Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[1.20.1] Crashing with unknown mod? (large modpack) #245

Closed
BoardAnims opened this issue Jun 22, 2024 · 1 comment
Closed

[1.20.1] Crashing with unknown mod? (large modpack) #245

BoardAnims opened this issue Jun 22, 2024 · 1 comment

Comments

@BoardAnims
Copy link

I was planning on adding upgrade aquatic to my custom modpack, but seems like it is crashing the game on world load. It also seems to throw an error warning with the owo library at the main menu, but I haven't been able to screenshot it or identify it (in the config) yet...

latest.log

Sorry for the messy log, I really dont know how to manage mods, the blueprint errors seem to be at the very end of the log.

I also think this was done with a few other (non library) mods disabled, should I try to binary search to see which mod conflicts with bluprint?

@SmellyModder
Copy link
Member

The crash appears to be caused by Moog's Voyager Structures. This is an issue on their side and appears to be a duplicate of #226.

Also, just as advice, if you're encountering incompatibility issues between Blueprint and Fabric mods (owo library in this case), this is to be expected because Blueprint is NOT designed for Fabric. You should always report Connector-exclusive errors to Connector first.
It's very unlikely we will go out of our way to fix issues for platforms we do not support.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

2 participants