibraryPath_x86);$(UniversalCRT_LibraryPath_x86)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(SolutionDir)\include\sdl2-2.0.3\include;$(SolutionDir)\include\openvr;$(SolutionDir)\include\;$(UniversalCRT_IncludePath);$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)\lib;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSDK_LibraryPath_x86);$(UniversalCRT_LibraryPath_x86)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;openvr_api.lib;glew32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;openvr_api.lib;glew32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(TargetDir)$(TargetName).exe" "$(SolutionDir)\bin\$(TargetName).exe"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="CGLRenderModel.cpp" />
<ClCompile Include="hellovr_opengl_main.cpp" />
<ClCompile Include="imgui_draw_3d.cpp" />
<ClCompile Include="imgui_impl_vr.cpp" />
<ClCompile Include="include\imgui\imgui.cpp" />
<ClCompile Include="include\imgui\imgui_demo.cpp" />
<ClCompile Include="include\imgui\imgui_draw.cpp" />
<ClCompile Include="InitShader.cpp" />
<ClCompile Include="Raycast.cpp" />
<ClCompile Include="shared\Matrices.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CGLRenderModel.h" />
<ClInclude Include="imgui_draw_3d.h" />
<ClInclude Include="imgui_impl_vr.h" />
<ClInclude Include="include\imgui\imconfig.h" />
<ClInclude Include="include\imgui\imgui.h" />
<ClInclude Include="include\imgui\imgui_internal.h" />
<ClInclude Include="include\imgui\stb_rect_pack.h" />
<ClInclude Include="include\imgui\stb_textedit.h" />
<ClInclude Include="include\imgui\stb_truetype.h" />
<ClInclude Include="InitShader.h" />
<ClInclude Include="Raycast.h" />
<ClInclude Include="shared\Matrices.h" />
<ClInclude Include="shared\Vectors.h" />
</ItemGroup>
<ItemGroup>
<None Include="ray_fs.glsl" />
<None Include="ray_vs.glsl" />
<None Include="gui_fs.glsl" />
<None Include="gui_vs.glsl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>