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grid.py
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grid.py
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#Copyright (c) 2010, 2011 Walter Bender
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public
# License along with this library; if not, write to the
# Free Software Foundation, 51 Franklin Street, Suite 500 Boston, MA
# 02110-1335 USA
from gi.repository import GObject
from card import Card
HEX_TO_GRID = [-1, 0, 1, -1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
17, 18, 19, 20, 21, 22, -1, 23, 24, -1]
GRID_TO_HEX = [1, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 25, 26]
HEX_ORIENTATION = [-1, 180, 0, -1, 180, 0, 180, 0, 0, 180, 0, 180, 180, 0, 180,
0, 0, 180, 0, 180, 180, 0, 180, 0, -1, 180, 0, -1]
HEX2_TO_GRID = [-1, 0, 1, 2, 3, -1, 4, 5, 6, 7, 8, -1, 9, 10, 11, 12, 13, 14,
15, 16, 17, 18, 19, -1, -1, 20, 21, 22, 23, -1]
GRID_TO_HEX2 = [1, 2, 3, 4, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 25, 26, 27, 28]
class Grid:
""" Class for defining matrix of cards """
def __init__(self, win, shape='rectangle'):
""" Set initial grid positions: either a rectangle or a hexgaon """
self.grid = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
17, 18, 19, 20, 21, 22, 23]
# Stuff to keep around for the graphics
self.w = int(win.width)
self.h = int(win.height)
self.d = int(win.card_dim * win.scale)
self.dx = self.d * 0.85
self.dy = self.d * 0.5
self.dy2 = self.d * 0.75
self.s = win.scale
self.initialize_cards(win.sprites, win.path, win.card_dim, win.scale,
shape)
def initialize_cards(self, sprites, path, card_dim, scale, shape):
if hasattr(self, 'card_table'):
for c in self.card_table:
c.spr.hide()
self.card_table = []
for i in self.grid:
x, y = self.i_to_xy(i, shape)
if shape == 'hexagon':
self.card_table.append(Card(sprites, path, card_dim, scale, i,
x, y, 'triangle'))
self.card_table[i].set_orientation(
HEX_ORIENTATION[GRID_TO_HEX[i]])
elif shape == 'hexagon2':
self.card_table.append(Card(sprites, path, card_dim, scale, i,
x, y, 'hexagon'))
else:
self.card_table.append(Card(sprites, path, card_dim, scale, i,
x, y))
def i_to_xy(self, i, shape='rectangle'):
""" Convert a grid index to an x, y position """
if shape == 'hexagon': # 4 x 7 with empty corners
return int((self.w - (self.dx * 4)) / 2) + \
(GRID_TO_HEX[i] % 4) * self.dx, \
int((self.h - (self.dy * 7)) / 2) + \
int(GRID_TO_HEX[i] / 4) * self.dy
elif shape == 'hexagon2': # 6 x 5 with empty corners
if int(GRID_TO_HEX2[i]/6) == 1 or \
int(GRID_TO_HEX2[i]/6) == 3:
hoffset = self.dx / 2
else:
hoffset = 0
return int((self.w - (self.dx * 6)) / 2) + \
(GRID_TO_HEX2[i] % 6) * self.dx + hoffset, \
int((self.h - (self.dy2 * 5)) / 2) + \
int(GRID_TO_HEX2[i] / 6) * self.dy2
else: # 6 x 4
return int((self.w - (self.d * 6)) / 2) + \
(i % 6) * self.d - 10 + i % 6 * 4, \
int((self.h - (self.d * 4)) / 2) + \
int( i / 6) * self.d - 6 + int(i / 6) * 4
def restore_grid(self, grid, shape='rectangle'):
""" Move cards to x, y positions specified in grid """
for i, c in enumerate(grid):
x, y = self.i_to_xy(i, shape)
self.card_table[c].spr.move((x, y))
self.grid[i] = c
def show_all(self):
""" Make sure all of the cards are visible """
for i in range(24):
self.card_table[i].spr.set_layer(100)
def hide_list(self, list):
""" Hide the cards in the list """
for i in list:
self.card_table[i].spr.hide()
def reset(self, shape='rectangle'):
""" Reset everything to initial layout """
self.show_all()
self.grid = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
17, 18, 19, 20, 21, 22, 23]
for i in self.grid:
x, y = self.i_to_xy(i, shape)
self.card_table[i].spr.move((x, y))
if shape == 'hexagon':
self.card_table[i].set_orientation(
HEX_ORIENTATION[GRID_TO_HEX[i]])
else:
self.card_table[i].set_orientation(0)
def swap(self, a, b, shape='rectangle'):
""" swap grid elements and x,y positions of sprites """
ai = self.spr_to_i(a)
bi = self.spr_to_i(b)
if ai == None or bi == None:
return
tmp = self.grid[bi]
self.grid[bi] = self.grid[ai]
self.grid[ai] = tmp
ax, ay = a.get_xy()
bx, by = b.get_xy()
a.move((bx, by))
b.move((ax, ay))
if shape == 'hexagon':
if HEX_ORIENTATION[GRID_TO_HEX[ai]] != \
HEX_ORIENTATION[GRID_TO_HEX[bi]]:
print('rotating 180: ', ai, bi, self.grid[ai], self.grid[bi])
self.card_table[self.grid[ai]].rotate_180()
self.card_table[self.grid[bi]].rotate_180()
def spr_to_i(self, spr):
""" Find a card index from a sprite """
for i in range(24):
if self.card_table[i].spr == spr:
return self.card_to_i(i)
return None
def card_to_i(self, c):
""" Find a grid index from a card """
for i in range(24):
if self.grid[i] == c:
return i