-
Notifications
You must be signed in to change notification settings - Fork 0
/
room2-2.py
157 lines (128 loc) · 6.14 KB
/
room2-2.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
# The code just below isn't important for now, all it does is clear our console
# it's an example of some of the clever things we can do with Python
# There's loads of explanation so you can follow along with what's happening
# This line is an import statement, which will be important in Python B
# It allows us to use the functions and classes in the "os" library,
# the Python tools for communicating with the operating system
# Some common functions are always available for convenience, but others
# need to be brought in from libraries, because Python has a lot of tools
# and you can write your own as well!
import os
# This line is doing several things - First, it defines a lambda function,
# otherwise called an anonymous function, it's mostly for style and compactness
# The function is assigned the name "clear", so later we'll be able to call
# clear() to use it
# Next, it uses system from the os library, this is for sending commands directly
# to the shell
# inside that is a simple if statement, Python allows single-line conditionals
# although we won't be using them in this tutorial
# We're told to use the 'cls' command if the value name from os is 'nt',
# or clear if it isn't
# 'nt' is the code for Windows, because Windows NT is the fundamental
# part of Windows
# 'cls' and 'clear' do the same thing, but 'cls' is the command you can give
# to the Windows shell to clear it, whereas on UNIX-like systems (Mac, Linux,
# and most others), the command is 'clear'
clear = lambda: os.system('cls' if os.name == 'nt' else 'clear')
# Lastly, we call the function we created, which just gives our console the command
# to clear itself
clear()
###############################################################################
######################### Tutorial code begins here ###########################
###############################################################################
def entrance():
print("Welcome, noble hero of the kingdom of Din!")
text1 = "You stand at the entrance to Garmag's cave..."
text2 = '... A wretched den belonging to an evil sorcerer!'
# One problem with strings that span multiple lines is that you can't indent
# any of the lines inside of your string, or the indent
# will be read as part of it!
text3 = """Herein dwell a small army of golems, every shape and every size.
These thoughtless automata are built with but one purpose...
TO CONQUER YOUR KINGDOM!"""
text4 = "Noble hero, noblest of the noble, here you have come \
to defeat... at least some of these golems"
text5 = "And just as importantly...\nClaim Garmag's treasure while he's away!"
text6 = "Before you is the door to Garmag's fetid Cave. \n\
Noble hero, what do you do?\n"
print(text1)
print(text2)
print(text3)
print(text4)
print(text5)
print(text6)
door_hp = 100
combat(door_hp)
def combat(door_hp)
action = input('I will ')
door_hp = kick(door_hp)
if action == "kick in the door":
# We've nested our if statements so that we will only try to kick in the door if the
# player says so
if door_hp <= 0:
print("The door buckles against your mighty kick! Garmag's dank cave awaits you...")
laboratory()
else:
print("The door shudders, but it does not break.")
combat(door_hp)
else
print("Adventurers open doors by kicking them in and darn it that is what you are going to do!")
combat(door_hp)
def laboratory():
print("""You stand in a small chamber with a deep hole in the middle of the room.
At the bottom, you can see the treasure you have longed for.
But there's no way you could make it back up if you jumped down - you need a way out.
In the corner of the room is a modest desk, cluttered with papers and alchemical devices.
You can see a jar that looks like it's filled with some kind of bugs.
They're alive and scuttling around in it.
You can look at the desk, or try to go down the hole.
Noble hero, what do you do?""")
action = input('I will ')
rope = False # this is a boolean, it will be important later on
if action == "go down the hole":
# a boolean expression like == always resolves to true or false
# an if statement triggers if the result of the conditional is true
# and an else triggers in all other cases
# rope == True would have been equivalent here; if rope is True
# then we have True == True is True, and the if block will be run
# but since rope is already true or false, that's unnecessary
if rope:
print("You descend into the treasure room...")
treasure_room()
else:
print("There's no way you could climb back up with the treasure!")
elif action == "look at the desk":
at_desk = True
print("""On the desk you notice the jar is crawling with mechanical spiders!
There must be some purpose to these little things.
Nothing else loooks all that interesting.
You could try to open the jar, or you could leave the desk.
Noble hero, what do you do?""")
# we can reassign action and it won't take us out of this if block
# since the if statement that got us here has already been evaluated
# Python evaluates code step-by-step, and won't try to look backwards
action = input('I will ')
if action == "open the jar":
print("The spiders crawl up the wall and onto the ceiling,\
spinning a rope into the pit.")
rope = True
at_desk = False
else:
if action == "leave the desk":
print("You turn away from the desk.")
at_desk = False
else:
print("But what will you do with the desk?")
else:
print("Don't just stand there!")
def treasure_room():
# We'll leave the treasure room empty for now
pass
def kick(enemy_hp):
# the value has been reduced in order to demonstrate the looping combat
damage = 30
return enemy_hp - damage
# Now that we're back to no indentation, Python knows that we're not in
# the entrance() code block anymore
# calling entrance() here tells Python to execute the function
entrance()