diff --git a/Zelda1Client.py b/Zelda1Client.py index db3d3519aa60..cd76a0a5ca78 100644 --- a/Zelda1Client.py +++ b/Zelda1Client.py @@ -13,7 +13,6 @@ import Utils from Utils import async_start -from worlds import lookup_any_location_id_to_name from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \ get_base_parser @@ -153,7 +152,7 @@ def get_payload(ctx: ZeldaContext): def reconcile_shops(ctx: ZeldaContext): - checked_location_names = [lookup_any_location_id_to_name[location] for location in ctx.checked_locations] + checked_location_names = [ctx.location_names[location] for location in ctx.checked_locations] shops = [location for location in checked_location_names if "Shop" in location] left_slots = [shop for shop in shops if "Left" in shop] middle_slots = [shop for shop in shops if "Middle" in shop] @@ -191,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone= locations_checked = [] location = None for location in ctx.missing_locations: - location_name = lookup_any_location_id_to_name[location] + location_name = ctx.location_names[location] if location_name in Locations.overworld_locations and zone == "overworld": status = locations_array[Locations.major_location_offsets[location_name]]