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Ninjalegends
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Ninjalegends
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local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
local Meta = getrawmetatable(game)
local NewIndex = Meta.__newindex
setreadonly(Meta, false)
Meta.__newindex = newcclosure(function(t, k, ...)
if not checkcaller() and (k == "WalkSpeed" or k == "JumpPower") then
return
end
NewIndex(t, k, ...)
end)
setreadonly(Meta, true)
local blur = Instance.new("BlurEffect", game.Lighting)
blur.Size = 0
local ScreenGui = Instance.new("ScreenGui")
local ImageLabel = Instance.new("ImageLabel")
ScreenGui.Parent = game.CoreGui
ImageLabel.Parent = ScreenGui
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Position = UDim2.new(0.5, -(303 / 2), 0.5, -(263 / 2))
ImageLabel.Rotation = 0
ImageLabel.Size = UDim2.new(0, 303,0, 263)
ImageLabel.Image = "rbxassetid://6587457747"
ImageLabel.ImageTransparency = 1
for i = 1, 50, 2 do
blur.Size = i
ImageLabel.ImageTransparency = ImageLabel.ImageTransparency - 0.1
wait()
end
wait(0.1)
for i = 1, 50, 2 do
blur.Size = 50 - i
ImageLabel.ImageTransparency = ImageLabel.ImageTransparency + 0.1
wait()
end
blur:Destroy()
ScreenGui:Destroy()
if game.PlaceId == 3956818381 then
game:GetService('RunService').Stepped:connect(function()
pcall(function()
game:GetService("Players").LocalPlayer.multiJumpCount.Value = 50
game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("statEffectsGui")
game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui:remove()
end) end)
local Lib = loadstring(game:HttpGet('https://raw.githubusercontent.com/1201for/V.G-Hub/main/IMRETARDED'))()
local CategoryVariableHere= Lib:Category("Ninja Legends")
CategoryVariableHere:Toggle("Auto Swing",function(State)
swing = State
while swing do wait()
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer("swingKatana")
end end)
CategoryVariableHere:Toggle("Auto Sell",function(State)
Sell = State
game:GetService('RunService').RenderStepped:connect(function()
if Sell then
for _,v in pairs(game:GetService("Workspace").sellAreaCircles.sellAreaCircle16:GetDescendants()) do
if v:IsA("TouchTransmitter") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) -- 1 is untouch
end
end
end end) end)
CategoryVariableHere:Button("Get all Elements",function()
game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer("Eternity Storm")
game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer("Shadowfire")
game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer("Electral Chaos")
game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer("Masterful Wrath")
game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer("Shadow Charge")
game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer("Frost")
game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer("Lightning")
game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer("Inferno")
end)
CategoryVariableHere:Button("Get all chests",function()
local deku1 = {"Magma Chest", "Enchanted Chest", "Golden Chest", "Mythical Chest", "Legends Chest",
"Daily Chest", "Eternal Chest", "Sahara Chest", "Thunder Chest",
"Ancient Chest", "Midnight Shadow Chest", "Wonder Chest", "Golden Zen Chest", "Ultra Ninjitsu Chest",
"Skystorm Masters Chest", "Chaos Legends Chest", "Soul Fusion Chest",}
for i = 1, #deku1 do
wait(2)
game:GetService("ReplicatedStorage").rEvents.checkChestRemote:InvokeServer(deku1[i])
end
end)
CategoryVariableHere:Button("Get Light Karma",function()
wait(1)
game:GetService("ReplicatedStorage").rEvents.checkChestRemote:InvokeServer("Light Karma Chest")
end)
CategoryVariableHere:Button("Get Evil Karma",function()
wait(1)
game:GetService("ReplicatedStorage").rEvents.checkChestRemote:InvokeServer("Evil Karma Chest")
end)
CategoryVariableHere:Toggle("Auto Hoops",function(State)
dekui = State
while dekui do wait(2)
for _,v in pairs(game:GetService("Workspace").Hoops:GetDescendants()) do
if v:IsA("TouchTransmitter") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) -- 1 is untouch
end
end
end
end)
CategoryVariableHere:Toggle("AutoFarm EternalBoss",function(State)
wait1 = State
game:GetService('RunService').Stepped:connect(function()
pcall(function()
if wait1 then
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer("swingKatana")
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
for i,v in pairs(game:GetService("Workspace").bossFolder.EternalBoss:GetDescendants()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
end
end end end) end) end)
CategoryVariableHere:Toggle("AutoFarm AncientMagmaBoss",function(State)
wait2 = State
game:GetService('RunService').Stepped:connect(function()
pcall(function()
if wait2 then
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer("swingKatana")
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
for i,v in pairs(game:GetService("Workspace").bossFolder.AncientMagmaBoss:GetDescendants()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
end
end end end) end) end)
CategoryVariableHere:Toggle("AutoFarm RobotBoss",function(State)
wait3 = State
game:GetService('RunService').Stepped:connect(function()
pcall(function()
if wait3 then
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer("swingKatana")
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
for i,v in pairs(game:GetService("Workspace").bossFolder.RobotBoss:GetDescendants()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
end
end end end) end) end)
CategoryVariableHere:Toggle("Teleport to chi coins etc",function(State)
dek3 = State
while dek3 do wait(0.5)
for i,v in pairs(game:GetService("Workspace").spawnedCoins:GetDescendants()) do
if v:IsA("Part") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
end end end end)
CategoryVariableHere:Toggle("Auto All Swords",function(State)
sword = State
while sword do
wait(0.5)
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer("buyAllSwords","Inner Peace Island")
end
end)
CategoryVariableHere:Toggle("Auto All Belts",function(State)
sword = State
while sword do
wait(0.5)
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer("buyAllBelts","Inner Peace Island")
end
end)
CategoryVariableHere:Toggle("Auto Ranks",function(State)
Ranks = State
while Ranks do
wait(1)
local deku1 = "buyRank"
local deku2 = {"Rookie", "Grasshopper", "Apprentice", "Samurai", "Assassin", "Shadow", "Ninja", "Master Ninja", "Sensei", "Master Sensei", "Ninja Legend", "Master Of Shadows", "Immortal Assassin", "Eternity Hunter", "Shadow Legend", "Dragon Warrior", "Dragon Master", "Chaos Sensei", "Chaos Legend", "Master Of Elements"
, "Elemental Legend", "Ancient Battle Master", "Ancient Battle Legend", "Legendary Shadow Duelist", "Master Legend Assassin", "Mythic Shadowmaster", "Legendary Shadowmaster", "Awakened Scythemaster", "Awakened Scythe Legend", "Master Legend Zephyr", "Golden Sun Shuriken Master", "Golden Sun Shuriken Legend", "Dark Sun Samurai Legend", "Dragon Evolution Form I", "Dragon Evolution Form II", "Dragon Evolution Form III", "Dragon Evolution Form IV",
"Dragon Evolution Form V", "Cybernetic Electro Master", "Cybernetic Electro Legend", "Shadow Chaos Assassin", "Shadow Chaos Legend", "Infinity Sensei", "Infinity Legend", "Aether Genesis Master Ninja", "Master Legend Sensei Hunter", "Skystorm Series Samurai Legend", "Master Elemental Hero", "Eclipse Series Soul Master",
"Starstrike Master Sensei", "Evolved Series Master Ninja", "Dark Elements Guardian", "Elite Series Master Legend", "Infinity Shadows Master", "Lightning Storm Sensei", "Dark Elements Blademaster", "Rising Shadow Eternal Ninja", "Skyblade Ninja Master", "Shadow Storm Sensei", }
for i = 1, #deku2 do
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(deku1, deku2[i])
end
end
end)
CategoryVariableHere:Toggle("Auto AcceptTrade",function(State)
deku0 = State
while deku0 do wait()
game:GetService("ReplicatedStorage").rEvents.tradingEvent:FireServer("acceptTrade")
end end)
CategoryVariableHere:Button("Instantly unlock all islands",function()
for _,v in pairs(game:GetService("Workspace").islandUnlockParts:GetDescendants()) do
if v:IsA("TouchTransmitter") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) -- 1 is untouch
end
end
end)
local PetsLister ={"Blue Crystal", "Enchanted Crystal",
"Astral Crystal", "Golden Crystal",
"Inferno Crystal", "Space Crystal",
"Eternal Crystal", "Thunder Crystal",
"Secret Blades Crystal",}
CategoryVariableHere:Dropdown("Select crystal",PetsLister,function(Selected)
PetsLister = Selected
end)
CategoryVariableHere:Toggle("Auto Open crystal",function(State)
pets = State
while pets do wait()
game:GetService("ReplicatedStorage").rEvents.openCrystalRemote:InvokeServer("openCrystal",PetsLister)
end
end)
CategoryVariableHere:Slider("WalkSpeed",16,16,100,function(Val) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Val end)
CategoryVariableHere:Slider("JumpPower",16,16,100,function(Val) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Val end)
CategoryVariableHere:Button("BTools",function()
game.StarterGui:SetCoreGuiEnabled(2, true)
a = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
a.BinType = 2
b = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
b.BinType = 3
c = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
c.BinType = 4 end)
CategoryVariableHere:Button("G NoClip",function()
noclip = false
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "g" then
noclip = not noclip
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end) end)
CategoryVariableHere:Button("B Fly",function()
local gogo1000 = 0
local LP = game:service('Players').LocalPlayer
local MOUSE = LP:GetMouse()
MOUSE.KeyDown:connect(function(KEY)
if KEY:lower() == 'b' then
local LP = game:service('Players').LocalPlayer
local MOUSE = LP:GetMouse()
gogo1000 = gogo1000 + 1
_G.FLYING = false
local T = LP.Character.UpperTorso
local CONTROL = {F = 0, B = 0, L = 0, R = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
local SPEED = 5
local function FLY()
_G.FLYING = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0.1, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
repeat wait()
LP.Character.Humanoid.PlatformStand = false
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
SPEED = 200
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
BV.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
BV.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0.1, 0)
end
BG.cframe = game.Workspace.CurrentCamera.CoordinateFrame
until not _G.FLYING
CONTROL = {F = 0, B = 0, L = 0, R = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0}
SPEED = 0
BG:destroy()
BV:destroy()
LP.Character.Humanoid.PlatformStand = false
end)
end
MOUSE.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 1
elseif KEY:lower() == 's' then
CONTROL.B = -1
elseif KEY:lower() == 'a' then
CONTROL.L = -1
elseif KEY:lower() == 'd' then
CONTROL.R = 1
end
end)
MOUSE.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
end
end)
FLY()
if gogo1000 == 2 then
_G.FLYING = false
gogo1000 = 0
end
end
end)
end)
CategoryVariableHere:Button("teleport to Random Player",function()
local randomPlayer = game.Players:GetPlayers()
[math.random(1,#game.Players:GetPlayers())]
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(randomPlayer.Character.Head.Position.X, randomPlayer.Character.Head.Position.Y, randomPlayer.Character.Head.Position.Z)) end)
CategoryVariableHere:Button("Lag Switch F3",function()
local a = false
local b = settings()
game:service'UserInputService'.InputEnded:connect(function(i)
if i.KeyCode == Enum.KeyCode.F3 then
a = not a
b.Network.IncomingReplicationLag = a and 10 or 0
end
end) end)
CategoryVariableHere:Button("ServerHop",function()
local PlaceID = game.PlaceId
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
local File = pcall(function()
AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json"))
end)
if not File then
table.insert(AllIDs, actualHour)
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
end
function TPReturner()
local Site;
if foundAnything == "" then
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
for i,v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
-- If you'd like to use a script before server hopping (Like a Automatic Chest collector you can put the Teleport() after it collected everything.
Teleport()
end)
CategoryVariableHere:Button("Rejoin",function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p) end)
local CategoryVariableHere= Lib:Category("Teleports")
CategoryVariableHere:Toggle("become king",function(State)
king = State
while king do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(227.338928, 89.7980499, -269.710724) end end)
CategoryVariableHere:Toggle("waters",function(State)
king1 = State
while king1 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(348.497192, 8824.53809, 116.114471) end end)
CategoryVariableHere:Toggle("Tornado",function(State)
king2 = State
while king2 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(357.979034, 30383.0957, -11.4244452) end end)
CategoryVariableHere:Toggle("Zen Masters Blade",function(State)
king3 = State
while king3 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(5012.94189, 38.704483, 1598.98865) end end)
CategoryVariableHere:Toggle("Lava pit",function(State)
king4 = State
while king4 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-123.827347, 12952.5381, 268.688446) end end)
CategoryVariableHere:Toggle("Sand Tornado",function(State)
king5 = State
while king5 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(321.561523, 16872.0938, -12.2127075) end end)
CategoryVariableHere:Toggle("Swords Of Ancient",function(State)
king6 = State
while king6 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(623.643677, 53.273613, 2433.99438) end end)
CategoryVariableHere:Button("Vally",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(19.330658, 3.19600344, 28.1485691) end)
CategoryVariableHere:Button("Enchanted island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Enchanted Island"].CFrame
end)
CategoryVariableHere:Button("Astral island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Astral Island"].CFrame
end)
CategoryVariableHere:Button("Mystical island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Mystical Island"].CFrame
end)
CategoryVariableHere:Button("Space island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Space Island"].CFrame
end)
CategoryVariableHere:Button("Tundra island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Tundra Island"].CFrame
end)
CategoryVariableHere:Button("Eternal island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Eternal Island"].CFrame
end)
CategoryVariableHere:Button("Sandstorm",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts.Sandstorm.CFrame
end)
CategoryVariableHere:Button("Thunderstorm",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts.Thunderstorm.CFrame
end)
CategoryVariableHere:Button("Ancient Inferno island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Ancient Inferno Island"].CFrame
end)
CategoryVariableHere:Button("Midnight Shadow island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Midnight Shadow Island"].CFrame
end)
CategoryVariableHere:Button("Mythical Souls island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Mythical Souls Island"].CFrame
end)
CategoryVariableHere:Button("Winter Wonder island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Winter Wonder Island"].CFrame
end)
CategoryVariableHere:Button("Golden Master island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Golden Master Island"].CFrame
end)
CategoryVariableHere:Button("Dragon Legend island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Dragon Legend Island"].CFrame
end)
CategoryVariableHere:Button("Cybernetic Legend island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Cybernetic Legends Island"].CFrame
end)
CategoryVariableHere:Button("Skystorm Ultraus island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Skystorm Ultraus Island"].CFrame
end)
CategoryVariableHere:Button("Chaos Legends island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Chaos Legends Island"].CFrame
end)
CategoryVariableHere:Button("Soul Fusion island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Soul Fusion Island"].CFrame
end)
CategoryVariableHere:Button("Dark Elements island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Dark Elements Island"].CFrame
end)
CategoryVariableHere:Button("Inner Peace island",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Inner Peace Island"].CFrame
end)
CategoryVariableHere:Button("Clone pets place",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").gradientCircle.CFrame
end)
local CategoryVariableHere= Lib:Category("Credits")
CategoryVariableHere:Label("Credits to a r q for ui liba")
CategoryVariableHere:Label("Credits to DekuDimz#7960 aka me lol")
Lib:Reload() end
if game.PlaceId == 5977280685 then
game:GetService('RunService').Stepped:connect(function()
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("statEffectsGui")
game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui:remove()
end) end)
local Lib = loadstring(game:HttpGet('https://raw.githubusercontent.com/1201for/V.G-Hub/main/IMRETARDED'))()
local CategoryVariableHere= Lib:Category("Ninja Legends 2")
CategoryVariableHere:Toggle("Auto Swing",function(State)
swing = State
while swing do wait()
game:GetService("Players").LocalPlayer.saberEvent:FireServer("swingBlade")
end end)
CategoryVariableHere:Toggle("Auto Sell",function(State)
Sell = State
while Sell do wait()
for _,v in pairs(game:GetService("Workspace").sellAreaCircles:GetDescendants()) do
if v:IsA("TouchTransmitter") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) -- 1 is untouch
end
end
end end)
CategoryVariableHere:Button("FE invis",function()
local Character = game:GetService('Players').LocalPlayer.Character
local Clone = Character.LowerTorso.Root:Clone()
Character.LowerTorso.Root:Destroy()
Clone.Parent = Character.LowerTorso
game.Players.LocalPlayer.CharacterAdded:Connect(function()
wait(3)
local Character = game:GetService('Players').LocalPlayer.Character
local Clone = Character.LowerTorso.Root:Clone()
Character.LowerTorso.Root:Destroy()
Clone.Parent = Character.LowerTorso end)
end)
CategoryVariableHere:Button("Unlock all planets",function()
for _,v in pairs(game:GetService("Workspace").planetOuters:GetDescendants()) do
if v:IsA("TouchTransmitter") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) -- 1 is untouch
end
end
end)
CategoryVariableHere:Button("Get all chests",function()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").rewardChests["Daily Rewards Chest"].chestAreaCircle.circleInner, 0) --0 is touch
wait(2)
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").rewardChests["Daily Rewards Chest"].chestAreaCircle.circleInner, 0)
wait(2)
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").rewardChests["Cybernetic Chest"].chestAreaCircle.circleInner, 0)
wait(2)
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").rewardChests["Chaos Origins Chest"].chestAreaCircle.circleInner, 0)
wait(2)
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").rewardChests["Rising Eternity Chest"].chestAreaCircle.circleInner, 0)
wait(2)
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").rewardChests["Divine Destiny Chest"].chestAreaCircle.circleInner, 0)
wait(2)
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").rewardChests["Dark Nebula Chest"].chestAreaCircle.circleInner, 0)
end)
CategoryVariableHere:Toggle("Auto Buy Swords",function(State)
dodo = State
while dodo do wait(1)
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyAllItems",{["whichItems"] = "Swords",["whichPlanet"] = "Planet Chaos"})
end end)
CategoryVariableHere:Toggle("Auto Buy Crystals",function(State)
dodo1 = State
while dodo1 do wait(1)
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyAllItems",{["whichItems"] = "Crystals",["whichPlanet"] = "Planet Chaos"})
end end)
CategoryVariableHere:Toggle("Auto All Evolutions",function(State)
Rank = State
while Rank do
wait(0.5)
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Dual Eternity Legends"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Dark Universe Hunter"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Underworld Golem"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Starstrike Megalith"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Infinity Overlord"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Ancient Millenium Beast"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Dragon Enforcer"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Spirit Warrior"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Unleashed Cyberninja"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Relentless Gladiator"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Dark Galaxy Assassin"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Mystic Horizons Master"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Awoken Samurai"))
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyEvolution",game:GetService("ReplicatedStorage").Evolutions.Ground:FindFirstChild("Elite Soul Hunter"))
end
end)
CategoryVariableHere:Toggle("Auto Buy Skills",function(State)
dodo2 = State
while dodo2 do wait(1)
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyAllItems",{["whichItems"] = "Skills",["whichPlanet"] = "Planet Chaos"})
end end)
CategoryVariableHere:Toggle("Auto Buy Powers",function(State)
dodo3 = State
while dodo3 do wait(1)
game:GetService("Players").LocalPlayer.saberEvent:FireServer("buyAllItems",{["whichItems"] = "Powers",["whichPlanet"] = "Planet Chaos"})
end end)
CategoryVariableHere:Toggle("Auto Boss",function(State)
Boss = State
game:GetService('RunService').Stepped:connect(function()
pcall(function()
if Boss then
game:GetService("Players").LocalPlayer.saberEvent:FireServer("swingBlade")
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
for i,v in pairs(game:GetService("Workspace").spawnedBosses["Elemental Cyborg"]:GetDescendants()) do
if v:IsA("MeshPart") and v.Name ~= "UpperTorso" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(0,0,15)
end
end
end end) end) end)
CategoryVariableHere:Toggle("Collect Shards",function(State)
collect = State
while collect do wait()
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
for _,v in pairs(game:GetService("Workspace").spawnedCoins:GetDescendants()) do
if v:IsA("Part") and v.Name ~= "Base" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame= v.CFrame
end
end
end
end)
CategoryVariableHere:Toggle("Auto AcceptTrade Good for pet dupe",function(State)
deku0 = State
while deku0 do wait()
game:GetService("ReplicatedStorage").rEvents.tradingEvent:FireServer("acceptTrade")
end end)
CategoryVariableHere:Slider("WalkSpeed",16,16,100,function(Val) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Val end)
CategoryVariableHere:Slider("JumpPower",16,16,100,function(Val) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Val end)
CategoryVariableHere:Button("BTools",function()
game.StarterGui:SetCoreGuiEnabled(2, true)
a = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
a.BinType = 2
b = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
b.BinType = 3
c = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
c.BinType = 4 end)
CategoryVariableHere:Button("G NoClip",function()
noclip = false
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "g" then
noclip = not noclip
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end) end)
CategoryVariableHere:Button("B Fly",function()
local gogo1000 = 0
local LP = game:service('Players').LocalPlayer
local MOUSE = LP:GetMouse()
MOUSE.KeyDown:connect(function(KEY)
if KEY:lower() == 'b' then
local LP = game:service('Players').LocalPlayer
local MOUSE = LP:GetMouse()
gogo1000 = gogo1000 + 1
_G.FLYING = false
local T = LP.Character.UpperTorso
local CONTROL = {F = 0, B = 0, L = 0, R = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
local SPEED = 5
local function FLY()
_G.FLYING = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0.1, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
repeat wait()
LP.Character.Humanoid.PlatformStand = false
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
SPEED = 200
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
BV.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
BV.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0.1, 0)
end
BG.cframe = game.Workspace.CurrentCamera.CoordinateFrame
until not _G.FLYING
CONTROL = {F = 0, B = 0, L = 0, R = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0}
SPEED = 0
BG:destroy()
BV:destroy()
LP.Character.Humanoid.PlatformStand = false
end)
end
MOUSE.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 1
elseif KEY:lower() == 's' then
CONTROL.B = -1
elseif KEY:lower() == 'a' then
CONTROL.L = -1
elseif KEY:lower() == 'd' then
CONTROL.R = 1
end
end)
MOUSE.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
end
end)
FLY()
if gogo1000 == 2 then
_G.FLYING = false
gogo1000 = 0
end
end
end)
end)
CategoryVariableHere:Button("teleport to Random Player",function()
local randomPlayer = game.Players:GetPlayers()
[math.random(1,#game.Players:GetPlayers())]
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(randomPlayer.Character.Head.Position.X, randomPlayer.Character.Head.Position.Y, randomPlayer.Character.Head.Position.Z)) end)
CategoryVariableHere:Button("Lag Switch F3",function()
local a = false
local b = settings()
game:service'UserInputService'.InputEnded:connect(function(i)
if i.KeyCode == Enum.KeyCode.F3 then
a = not a
b.Network.IncomingReplicationLag = a and 10 or 0
end
end) end)
CategoryVariableHere:Button("ServerHop",function()
local PlaceID = game.PlaceId
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
local File = pcall(function()
AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json"))
end)
if not File then
table.insert(AllIDs, actualHour)
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
end
function TPReturner()
local Site;
if foundAnything == "" then
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
for i,v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
-- If you'd like to use a script before server hopping (Like a Automatic Chest collector you can put the Teleport() after it collected everything.
Teleport()
end)
CategoryVariableHere:Button("Rejoin",function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p) end)
local CategoryVariableHere= Lib:Category("Pets")
CategoryVariableHere:Toggle("Electro Orb",function(State)
orb1 = State
while orb1 do wait()
game:GetService("ReplicatedStorage").rEvents.openOrbRemote:InvokeServer("openOrb",workspace.petOrbs:FindFirstChild("Electro Orb"))
end end)
CategoryVariableHere:Toggle("Astral Orb",function(State)
orb2 = State
while orb2 do wait()
game:GetService("ReplicatedStorage").rEvents.openOrbRemote:InvokeServer("openOrb",workspace.petOrbs:FindFirstChild("Astral Orb"))
end end)
CategoryVariableHere:Toggle("Sky Tempest Orb",function(State)
orb2 = State
while orb2 do wait()
game:GetService("ReplicatedStorage").rEvents.openOrbRemote:InvokeServer("openOrb",workspace.petOrbs:FindFirstChild("Sky Tempest Orb"))
end end)
CategoryVariableHere:Toggle("Mystic Fusion Orb",function(State)
orb2 = State
while orb2 do wait()
game:GetService("ReplicatedStorage").rEvents.openOrbRemote:InvokeServer("openOrb",workspace.petOrbs:FindFirstChild("Mystic Fusion Orb"))
end end)
CategoryVariableHere:Toggle("Dark Supernova Orb",function(State)
orb2 = State
while orb2 do wait()
game:GetService("ReplicatedStorage").rEvents.openOrbRemote:InvokeServer("openOrb",workspace.petOrbs:FindFirstChild("Dark Supernova Orb"))
end end)
CategoryVariableHere:Toggle("Omega Genesis Orb",function(State)
orb2 = State
while orb2 do wait()
game:GetService("ReplicatedStorage").rEvents.openOrbRemote:InvokeServer("openOrb",workspace.petOrbs:FindFirstChild("Omega Genesis Orb"))
end end)
CategoryVariableHere:Toggle("Lightning Storm Orb",function(State)
orb2 = State
while orb2 do wait()
game:GetService("ReplicatedStorage").rEvents.openOrbRemote:InvokeServer("openOrb",workspace.petOrbs:FindFirstChild("Lightning Storm Orb"))
end end)
CategoryVariableHere:Toggle("Secret Shadows Orb",function(State)
orb2 = State
while orb2 do wait()
game:GetService("ReplicatedStorage").rEvents.openOrbRemote:InvokeServer("openOrb",workspace.petOrbs:FindFirstChild("Secret Shadows Orb"))
end end)
CategoryVariableHere:Toggle("Forgotten Legends Orb",function(State)
orb2 = State
while orb2 do wait()
game:GetService("ReplicatedStorage").rEvents.openOrbRemote:InvokeServer("openOrb",workspace.petOrbs:FindFirstChild("Forgotten Legends Orb"))
end end)
local CategoryVariableHere= Lib:Category("Teleports")
CategoryVariableHere:Toggle("Crashed Spaceships Traning area",function(State)
next1 = State
while next1 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-193.43692, 148.390945, -153.02858)
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end end)
CategoryVariableHere:Toggle("Soul Fusion Arena",function(State)
next1 = State
while next1 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").trainingAreaParts["Soul Fusion Arena"].trainingAreaPart.CFrame
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end end)
CategoryVariableHere:Toggle("Forgotten Sanctuary",function(State)
next1 = State
while next1 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").trainingAreaParts["Forgotten Sanctuary"].trainingAreaPart.CFrame
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end end)
CategoryVariableHere:Toggle("Ancient Master Blade",function(State)
next1 = State
while next1 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").trainingAreaParts["Ancient Master Blade"].trainingAreaPart.CFrame
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end end)
CategoryVariableHere:Toggle("King of hill",function(State)
next1 = State
while next1 do wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").VolcanoShard.Base.CFrame
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end end)
CategoryVariableHere:Button("Go to Planet Zephyr",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1.16381884, 1467.22778, 142.056213)
end)
CategoryVariableHere:Button("Go to Planet Inferno",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1.16381884, 3057.31909, 142.056213)
end)
CategoryVariableHere:Button("Go to Planet Omega",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1.16381872, 4681.32666, 142.056213)
end)
CategoryVariableHere:Button("Go to Planet Elemental",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(63.1762924, 6311.42676, 101.067047)
end)
CategoryVariableHere:Button("Go to Planet Chaosa",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1.16381872, 8631.8252, 142.056213)
end)
CategoryVariableHere:Button("Go to Vally",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0.484157801, 113.528, 132.272003)
end)
local CategoryVariableHere= Lib:Category("Credits")
CategoryVariableHere:Label("Credits to a r q for ui liba")
CategoryVariableHere:Label("Credits to DekuDimz#7960 aka me lol")
Lib:Reload() end
game.StarterGui:SetCore("SendNotification", {
Title = "Warning";
Text = "RightControl to toggle";
})
game.StarterGui:SetCore("SendNotification", {
Title = "Credis";
Text = "CharWar Serverhops Toxic Mods screen thingy";
})