Releases: superunitybuild/buildtool
Releases · superunitybuild/buildtool
SuperUnityBuild v0.9.8
- WebGL and Android build platforms.
- Minor Unity 2018.1 updates.
- Set company/product name in player settings.
SuperUnityBuild v0.9.7
UPDATE NOTE: Unity 2017.3+ users will need to delete any previously added OSX BuildPlatforms and then re-add them.
- Unity 2017.3 compatibility updates. Replaced deprecated OSX build targets (BuildTarget.StandaloneOSXUniversal/Intel/Intel64) with new BuildTarget.StandaloneOSX.
- Cleaned up some unused variables.
SuperUnityBuild v0.9.6
UPDATE WARNING: This update will clear scene lists set in previous releases of SuperUnityBuild.
- Store scene list as GUIDs instead of filepaths. This will maintain references in cases where scene files are moved or renamed.
- New scene list GUI.
- Removed old dropdown in favor of drag-and-drop and file dialog options for adding scenes.
- Scene list is now collapsible with a summary of info at the top level to allow for avoiding some repaint performance issues in large projects with hundreds of scenes.
SuperUnityBuild v0.9.5
- Initial implementation of CLI. Refer to wiki for usage instructions.
From @jraicr:
- Add headless mode option.
- Disable debugging/headless based on selections.
- Update obsolete call to "SwitchActiveBuildTarget" function.
SuperUnityBuild v0.9.4
- NotEqual, DoesNotContain BuildAction filter comparisons.
- Enable/Disable option for BuildAction.
SuperUnityBuild v0.9.3
- Reduce CPU usage while window is active.
- Maintain consistent editor experience before/after batch build by restoring script defines and BuildConstants after a batch build.
SuperUnityBuild v0.9.2
Fix issue where preprocessor defines weren't being set on each build.
SuperUnityBuild v0.9.1
A few minor bug fixes.
SuperUnityBuild v0.9.0
First release with major refactoring and improved interface.