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On some systems (Windows) some game objects with font elements are displayed incorrectly (blurry).
Example:
Start the game on a Windows system (production build)
Play until D3
Let one player die (e.g. by falling down the chasm)
Try to leave level using the left door.
A speech bubble will appear which informs the players, that the dead player must be resurrected first to continue to the next room.
The speech bubble will have very blurry text.
The text was updated successfully, but these errors were encountered:
On some systems (Windows) some game objects with font elements are displayed incorrectly (blurry).
Example:
A speech bubble will appear which informs the players, that the dead player must be resurrected first to continue to the next room.
The speech bubble will have very blurry text.
The text was updated successfully, but these errors were encountered: