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Add initial lights subsystem implementation (#18)
* Start lights subsystem * Format with Spotless
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// Copyright (c) FIRST and other WPILib contributors. | ||
// Open Source Software; you can modify and/or share it under the terms of | ||
// the WPILib BSD license file in the root directory of this project. | ||
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package frc.robot.lights; | ||
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public enum BlinkPattern { | ||
SOLID, | ||
BLINK_SLOW, | ||
BLINK_FAST; | ||
} |
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// Copyright (c) FIRST and other WPILib contributors. | ||
// Open Source Software; you can modify and/or share it under the terms of | ||
// the WPILib BSD license file in the root directory of this project. | ||
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package frc.robot.lights; | ||
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import com.ctre.phoenix.led.CANdle; | ||
import edu.wpi.first.wpilibj.DriverStation; | ||
import edu.wpi.first.wpilibj.Timer; | ||
import edu.wpi.first.wpilibj.util.Color; | ||
import edu.wpi.first.wpilibj.util.Color8Bit; | ||
import frc.robot.fms.FmsSubsystem; | ||
import frc.robot.intake.HeldGamePiece; | ||
import frc.robot.intake.IntakeState; | ||
import frc.robot.intake.IntakeSubsystem; | ||
import frc.robot.managers.superstructure.SuperstructureManager; | ||
import frc.robot.util.scheduling.LifecycleSubsystem; | ||
import frc.robot.util.scheduling.SubsystemPriority; | ||
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public class LightsSubsystem extends LifecycleSubsystem { | ||
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private static final double FAST_BLINK_DURATION = 0.08; | ||
private static final double SLOW_BLINK_DURATION = 0.25; | ||
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private final CANdle candle; | ||
private final IntakeSubsystem intake; | ||
private final SuperstructureManager superstructure; | ||
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private final Timer blinkTimer = new Timer(); | ||
private Color color = Color.kWhite; | ||
// TODO: Copy paste blink pattern enum from other repo | ||
private BlinkPattern blinkPattern = BlinkPattern.SOLID; | ||
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public LightsSubsystem( | ||
CANdle candle, IntakeSubsystem intake, SuperstructureManager superstructure) { | ||
super(SubsystemPriority.LIGHTS); | ||
this.candle = candle; | ||
this.intake = intake; | ||
this.superstructure = superstructure; | ||
} | ||
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public void enabledPeriodic() { | ||
HeldGamePiece gamePiece = intake.getGamePiece(); | ||
IntakeState intakeMode = intake.getIntakeState(); | ||
HeldGamePiece superstructureMode = superstructure.getMode(); | ||
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if (DriverStation.isDisabled()) { | ||
if (FmsSubsystem.isRedAlliance()) { | ||
color = Color.kRed; | ||
blinkPattern = BlinkPattern.SOLID; | ||
} else { | ||
color = Color.kBlue; | ||
blinkPattern = BlinkPattern.SOLID; | ||
} | ||
} else if (gamePiece == HeldGamePiece.CUBE) { | ||
if (intakeMode == IntakeState.INTAKE_CUBE) { | ||
color = Color.kPurple; | ||
blinkPattern = BlinkPattern.BLINK_FAST; | ||
} else { | ||
color = Color.kPurple; | ||
blinkPattern = BlinkPattern.SOLID; | ||
} | ||
} else if (gamePiece == HeldGamePiece.CONE) { | ||
if (intakeMode == IntakeState.INTAKE_CONE) { | ||
color = Color.kYellow; | ||
blinkPattern = BlinkPattern.BLINK_FAST; | ||
} else { | ||
color = Color.kYellow; | ||
blinkPattern = BlinkPattern.SOLID; | ||
} | ||
} else if (superstructureMode == HeldGamePiece.CUBE) { | ||
color = Color.kPurple; | ||
blinkPattern = BlinkPattern.BLINK_SLOW; | ||
} else if (superstructureMode == HeldGamePiece.CONE) { | ||
color = Color.kYellow; | ||
blinkPattern = BlinkPattern.BLINK_SLOW; | ||
} else { | ||
color = Color.kWhite; | ||
blinkPattern = BlinkPattern.SOLID; | ||
} | ||
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Color8Bit color8Bit = new Color8Bit(color); | ||
if (blinkPattern == BlinkPattern.SOLID) { | ||
candle.setLEDs(color8Bit.red, color8Bit.green, color8Bit.blue); | ||
} else { | ||
double time = blinkTimer.get(); | ||
double onDuration = 0; | ||
double offDuration = 0; | ||
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if (blinkPattern == BlinkPattern.BLINK_FAST) { | ||
onDuration = FAST_BLINK_DURATION; | ||
offDuration = FAST_BLINK_DURATION * 2; | ||
} else if (blinkPattern == BlinkPattern.BLINK_SLOW) { | ||
onDuration = SLOW_BLINK_DURATION; | ||
offDuration = SLOW_BLINK_DURATION * 2; | ||
} | ||
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if (time >= offDuration) { | ||
blinkTimer.reset(); | ||
candle.setLEDs(0, 0, 0); | ||
} else if (time >= onDuration) { | ||
candle.setLEDs(color8Bit.red, color8Bit.green, color8Bit.blue); | ||
} | ||
} | ||
} | ||
} |
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