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Releases: superunitybuild/buildtool

SuperUnityBuild v0.9.8

01 Oct 23:43
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  • WebGL and Android build platforms.
  • Minor Unity 2018.1 updates.
  • Set company/product name in player settings.

SuperUnityBuild v0.9.7

24 Dec 19:57
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UPDATE NOTE: Unity 2017.3+ users will need to delete any previously added OSX BuildPlatforms and then re-add them.

  • Unity 2017.3 compatibility updates. Replaced deprecated OSX build targets (BuildTarget.StandaloneOSXUniversal/Intel/Intel64) with new BuildTarget.StandaloneOSX.
  • Cleaned up some unused variables.

SuperUnityBuild v0.9.6

09 Oct 18:58
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UPDATE WARNING: This update will clear scene lists set in previous releases of SuperUnityBuild.

  • Store scene list as GUIDs instead of filepaths. This will maintain references in cases where scene files are moved or renamed.
  • New scene list GUI.
    • Removed old dropdown in favor of drag-and-drop and file dialog options for adding scenes.
    • Scene list is now collapsible with a summary of info at the top level to allow for avoiding some repaint performance issues in large projects with hundreds of scenes.

SuperUnityBuild v0.9.5

23 Sep 00:59
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  • Initial implementation of CLI. Refer to wiki for usage instructions.

From @jraicr:

  • Add headless mode option.
  • Disable debugging/headless based on selections.
  • Update obsolete call to "SwitchActiveBuildTarget" function.

SuperUnityBuild v0.9.4

14 Apr 18:32
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  • NotEqual, DoesNotContain BuildAction filter comparisons.
  • Enable/Disable option for BuildAction.

SuperUnityBuild v0.9.3

13 Apr 14:36
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  • Reduce CPU usage while window is active.
  • Maintain consistent editor experience before/after batch build by restoring script defines and BuildConstants after a batch build.

SuperUnityBuild v0.9.2

12 Apr 21:02
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Fix issue where preprocessor defines weren't being set on each build.

SuperUnityBuild v0.9.1

11 Jan 20:52
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A few minor bug fixes.

SuperUnityBuild v0.9.0

11 Jan 16:55
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First release with major refactoring and improved interface.