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littleworld
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littleworld
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local mt = getrawmetatable(game)
setreadonly(mt,false)
oldindex = mt.__index
mt.__index = newcclosure(function(t,...)
local args = {...}
if tostring(t) == "Sent" or tostring(t) == "Received" then
return nil
end
return oldindex(t,unpack(args))
end)
local Meta = getrawmetatable(game)
local NewIndex = Meta.__newindex
setreadonly(Meta, false)
Meta.__newindex = newcclosure(function(t, k, ...)
if not checkcaller() and (k == "WalkSpeed" or k == "JumpPower") then
return
end
NewIndex(t, k, ...)
end)
setreadonly(Meta, true)
game:GetService("ReplicatedStorage").Remotes.Settings:FireServer("Auto-Equip Next Bug",false)
game:GetService("ReplicatedStorage").Remotes.Equip:FireServer("Bug","1")
local Lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/1201for/V.G-Hub/main/IMRETARDED"))()
local CategoryVariableHere = Lib:Category("Little world")
CategoryVariableHere:Toggle("Dummy farm",function(State)
wiggle = State
game:GetService('RunService').RenderStepped:connect(function()
pcall(function()
if wiggle then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").TownEXPSources.CaveTownDummy.DummyHitbox.CFrame
game:GetService("ReplicatedStorage").Remotes.Attack:FireServer(workspace.TownEXPSources.CaveTownDummy.DummyHitbox)
end end) end) end)
CategoryVariableHere:Button("Remove Useless stuff",function()
game:GetService("Workspace").Map:remove()
end)
CategoryVariableHere:Button("HideName",function()
local player = game.Players.LocalPlayer
player.Character.HumanoidRootPart.CustomName:remove()
game.Players.LocalPlayer.CharacterAdded:Connect(function()
local player = game.Players.LocalPlayer
player.Character.HumanoidRootPart.CustomName:remove() end) end)
CategoryVariableHere:Toggle("Hold Flag",function(State)
wiggle1 = State
game:GetService('RunService').RenderStepped:connect(function()
pcall(function()
if wiggle1 then
for _,v in pairs(game:GetService("Workspace").Flags:GetDescendants()) do
if v:IsA("TouchTransmitter") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch
end
end end end) end) end)
CategoryVariableHere:Toggle("Grab Fruit Possible kick",function(State)
wiggle2 = State
while wiggle2 do
pcall(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").FoodObjects.Blueberry.CFrame
wait(4)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").FoodObjects.Cherry.CFrame
wait(4)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").FoodObjects.Cherry.CFrame
wait(4) end)
end end)
CategoryVariableHere:Toggle("Go to common chest",function(State)
wiggle3 = State
game:GetService('RunService').RenderStepped:connect(function()
pcall(function()
if wiggle3 then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Chests.Common.ChestHitbox.CFrame
game.ReplicatedStorage.Remotes.Attack:FireServer(game:GetService("Workspace").Chests.Common.ChestHitbox) end end) end) end)
CategoryVariableHere:Toggle("Go to Epic chest",function(State)
wiggle4 = State
game:GetService('RunService').RenderStepped:connect(function()
pcall(function()
if wiggle4 then
if game:GetService("Workspace").Chests.Epic.ChestHitbox then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Chests.Epic.ChestHitbox.CFrame
game.ReplicatedStorage.Remotes.Attack:FireServer(game:GetService("Workspace").Chests.Epic.ChestHitbox)
end end end) end) end)
CategoryVariableHere:Toggle("Go to Legendary chest",function(State)
wiggle6 = State
game:GetService('RunService').RenderStepped:connect(function()
pcall(function()
if wiggle6 then
if game:GetService("Workspace").Chests.Legendary.ChestHitbox then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Chests.Legendary.ChestHitbox.CFrame
game.ReplicatedStorage.Remotes.Attack:FireServer(game:GetService("Workspace").Chests.Legendary.ChestHitbox)
end end end) end) end)
CategoryVariableHere:Toggle("Go to Mythic chest",function(State)
wiggle19 = State
game:GetService('RunService').RenderStepped:connect(function()
pcall(function()
if wiggle6 then
if game:GetService("Workspace").Chests.Mythic.ChestHitbox then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Chests.Mythic.ChestHitbox.CFrame
game.ReplicatedStorage.Remotes.Attack:FireServer(game:GetService("Workspace").Chests.Mythic.ChestHitbox)
end end end) end) end)
CategoryVariableHere:Toggle("Autofarm Frog",function(State)
wiggle7 = State
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame= game:GetService("Workspace").Bosses.Timers.Frog.CFrame
game:GetService('RunService').RenderStepped:connect(function()
pcall(function()
if wiggle7 then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
if game:GetService("Workspace").Bosses.Bosses.Frog.Frog then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Bosses.Bosses.Frog.Frog.CFrame
game.ReplicatedStorage.Remotes.Attack:FireServer(game:GetService("Workspace").Bosses.Bosses.Frog.Frog)
end end end) end) end)
CategoryVariableHere:Toggle("Autofarm Rat",function(State)
wiggle8 = State
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame= game:GetService("Workspace").Bosses.Timers.Rat.CFrame
game:GetService('RunService').RenderStepped:connect(function()
pcall(function()
if wiggle8 then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
if game:GetService("Workspace").Bosses.Bosses.Rat.Rat then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Bosses.Bosses.Rat.Rat.CFrame
game.ReplicatedStorage.Remotes.Attack:FireServer(game:GetService("Workspace").Bosses.Bosses.Rat.Rat)
end end end) end) end)
CategoryVariableHere:Toggle("Autofarm Spider",function(State)
wiggle9 = State
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame= game:GetService("Workspace").Bosses.Timers.Spider.CFrame
game:GetService('RunService').RenderStepped:connect(function()
pcall(function()
if wiggle9 then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
if game:GetService("Workspace").Bosses.Bosses.Spider.HumanoidRootPart then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Bosses.Bosses.Spider.HumanoidRootPart.CFrame
game.ReplicatedStorage.Remotes.Attack:FireServer(game:GetService("Workspace").Bosses.Bosses.Spider.BossHitbox)
end end end) end) end)
CategoryVariableHere:Toggle("Autofarm Phoenix",function(State)
wiggle9 = State
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame= game:GetService("Workspace").Bosses.Timers["Phoenix Boss"].CFrame
game:GetService('RunService').RenderStepped:connect(function()
pcall(function()
if wiggle9 then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
if game:GetService("Workspace").Bosses.Bosses["Phoenix Boss"].PhoenixBoss then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Bosses.Bosses["Phoenix Boss"].PhoenixBoss.CFrame
game.ReplicatedStorage.Remotes.Attack:FireServer(game:GetService("Workspace").Bosses.Bosses["Phoenix Boss"].PhoenixBoss)
end end end) end) end)
CategoryVariableHere:Slider("WalkSpeed",16,16,100,function(Val) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Val end)
CategoryVariableHere:Slider("JumpPower",16,16,100,function(Val) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Val end)
CategoryVariableHere:Toggle("InfiniteJump",function(State)
InfiniteJumpEnabled = State
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end) end)
CategoryVariableHere:Button("BTools",function()
game.StarterGui:SetCoreGuiEnabled(2, true)
a = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
a.BinType = 2
b = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
b.BinType = 3
c = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
c.BinType = 4 end)
CategoryVariableHere:Button("G NoClip",function()
noclip = false
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "g" then
noclip = not noclip
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end) end)
CategoryVariableHere:Button("B Fly",function()
local gogo1000 = 0
local LP = game:service('Players').LocalPlayer
local MOUSE = LP:GetMouse()
MOUSE.KeyDown:connect(function(KEY)
if KEY:lower() == 'b' then
local LP = game:service('Players').LocalPlayer
local MOUSE = LP:GetMouse()
gogo1000 = gogo1000 + 1
_G.FLYING = false
local T = LP.Character.UpperTorso
local CONTROL = {F = 0, B = 0, L = 0, R = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
local SPEED = 5
local function FLY()
_G.FLYING = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0.1, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
repeat wait()
LP.Character.Humanoid.PlatformStand = true
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
BV.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
BV.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0.1, 0)
end
BG.cframe = game.Workspace.CurrentCamera.CoordinateFrame
until not _G.FLYING
CONTROL = {F = 0, B = 0, L = 0, R = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0}
SPEED = 0
BG:destroy()
BV:destroy()
LP.Character.Humanoid.PlatformStand = false
end)
end
MOUSE.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 1
elseif KEY:lower() == 's' then
CONTROL.B = -1
elseif KEY:lower() == 'a' then
CONTROL.L = -1
elseif KEY:lower() == 'd' then
CONTROL.R = 1
end
end)
MOUSE.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
end
end)
FLY()
if gogo1000 == 2 then
_G.FLYING = false
gogo1000 = 0
end
end
end) end)
CategoryVariableHere:Button("teleport to Random Player",function()
local randomPlayer = game.Players:GetPlayers()
[math.random(1,#game.Players:GetPlayers())]
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(randomPlayer.Character.Head.Position.X, randomPlayer.Character.Head.Position.Y, randomPlayer.Character.Head.Position.Z)) end)
CategoryVariableHere:Button("Lag Switch F3",function()
local a = false
local b = settings()
game:service'UserInputService'.InputEnded:connect(function(i)
if i.KeyCode == Enum.KeyCode.F3 then
a = not a
b.Network.IncomingReplicationLag = a and 10 or 0
end
end) end)
CategoryVariableHere:Button("ServerHop",function()
local PlaceID = game.PlaceId
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
local File = pcall(function()
AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json"))
end)
if not File then
table.insert(AllIDs, actualHour)
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
end
function TPReturner()
local Site;
if foundAnything == "" then
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
for i,v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
-- If you'd like to use a script before server hopping (Like a Automatic Chest collector you can put the Teleport() after it collected everything.
Teleport()
end)
CategoryVariableHere:Button("Rejoin",function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p) end)
local CategoryVariableHere= Lib:Category("Credits and info")
CategoryVariableHere:Label("Credits to a r q for ui liba")
CategoryVariableHere:Label("Credits to DekuDimz#7960 aka me lol")
Lib:Reload()
game.StarterGui:SetCore("SendNotification", {
Title = "Credits",
Text = "CharWar severhops",
})