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tld.ct
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tld.ct
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="38">
<CheatEntries>
<CheatEntry>
<ID>8642</ID>
<Description>"L"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>8644</ID>
<Description>"Group"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>C08000</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>8643</ID>
<Description>"Script"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>008000</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>8735</ID>
<Description>"Game Memory Value"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>FF8080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>8930</ID>
<Description>"Game Memory Value (readonly)"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>808080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>8645</ID>
<Description>"Script Modifier/Config"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>800080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>8646</ID>
<Description>"WIP / Deprecated / Broken"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>4080FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>9079</ID>
<Description>"Broken"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8534</ID>
<Description>"To Infinity And Beyond!"</Description>
<Options moHideChildren="1"/>
<LastState Value="" Activated="1" RealAddress="00000000"/>
<Color>C08000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>8710</ID>
<Description>"Player"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C08000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>8709</ID>
<Description>"Temperature"</Description>
<Options moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>008000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : tld.exe
Version: 2.22
Date : 2023-08-27
Author : sub1to
This script does blah blah blah
}
[ENABLE]
alloc(newmem,$ff,GameAssembly.dll)
label(returnhere)
label(code)
label(player_temp_hook)
label(player_temp_bytes)
label(player_temp_base_ptr)
label(player_temp_toggle)
label(player_temp_value)
registersymbol(player_temp_hook)
registersymbol(player_temp_bytes)
registersymbol(player_temp_base_ptr)
registersymbol(player_temp_toggle)
registersymbol(player_temp_value)
aobScanModule(hook,GameAssembly.dll,f3 41 0f 11 74 24)
newmem:
player_temp_bytes:
readMem(hook, 7)
jmp returnhere
player_temp_base_ptr:
dq 0
player_temp_toggle:
db 0
player_temp_value:
dd 0
code:
mov [player_temp_base_ptr], r12
cmp byte ptr [player_temp_toggle], 0
jz player_temp_bytes
movss xmm6, [player_temp_value]
jmp player_temp_bytes
hook:
player_temp_hook:
jmp code
nop
nop
returnhere:
[DISABLE]
player_temp_hook:
//db F3 41 0F 11 7D 20
readMem(player_temp_bytes, 7)
unregistersymbol(player_temp_hook)
unregistersymbol(player_temp_bytes)
unregistersymbol(player_temp_base_ptr)
unregistersymbol(player_temp_toggle)
unregistersymbol(player_temp_value)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+5F0E39
GameAssembly.dll+5F0E09: 74 0E - je GameAssembly.dll+5F0E19
GameAssembly.dll+5F0E0B: 48 85 DB - test rbx,rbx
GameAssembly.dll+5F0E0E: 0F 84 27 01 00 00 - je GameAssembly.dll+5F0F3B
GameAssembly.dll+5F0E14: F3 0F 10 73 48 - movss xmm6,[rbx+48]
GameAssembly.dll+5F0E19: 48 8B 0D 40 D4 06 04 - mov rcx,[GameAssembly.dll+465E260]
GameAssembly.dll+5F0E20: F3 0F 59 F7 - mulss xmm6,xmm7
GameAssembly.dll+5F0E24: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+5F0E2B: 75 05 - jne GameAssembly.dll+5F0E32
GameAssembly.dll+5F0E2D: E8 4E EC CE FF - call GameAssembly.il2cpp_field_static_set_value+42E0
GameAssembly.dll+5F0E32: F3 41 0F 58 74 24 20 - addss xmm6,[r12+20]
// ---------- INJECTING HERE ----------
GameAssembly.dll+5F0E39: F3 41 0F 11 74 24 20 - movss [r12+20],xmm6
// ---------- DONE INJECTING ----------
GameAssembly.dll+5F0E40: 48 8B 0D F1 72 06 04 - mov rcx,[GameAssembly.dll+4658138]
GameAssembly.dll+5F0E47: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+5F0E4E: 75 05 - jne GameAssembly.dll+5F0E55
GameAssembly.dll+5F0E50: E8 2B EC CE FF - call GameAssembly.il2cpp_field_static_set_value+42E0
GameAssembly.dll+5F0E55: E8 A6 6E FF FF - call GameAssembly.dll+5E7D00
GameAssembly.dll+5F0E5A: 48 85 C0 - test rax,rax
GameAssembly.dll+5F0E5D: 0F 84 D8 00 00 00 - je GameAssembly.dll+5F0F3B
GameAssembly.dll+5F0E63: EB 39 - jmp GameAssembly.dll+5F0E9E
GameAssembly.dll+5F0E65: F3 41 0F 10 44 24 20 - movss xmm0,[r12+20]
GameAssembly.dll+5F0E6C: F3 0F 59 F7 - mulss xmm6,xmm7
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8712</ID>
<Description>"Set Temperature"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
player_temp_toggle:
db 01
[DISABLE]
player_temp_toggle:
db 00
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8713</ID>
<Description>"Temperature Value"</Description>
<Color>800080</Color>
<VariableType>Float</VariableType>
<Address>player_temp_value</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8655</ID>
<Description>"Temperature"</Description>
<Color>FF8080</Color>
<VariableType>Float</VariableType>
<Address>player_temp_base_ptr</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>8719</ID>
<Description>"Temperature Max"</Description>
<Color>808080</Color>
<VariableType>Float</VariableType>
<Address>player_temp_base_ptr</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8714</ID>
<Description>"Fatigue"</Description>
<Options moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>008000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : tld.exe
Version: 2.22
Date : 2023-08-27
Author : sub1to
This script does blah blah blah
}
[ENABLE]
alloc(newmem,$ff,GameAssembly.dll)
label(returnhere)
label(code)
label(player_fatigue_hook)
label(player_fatigue_bytes)
label(player_fatigue_base_ptr)
label(player_fatigue_toggle)
label(player_fatigue_value)
registersymbol(player_fatigue_hook)
registersymbol(player_fatigue_bytes)
registersymbol(player_fatigue_base_ptr)
registersymbol(player_fatigue_toggle)
registersymbol(player_fatigue_value)
aobScanModule(hook,GameAssembly.dll,f3 0f 11 47 ? 75 ? 48 8d 0d ? ? ? ? e8 ? ? ? ? c6 05 ? ? ? ? ? 48 8b 0d)
newmem:
player_fatigue_bytes:
readMem(hook, 5)
jmp returnhere
player_fatigue_base_ptr:
dq 0
player_fatigue_toggle:
db 0
player_fatigue_value:
dd 0
code:
mov [player_fatigue_base_ptr], rdi
cmp byte ptr [player_fatigue_toggle], 0
jz player_fatigue_bytes
movss xmm0, [player_fatigue_value]
jmp player_fatigue_bytes
hook:
player_fatigue_hook:
jmp code
returnhere:
[DISABLE]
player_fatigue_hook:
readMem(player_fatigue_bytes, 5)
unregistersymbol(player_fatigue_hook)
unregistersymbol(player_fatigue_bytes)
unregistersymbol(player_fatigue_base_ptr)
unregistersymbol(player_fatigue_toggle)
unregistersymbol(player_fatigue_value)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+5ED86F
GameAssembly.dll+5ED845: 84 C0 - test al,al
GameAssembly.dll+5ED847: 75 07 - jne GameAssembly.dll+5ED850
GameAssembly.dll+5ED849: F3 0F 10 43 60 - movss xmm0,[rbx+60]
GameAssembly.dll+5ED84E: EB 0F - jmp GameAssembly.dll+5ED85F
GameAssembly.dll+5ED850: F3 0F 10 43 64 - movss xmm0,[rbx+64]
GameAssembly.dll+5ED855: EB 08 - jmp GameAssembly.dll+5ED85F
GameAssembly.dll+5ED857: F3 0F 10 05 09 DC C8 03 - movss xmm0,[GameAssembly.dll+427B468]
GameAssembly.dll+5ED85F: 80 3D 7C 1D 25 04 00 - cmp byte ptr [GameAssembly.dll+483F5E2],00
GameAssembly.dll+5ED866: F3 0F 59 C6 - mulss xmm0,xmm6
GameAssembly.dll+5ED86A: F3 0F 58 47 1C - addss xmm0,[rdi+1C]
// ---------- INJECTING HERE ----------
GameAssembly.dll+5ED86F: F3 0F 11 47 1C - movss [rdi+1C],xmm0
// ---------- DONE INJECTING ----------
GameAssembly.dll+5ED874: 75 13 - jne GameAssembly.dll+5ED889
GameAssembly.dll+5ED876: 48 8D 0D BB A8 06 04 - lea rcx,[GameAssembly.dll+4658138]
GameAssembly.dll+5ED87D: E8 CE 25 D8 FF - call GameAssembly.dll+36FE50
GameAssembly.dll+5ED882: C6 05 59 1D 25 04 01 - mov byte ptr [GameAssembly.dll+483F5E2],01
GameAssembly.dll+5ED889: 48 8B 0D A8 A8 06 04 - mov rcx,[GameAssembly.dll+4658138]
GameAssembly.dll+5ED890: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+5ED897: 75 0C - jne GameAssembly.dll+5ED8A5
GameAssembly.dll+5ED899: E8 E2 21 CF FF - call GameAssembly.il2cpp_field_static_set_value+42E0
GameAssembly.dll+5ED89E: 48 8B 0D 93 A8 06 04 - mov rcx,[GameAssembly.dll+4658138]
GameAssembly.dll+5ED8A5: 48 8B 81 B8 00 00 00 - mov rax,[rcx+000000B8]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8715</ID>
<Description>"Set Fatigue"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
player_fatigue_toggle:
db 01
[DISABLE]
player_fatigue_toggle:
db 00
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8716</ID>
<Description>"Fatigue Value"</Description>
<Color>800080</Color>
<VariableType>Float</VariableType>
<Address>player_fatigue_value</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8717</ID>
<Description>"Fatigue"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF8080</Color>
<VariableType>Float</VariableType>
<Address>player_fatigue_base_ptr</Address>
<Offsets>
<Offset>1c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>8718</ID>
<Description>"Fatigue Max"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>808080</Color>
<VariableType>Float</VariableType>
<Address>player_fatigue_base_ptr</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8720</ID>
<Description>"Thirst"</Description>
<Options moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>008000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : tld.exe
Version: 2.22
Date : 2023-08-27
Author : sub1to
This script does blah blah blah
}
[ENABLE]
alloc(newmem,$ff,GameAssembly.dll)
label(returnhere)
label(code)
label(player_thirst_hook)
label(player_thirst_bytes)
label(player_thirst_base_ptr)
label(player_thirst_toggle)
label(player_thirst_value)
registersymbol(player_thirst_hook)
registersymbol(player_thirst_bytes)
registersymbol(player_thirst_base_ptr)
registersymbol(player_thirst_toggle)
registersymbol(player_thirst_value)
aobScanModule(hook,GameAssembly.dll,f3 0f 11 73 ? 75 ? 48 8d 0d ? ? ? ? e8 ? ? ? ? c6 05 ? ? ? ? ? f3 0f 10 83)
newmem:
player_thirst_bytes:
//movss [rbx+1C],xmm6
readMem(hook, 5)
jmp returnhere
player_thirst_base_ptr:
dq 0
player_thirst_toggle:
db 0
player_thirst_value:
dd 0
code:
mov [player_thirst_base_ptr], rbx
cmp byte ptr [player_thirst_toggle], 0
jz player_thirst_bytes
movss xmm6, [player_thirst_value]
jmp player_thirst_bytes
hook:
player_thirst_hook:
jmp code
returnhere:
[DISABLE]
player_thirst_hook:
//db F3 0F 11 73 1C
readMem(player_thirst_bytes, 5)
unregistersymbol(player_thirst_hook)
unregistersymbol(player_thirst_bytes)
unregistersymbol(player_thirst_base_ptr)
unregistersymbol(player_thirst_toggle)
unregistersymbol(player_thirst_value)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+5F918B
GameAssembly.dll+5F9168: F3 0F 58 73 1C - addss xmm6,[rbx+1C]
GameAssembly.dll+5F916D: 0F 2F FE - comiss xmm7,xmm6
GameAssembly.dll+5F9170: 77 0F - ja GameAssembly.dll+5F9181
GameAssembly.dll+5F9172: F3 0F 10 43 20 - movss xmm0,[rbx+20]
GameAssembly.dll+5F9177: 0F 2F F0 - comiss xmm6,xmm0
GameAssembly.dll+5F917A: 76 08 - jna GameAssembly.dll+5F9184
GameAssembly.dll+5F917C: 0F 28 F0 - movaps xmm6,xmm0
GameAssembly.dll+5F917F: EB 03 - jmp GameAssembly.dll+5F9184
GameAssembly.dll+5F9181: 0F 57 F6 - xorps xmm6,xmm6
GameAssembly.dll+5F9184: 80 3D BC AF 24 04 00 - cmp byte ptr [GameAssembly.dll+4844147],00
// ---------- INJECTING HERE ----------
GameAssembly.dll+5F918B: F3 0F 11 73 1C - movss [rbx+1C],xmm6
// ---------- DONE INJECTING ----------
GameAssembly.dll+5F9190: 75 13 - jne GameAssembly.dll+5F91A5
GameAssembly.dll+5F9192: 48 8D 0D 9F EF 05 04 - lea rcx,[GameAssembly.dll+4658138]
GameAssembly.dll+5F9199: E8 B2 6C D7 FF - call GameAssembly.dll+36FE50
GameAssembly.dll+5F919E: C6 05 A2 AF 24 04 01 - mov byte ptr [GameAssembly.dll+4844147],01
GameAssembly.dll+5F91A5: F3 0F 10 83 88 00 00 00 - movss xmm0,[rbx+00000088]
GameAssembly.dll+5F91AD: 0F 2F 05 58 1E C8 03 - comiss xmm0,[GameAssembly.dll+427B00C]
GameAssembly.dll+5F91B4: 77 0F - ja GameAssembly.dll+5F91C5
GameAssembly.dll+5F91B6: C7 83 88 00 00 00 00 00 00 00 - mov [rbx+00000088],00000000
GameAssembly.dll+5F91C0: E9 BF 00 00 00 - jmp GameAssembly.dll+5F9284
GameAssembly.dll+5F91C5: 48 8B 05 EC 3F 26 04 - mov rax,[GameAssembly.dll+485D1B8]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8721</ID>
<Description>"Set Thirst"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
player_thirst_toggle:
db 01
[DISABLE]
player_thirst_toggle:
db 00
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8722</ID>
<Description>"Thirst Value"</Description>
<Color>800080</Color>
<VariableType>Float</VariableType>
<Address>player_thirst_value</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8723</ID>
<Description>"Thirst"</Description>
<Color>FF8080</Color>
<VariableType>Float</VariableType>
<Address>player_thirst_base_ptr</Address>
<Offsets>
<Offset>1C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>8724</ID>
<Description>"Thirst Max"</Description>
<Color>808080</Color>
<VariableType>Float</VariableType>
<Address>player_thirst_base_ptr</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8725</ID>
<Description>"Hunger"</Description>
<Options moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>008000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : tld.exe
Version: 2.22
Date : 2023-08-27
Author : sub1to
This script does blah blah blah
}
[ENABLE]
alloc(newmem,$ff,GameAssembly.dll)
label(returnhere)
label(code)
label(player_hunger_hook)
label(player_hunger_bytes)
label(player_hunger_base_ptr)
label(player_hunger_toggle)
label(player_hunger_value)
registersymbol(player_hunger_hook)
registersymbol(player_hunger_bytes)
registersymbol(player_hunger_base_ptr)
registersymbol(player_hunger_toggle)
registersymbol(player_hunger_value)
aobScanModule(hook,GameAssembly.dll,f3 0f 11 4b ? f3 0f 5c f1 48 8b 0d ? ? ? ? 83 b9 ? ? ? ? ? 75 ? e8 ? ? ? ? e8 ? ? ? ? 48 85 c0 0f 84)
newmem:
player_hunger_bytes:
readMem(hook, 5)
jmp returnhere
player_hunger_base_ptr:
dq 0
player_hunger_toggle:
db 0
player_hunger_value:
dd (float)2500
code:
mov [player_hunger_base_ptr], rbx
cmp byte ptr [player_hunger_toggle], 0
jz player_hunger_bytes
movss xmm1, [player_hunger_value]
jmp player_hunger_bytes
hook:
player_hunger_hook:
jmp code
returnhere:
[DISABLE]
player_hunger_hook:
readMem(player_hunger_bytes, 5)
unregistersymbol(player_hunger_hook)
unregistersymbol(player_hunger_bytes)
unregistersymbol(player_hunger_base_ptr)
unregistersymbol(player_hunger_toggle)
unregistersymbol(player_hunger_value)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+5F6343
GameAssembly.dll+5F6323: F3 0F 5C CF - subss xmm1,xmm7
GameAssembly.dll+5F6327: F3 0F 11 43 20 - movss [rbx+20],xmm0
GameAssembly.dll+5F632C: 0F 2F D1 - comiss xmm2,xmm1
GameAssembly.dll+5F632F: 77 0F - ja GameAssembly.dll+5F6340
GameAssembly.dll+5F6331: F3 0F 10 43 78 - movss xmm0,[rbx+78]
GameAssembly.dll+5F6336: 0F 2F C8 - comiss xmm1,xmm0
GameAssembly.dll+5F6339: 76 08 - jna GameAssembly.dll+5F6343
GameAssembly.dll+5F633B: 0F 28 C8 - movaps xmm1,xmm0
GameAssembly.dll+5F633E: EB 03 - jmp GameAssembly.dll+5F6343
GameAssembly.dll+5F6340: 0F 28 CA - movaps xmm1,xmm2
// ---------- INJECTING HERE ----------
GameAssembly.dll+5F6343: F3 0F 11 4B 18 - movss [rbx+18],xmm1
// ---------- DONE INJECTING ----------
GameAssembly.dll+5F6348: F3 0F 5C F1 - subss xmm6,xmm1
GameAssembly.dll+5F634C: 48 8B 0D E5 1D 06 04 - mov rcx,[GameAssembly.dll+4658138]
GameAssembly.dll+5F6353: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+5F635A: 75 05 - jne GameAssembly.dll+5F6361
GameAssembly.dll+5F635C: E8 1F 97 CE FF - call GameAssembly.il2cpp_field_static_set_value+42E0
GameAssembly.dll+5F6361: E8 8A 1E FF FF - call GameAssembly.dll+5E81F0
GameAssembly.dll+5F6366: 48 85 C0 - test rax,rax
GameAssembly.dll+5F6369: 0F 84 E4 00 00 00 - je GameAssembly.dll+5F6453
GameAssembly.dll+5F636F: 0F 28 C6 - movaps xmm0,xmm6
GameAssembly.dll+5F6372: F3 0F 58 40 18 - addss xmm0,[rax+18]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8726</ID>
<Description>"Set Hunger"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
player_hunger_toggle:
db 01
[DISABLE]
player_hunger_toggle:
db 00
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8727</ID>
<Description>"Hunger Value"</Description>
<Color>800080</Color>
<VariableType>Float</VariableType>
<Address>player_hunger_value</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8728</ID>
<Description>"Hunger"</Description>
<Color>FF8080</Color>
<VariableType>Float</VariableType>
<Address>player_hunger_base_ptr</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>8729</ID>
<Description>"Hunger Max"</Description>
<Color>808080</Color>
<VariableType>Float</VariableType>
<Address>player_hunger_base_ptr</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8730</ID>
<Description>"Sprint"</Description>
<Options moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>008000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : tld.exe
Version: 2.23 120705 S
Date : 2023-09-27
Author : sub1to
This script does blah blah blah
}
[ENABLE]
alloc(newmem,$ff,GameAssembly.dll)
label(returnhere)
label(code)
label(player_sprint_hook)
label(player_sprint_bytes)
label(player_sprint_base_ptr)
label(player_sprint_toggle)
label(player_sprint_value)
registersymbol(player_sprint_hook)
registersymbol(player_sprint_bytes)
registersymbol(player_sprint_base_ptr)
registersymbol(player_sprint_toggle)
registersymbol(player_sprint_value)
aobScanModule(hook,GameAssembly.dll,f3 0f 11 79 ? e8 ? ? ? ? 0f 57 c9)
newmem:
player_sprint_bytes:
readMem(hook, 5)
jmp returnhere
player_sprint_base_ptr:
dq 0
player_sprint_toggle:
db 0
player_sprint_value:
dd (float)100
code:
mov [player_sprint_base_ptr], rbx
cmp byte ptr [player_sprint_toggle], 0
jz player_sprint_bytes
movss xmm7, [player_sprint_value]
jmp player_sprint_bytes
hook:
player_sprint_hook:
jmp code
returnhere:
[DISABLE]
player_sprint_hook:
readMem(player_sprint_bytes, 5)
unregistersymbol(player_sprint_hook)
unregistersymbol(player_sprint_bytes)
unregistersymbol(player_sprint_base_ptr)
unregistersymbol(player_sprint_toggle)
unregistersymbol(player_sprint_value)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+D1B772
GameAssembly.dll+D1B74F: CC - int 3
GameAssembly.dll+D1B750: 40 53 - push rbx
GameAssembly.dll+D1B752: 48 83 EC 40 - sub rsp,40
GameAssembly.dll+D1B756: 0F 29 74 24 30 - movaps [rsp+30],xmm6
GameAssembly.dll+D1B75B: 33 D2 - xor edx,edx
GameAssembly.dll+D1B75D: F3 0F 10 71 74 - movss xmm6,[rcx+74]
GameAssembly.dll+D1B762: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+D1B765: 0F 29 7C 24 20 - movaps [rsp+20],xmm7
GameAssembly.dll+D1B76A: 0F 28 F9 - movaps xmm7,xmm1
GameAssembly.dll+D1B76D: F3 0F 58 79 78 - addss xmm7,[rcx+78]
// ---------- INJECTING HERE ----------
GameAssembly.dll+D1B772: F3 0F 11 79 78 - movss [rcx+78],xmm7
// ---------- DONE INJECTING ----------
GameAssembly.dll+D1B777: E8 D4 E2 FF FF - call GameAssembly.dll+D19A50
GameAssembly.dll+D1B77C: 0F 57 C9 - xorps xmm1,xmm1
GameAssembly.dll+D1B77F: F3 0F 58 C6 - addss xmm0,xmm6
GameAssembly.dll+D1B783: 0F 2F CF - comiss xmm1,xmm7
GameAssembly.dll+D1B786: 77 2F - ja GameAssembly.dll+D1B7B7
GameAssembly.dll+D1B788: 0F 2F F8 - comiss xmm7,xmm0
GameAssembly.dll+D1B78B: 76 15 - jna GameAssembly.dll+D1B7A2
GameAssembly.dll+D1B78D: F3 0F 11 43 78 - movss [rbx+78],xmm0
GameAssembly.dll+D1B792: 0F 28 74 24 30 - movaps xmm6,[rsp+30]
GameAssembly.dll+D1B797: 0F 28 7C 24 20 - movaps xmm7,[rsp+20]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8731</ID>
<Description>"Set Sprint"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
player_sprint_toggle:
db 01
[DISABLE]
player_sprint_toggle:
db 00
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8732</ID>
<Description>"Sprint Value"</Description>
<Color>800080</Color>
<VariableType>Float</VariableType>
<Address>player_sprint_value</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8733</ID>
<Description>"Sprint"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF8080</Color>
<VariableType>Float</VariableType>
<Address>player_sprint_base_ptr</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>8734</ID>
<Description>"Sprint Max"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>808080</Color>
<VariableType>Float</VariableType>
<Address>player_sprint_base_ptr</Address>
<Offsets>
<Offset>74</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8738</ID>
<Description>"Health"</Description>
<Options moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>008000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : tld.exe
Version: 2.22
Date : 2023-08-27
Author : sub1to
This script does blah blah blah
}
[ENABLE]
alloc(newmem,$ff,GameAssembly.dll)
label(returnhere)
label(code)
label(player_health_hook)
label(player_health_bytes)
label(player_health_base_ptr)
label(player_health_toggle)
label(player_health_value)
registersymbol(player_health_hook)
registersymbol(player_health_bytes)
registersymbol(player_health_base_ptr)
registersymbol(player_health_toggle)
registersymbol(player_health_value)
aobScanModule(hook,GameAssembly.dll,f3 0f 11 7b ? e8 ? ? ? ? 44 0f 2f d7)
newmem:
player_health_bytes:
//movss xmm1,[rax+18]
readMem(hook, 5)
jmp returnhere
player_health_base_ptr:
dq 0
player_health_toggle:
db 0
player_health_value:
dd (float)105 //+5 for well fed
code:
mov [player_health_base_ptr], rbx
cmp byte ptr [player_health_toggle], 0
jz player_health_bytes
movss xmm7, [player_health_value]
jmp player_health_bytes
hook:
player_health_hook:
jmp code
returnhere:
[DISABLE]
player_health_hook:
//db F3 0F 10 48 18
readMem(player_health_bytes, 5)
unregistersymbol(player_health_hook)
unregistersymbol(player_health_bytes)
unregistersymbol(player_health_base_ptr)
unregistersymbol(player_health_toggle)
unregistersymbol(player_health_value)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+5E6A6B
GameAssembly.dll+5E6A40: 33 D2 - xor edx,edx
GameAssembly.dll+5E6A42: E8 29 B3 61 00 - call GameAssembly.dll+C01D70
GameAssembly.dll+5E6A47: F3 44 0F 59 C8 - mulss xmm9,xmm0
GameAssembly.dll+5E6A4C: F3 0F 10 73 1C - movss xmm6,[rbx+1C]
GameAssembly.dll+5E6A51: 33 D2 - xor edx,edx
GameAssembly.dll+5E6A53: 44 0F 29 44 24 50 - movaps [rsp+50],xmm8
GameAssembly.dll+5E6A59: 48 8B CB - mov rcx,rbx
GameAssembly.dll+5E6A5C: F3 44 0F 10 43 18 - movss xmm8,[rbx+18]
GameAssembly.dll+5E6A62: 41 0F 28 F8 - movaps xmm7,xmm8
GameAssembly.dll+5E6A66: F3 41 0F 58 F9 - addss xmm7,xmm9
// ---------- INJECTING HERE ----------
GameAssembly.dll+5E6A6B: F3 0F 11 7B 18 - movss [rbx+18],xmm7
// ---------- DONE INJECTING ----------
GameAssembly.dll+5E6A70: E8 8B A7 FF FF - call GameAssembly.dll+5E1200
GameAssembly.dll+5E6A75: 44 0F 2F D7 - comiss xmm10,xmm7
GameAssembly.dll+5E6A79: F3 0F 58 C6 - addss xmm0,xmm6
GameAssembly.dll+5E6A7D: 77 0A - ja GameAssembly.dll+5E6A89
GameAssembly.dll+5E6A7F: 0F 2F F8 - comiss xmm7,xmm0
GameAssembly.dll+5E6A82: 76 08 - jna GameAssembly.dll+5E6A8C
GameAssembly.dll+5E6A84: 0F 28 F8 - movaps xmm7,xmm0
GameAssembly.dll+5E6A87: EB 03 - jmp GameAssembly.dll+5E6A8C
GameAssembly.dll+5E6A89: 0F 57 FF - xorps xmm7,xmm7
GameAssembly.dll+5E6A8C: F3 0F 11 7B 18 - movss [rbx+18],xmm7
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8739</ID>
<Description>"Set Health"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
player_health_toggle:
db 01
[DISABLE]
player_health_toggle:
db 00
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8740</ID>
<Description>"Health Value"</Description>
<Color>800080</Color>
<VariableType>Float</VariableType>
<Address>player_health_value</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8741</ID>
<Description>"Health"</Description>
<Color>FF8080</Color>
<VariableType>Float</VariableType>
<Address>player_health_base_ptr</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>8742</ID>
<Description>"Health Max"</Description>
<Color>808080</Color>
<VariableType>Float</VariableType>
<Address>player_health_base_ptr</Address>
<Offsets>
<Offset>1C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>8603</ID>
<Description>"Backpack (Weight / Scent)"</Description>
<Options moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>008000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : tld.exe
Version: 1.95 83861 S
Date : 2021-10-18
Author : sub1to
This script does blah blah blah
}
[ENABLE]
alloc(newmem,$ff,GameAssembly.dll)
label(returnhere)
label(code)
label(code_weight)
label(code_scent)
label(backpack_hook)
label(backpack_bytes)
label(backpack_base_ptr)
label(backpack_weight_toggle)
label(backpack_scent_toggle)
label(backpack_weight_value)
label(backpack_scent_value)
registersymbol(backpack_hook)
registersymbol(backpack_bytes)
registersymbol(backpack_base_ptr)
registersymbol(backpack_weight_toggle)
registersymbol(backpack_scent_toggle)
registersymbol(backpack_weight_value)
registersymbol(backpack_scent_value)
aobScanModule(hook,GameAssembly.dll,f3 0f 11 4d ? f3 44 0f 11 4d)