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ACOdyssey.CT
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ACOdyssey.CT
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="27">
<CheatEntries>
<CheatEntry>
<ID>18</ID>
<Description>"Enable"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<Color>C08000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ACOdyssey.exe
Version: 1.5.4
Date : 2020-07-23
Author : sub1to
}
[ENABLE]
// Hooks
aobscanmodule(_set_health, ACOdyssey.exe, F8 89 BB 30 01 00 00)
registersymbol(_set_health)
aobscanmodule(_set_adrenaline, ACOdyssey.exe, CE 00 33 D2 89 BB A8 02 00 00)
registersymbol(_set_adrenaline)
aobscanmodule(_read_assassin_damage, ACOdyssey.exe, 8B 81 94 01 00 00 C3)
registersymbol(_read_assassin_damage)
aobscanmodule(_read_hunter_damage, ACOdyssey.exe, 8B 81 90 01 00 00 48 83)
registersymbol(_read_hunter_damage)
aobscanmodule(_ability_cooldown, ACOdyssey.exe, 48 8B 51 20 48 85 D2 75 04)
registersymbol(_ability_cooldown)
aobscanmodule(_horse_speed_limit, ACOdyssey.exe, F3 0F 11 4C 24 30 49 8B CF E8)
registersymbol(_horse_speed_limit)
aobscanmodule(_read_ship_power,ACOdyssey.exe,20 48 8B 01 F3 0F 10 71 50)
registersymbol(_read_ship_power)
// Vars
alloc(lAssassinDmgMult, 4, "ACOdyssey.exe")
registersymbol(lAssassinDmgMult)
lAssassinDmgMult:
dd 5
alloc(lHunterDmgMult, 4, "ACOdyssey.exe")
registersymbol(lHunterDmgMult)
lHunterDmgMult:
dd 2
// Pointers
alloc(pAdrenaline, 8, "ACOdyssey.exe")
alloc(pHealth, 8, "ACOdyssey.exe")
alloc(pAssassinDmg, 8, "ACOdyssey.exe")
alloc(pHunterDmg, 8, "ACOdyssey.exe")
registersymbol(pAdrenaline)
registersymbol(pHealth)
registersymbol(pAssassinDmg)
registersymbol(pHunterDmg)
[DISABLE]
// Hooks
unregistersymbol(_set_health)
unregistersymbol(_set_adrenaline)
unregistersymbol(_read_assassin_damage)
unregistersymbol(_read_hunter_damage)
unregistersymbol(_ability_cooldown)
unregistersymbol(_horse_speed_limit)
unregistersymbol(_read_ship_power)
// Vars
unregistersymbol(lAssassinDmgMult)
dealloc(lAssassinDmgMult)
unregistersymbol(lHunterDmgMult)
dealloc(lHunterDmgMult)
// Pointers
unregistersymbol(pAdrenaline)
unregistersymbol(pHealth)
unregistersymbol(pAssassinDmg)
unregistersymbol(pHunterDmg)
dealloc(pAdrenaline)
dealloc(pHealth)
dealloc(pAssassinDmg)
dealloc(pHunterDmg)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>31</ID>
<Description>"Infinite Health"</Description>
<LastState/>
<Color>C08000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ACOdyssey.exe
Version: 1.5.4
Date : 2020-07-23
Author : sub1to
This script sets health to max
}
[ENABLE]
alloc(newmem, 1000, ACOdyssey.exe)
// Script Labels
label(code)
label(return)
// Offsets
define(m_curHealth,130)
define(m_maxHealth,134)
newmem:
mov [pHealth], rbx
mov edi, [rbx+m_maxHealth]
code:
mov [rbx+m_curHealth],edi
jmp return
_set_health+01:
jmp newmem
nop
return:
[DISABLE]
_set_health+01:
db 89 BB 30 01 00 00
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ACOdyssey.exe"+22C7471
"ACOdyssey.exe"+22C7455: 57 - push rdi
"ACOdyssey.exe"+22C7456: 48 83 EC 20 - sub rsp,20
"ACOdyssey.exe"+22C745A: 8B FA - mov edi,edx
"ACOdyssey.exe"+22C745C: 48 8B D9 - mov rbx,rcx
"ACOdyssey.exe"+22C745F: E8 EC 9B 04 00 - call ACOdyssey.exe+2311050
"ACOdyssey.exe"+22C7464: 83 C9 FF - or ecx,-01
"ACOdyssey.exe"+22C7467: 3B F9 - cmp edi,ecx
"ACOdyssey.exe"+22C7469: 0F 4E F9 - cmovle edi,ecx
"ACOdyssey.exe"+22C746C: 3B C7 - cmp eax,edi
"ACOdyssey.exe"+22C746E: 0F 4E F8 - cmovle edi,eax
// ---------- INJECTING HERE ----------
"ACOdyssey.exe"+22C7471: 89 BB 30 01 00 00 - mov [rbx+00000130],edi
// ---------- DONE INJECTING ----------
"ACOdyssey.exe"+22C7477: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"ACOdyssey.exe"+22C747C: 48 83 C4 20 - add rsp,20
"ACOdyssey.exe"+22C7480: 5F - pop rdi
"ACOdyssey.exe"+22C7481: C3 - ret
"ACOdyssey.exe"+22C7482: CC - int 3
"ACOdyssey.exe"+22C7483: CC - int 3
"ACOdyssey.exe"+22C7484: CC - int 3
"ACOdyssey.exe"+22C7485: CC - int 3
"ACOdyssey.exe"+22C7486: CC - int 3
"ACOdyssey.exe"+22C7487: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"Infinite Adrenaline"</Description>
<LastState Activated="1"/>
<Color>C08000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ACOdyssey.exe
Version: 1.5.4
Date : 2020-07-23
Author : sub1to
This script sets adrenaline to max
Visually it will always be a "step" behind
}
[ENABLE]
alloc(newmem, 1000, ACOdyssey.exe)
// Script Labels
label(code)
label(return)
// Offsets
define(m_curAdrenaline,2A8)
define(m_maxAdrenaline,2AC)
newmem:
mov [pAdrenaline], rbx
mov edi, [rbx+m_maxAdrenaline]
code:
mov [rbx+m_curAdrenaline],edi
jmp return
_set_adrenaline+4:
jmp newmem
nop
return:
[DISABLE]
_set_adrenaline+4:
db 89 BB A8 02 00 00
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ACOdyssey.exe"+22C7B19
"ACOdyssey.exe"+22C7AF3: 74 7B - je ACOdyssey.exe+22C7B70
"ACOdyssey.exe"+22C7AF5: 44 8B 81 AC 02 00 00 - mov r8d,[rcx+000002AC]
"ACOdyssey.exe"+22C7AFC: 41 3B D0 - cmp edx,r8d
"ACOdyssey.exe"+22C7AFF: 8B 89 A8 02 00 00 - mov ecx,[rcx+000002A8]
"ACOdyssey.exe"+22C7B05: 48 89 7C 24 30 - mov [rsp+30],rdi
"ACOdyssey.exe"+22C7B0A: 41 8B F8 - mov edi,r8d
"ACOdyssey.exe"+22C7B0D: 0F 46 FA - cmovbe edi,edx
"ACOdyssey.exe"+22C7B10: 8B D7 - mov edx,edi
"ACOdyssey.exe"+22C7B12: E8 09 09 CE 00 - call ACOdyssey.exe+2FA8420
"ACOdyssey.exe"+22C7B17: 33 D2 - xor edx,edx
// ---------- INJECTING HERE ----------
"ACOdyssey.exe"+22C7B19: 89 BB A8 02 00 00 - mov [rbx+000002A8],edi
// ---------- DONE INJECTING ----------
"ACOdyssey.exe"+22C7B1F: 8B C7 - mov eax,edi
"ACOdyssey.exe"+22C7B21: F7 B3 CC 01 00 00 - div [rbx+000001CC]
"ACOdyssey.exe"+22C7B27: 3B 83 B0 02 00 00 - cmp eax,[rbx+000002B0]
"ACOdyssey.exe"+22C7B2D: 75 04 - jne ACOdyssey.exe+22C7B33
"ACOdyssey.exe"+22C7B2F: 85 FF - test edi,edi
"ACOdyssey.exe"+22C7B31: 75 19 - jne ACOdyssey.exe+22C7B4C
"ACOdyssey.exe"+22C7B33: 85 FF - test edi,edi
"ACOdyssey.exe"+22C7B35: 89 83 B0 02 00 00 - mov [rbx+000002B0],eax
"ACOdyssey.exe"+22C7B3B: 8B D0 - mov edx,eax
"ACOdyssey.exe"+22C7B3D: 48 8B CB - mov rcx,rbx
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"Assassin Damage Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<Color>C08000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ACOdyssey.exe
Version: 1.5.4
Date : 2020-07-23
Author : sub1to
This script multiplies the assassin damage (as displayed in the inventory menu)
}
[ENABLE]
alloc(newmem, 1000, ACOdyssey.exe)
// Script Labels
label(return)
// Offsets
define(m_hunterDmg,190)
define(m_assassinDmg,194)
newmem:
mov [pAssassinDmg], rcx
mov eax, [rcx+m_assassinDmg]
mov ecx, [lAssassinDmgMult]
mul ecx
jmp return
_read_assassin_damage:
jmp newmem
nop
return:
[DISABLE]
_read_assassin_damage:
db 8B 81 94 01 00 00
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ACOdyssey.exe"+28A7DB0
"ACOdyssey.exe"+28A7DA6: CC - int 3
"ACOdyssey.exe"+28A7DA7: CC - int 3
"ACOdyssey.exe"+28A7DA8: CC - int 3
"ACOdyssey.exe"+28A7DA9: CC - int 3
"ACOdyssey.exe"+28A7DAA: CC - int 3
"ACOdyssey.exe"+28A7DAB: CC - int 3
"ACOdyssey.exe"+28A7DAC: CC - int 3
"ACOdyssey.exe"+28A7DAD: CC - int 3
"ACOdyssey.exe"+28A7DAE: CC - int 3
"ACOdyssey.exe"+28A7DAF: CC - int 3
// ---------- INJECTING HERE ----------
"ACOdyssey.exe"+28A7DB0: 8B 81 94 01 00 00 - mov eax,[rcx+00000194]
// ---------- DONE INJECTING ----------
"ACOdyssey.exe"+28A7DB6: C3 - ret
"ACOdyssey.exe"+28A7DB7: CC - int 3
"ACOdyssey.exe"+28A7DB8: CC - int 3
"ACOdyssey.exe"+28A7DB9: CC - int 3
"ACOdyssey.exe"+28A7DBA: CC - int 3
"ACOdyssey.exe"+28A7DBB: CC - int 3
"ACOdyssey.exe"+28A7DBC: CC - int 3
"ACOdyssey.exe"+28A7DBD: CC - int 3
"ACOdyssey.exe"+28A7DBE: CC - int 3
"ACOdyssey.exe"+28A7DBF: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>38</ID>
<Description>"Multiplier"</Description>
<LastState Value="5" RealAddress="7FF77CC10000"/>
<Color>C08000</Color>
<VariableType>4 Bytes</VariableType>
<Address>lAssassinDmgMult</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"Hunter Damage Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>C08000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ACOdyssey.exe
Version: 1.5.4
Date : 2020-07-23
Author : sub1to
This script multiplies the hunter damage (as displayed in the inventory menu)
}
[ENABLE]
alloc(newmem, 1000,ACOdyssey.exe)
// Script Labels
label(return)
// Offsets
define(m_hunterDmg,190)
define(m_assassinDmg,194)
newmem:
mov [pHunterDmg], rcx
mov eax, [rcx+m_hunterDmg]
mov ecx, [lHunterDmgMult]
mul ecx
jmp return
_read_hunter_damage:
jmp newmem
nop
return:
[DISABLE]
_read_hunter_damage:
db 8B 81 90 01 00 00
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ACOdyssey.exe"+28A7E2F
"ACOdyssey.exe"+28A7E12: 8B 83 9C 01 00 00 - mov eax,[rbx+0000019C]
"ACOdyssey.exe"+28A7E18: 48 83 C4 20 - add rsp,20
"ACOdyssey.exe"+28A7E1C: 5B - pop rbx
"ACOdyssey.exe"+28A7E1D: C3 - ret
"ACOdyssey.exe"+28A7E1E: 8B 83 A0 01 00 00 - mov eax,[rbx+000001A0]
"ACOdyssey.exe"+28A7E24: 48 83 C4 20 - add rsp,20
"ACOdyssey.exe"+28A7E28: 5B - pop rbx
"ACOdyssey.exe"+28A7E29: C3 - ret
"ACOdyssey.exe"+28A7E2A: 83 FA 01 - cmp edx,01
"ACOdyssey.exe"+28A7E2D: 75 0C - jne ACOdyssey.exe+28A7E3B
// ---------- INJECTING HERE ----------
"ACOdyssey.exe"+28A7E2F: 8B 81 90 01 00 00 - mov eax,[rcx+00000190]
// ---------- DONE INJECTING ----------
"ACOdyssey.exe"+28A7E35: 48 83 C4 20 - add rsp,20
"ACOdyssey.exe"+28A7E39: 5B - pop rbx
"ACOdyssey.exe"+28A7E3A: C3 - ret
"ACOdyssey.exe"+28A7E3B: 83 FA 02 - cmp edx,02
"ACOdyssey.exe"+28A7E3E: 75 0C - jne ACOdyssey.exe+28A7E4C
"ACOdyssey.exe"+28A7E40: 8B 81 94 01 00 00 - mov eax,[rcx+00000194]
"ACOdyssey.exe"+28A7E46: 48 83 C4 20 - add rsp,20
"ACOdyssey.exe"+28A7E4A: 5B - pop rbx
"ACOdyssey.exe"+28A7E4B: C3 - ret
"ACOdyssey.exe"+28A7E4C: 83 FA 03 - cmp edx,03
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>51</ID>
<Description>"Multiplier"</Description>
<LastState Value="2" RealAddress="7FF77CC10004"/>
<Color>C08000</Color>
<VariableType>4 Bytes</VariableType>
<Address>lHunterDmgMult</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>4463</ID>
<Description>"No Ability Cooldowns"</Description>
<LastState/>
<Color>C08000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ACOdyssey.exe
Version: 1.5.4
Date : 2020-07-23
Author : sub1to
This script does blah blah blah
}
[ENABLE]
alloc(newmem, 1000, ACOdyssey.exe)
label(code)
label(return)
newmem:
lea rdx,[rcx+8]
mov rdx,[rdx+10]
mov [rcx+8],rdx
code:
mov rdx,[rcx+20]
test rdx,rdx
jmp return
_ability_cooldown:
jmp newmem
nop
nop
return:
[DISABLE]
_ability_cooldown:
db 48 8B 51 20 48 85 D2
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ACOdyssey.exe"+100F9530
"ACOdyssey.exe"+100F950B: 3B 9C 41 53 49 F7 D3 - cmp ebx,[rcx+rax*2-2C08B6AD]
"ACOdyssey.exe"+100F9512: 44 21 1C 24 - and [rsp],r11d
"ACOdyssey.exe"+100F9516: 41 5B - pop r11
"ACOdyssey.exe"+100F9518: 41 81 C3 B0 D2 18 75 - add r11d,7518D2B0
"ACOdyssey.exe"+100F951F: 9D - popfq
"ACOdyssey.exe"+100F9520: 41 C1 DB 0F - rcr r11d,0F
"ACOdyssey.exe"+100F9524: 41 C1 FB 1D - sar r11d,1D
"ACOdyssey.exe"+100F9528: E9 D1 4C 43 00 - jmp ACOdyssey.exe+1052E1FE
"ACOdyssey.exe"+100F952D: 68 66 - db 68 66 // SHORTENED TO HIT INJECTION FROM: push 8B489066
"ACOdyssey.exe"+100F952F: 90 - nop
// ---------- INJECTING HERE ----------
"ACOdyssey.exe"+100F9530: 48 8B 51 20 - mov rdx,[rcx+20]
"ACOdyssey.exe"+100F9534: 48 85 D2 - test rdx,rdx
// ---------- DONE INJECTING ----------
"ACOdyssey.exe"+100F9537: 75 04 - jne ACOdyssey.exe+100F953D
"ACOdyssey.exe"+100F9539: 48 8B 51 08 - mov rdx,[rcx+08]
"ACOdyssey.exe"+100F953D: 80 79 28 00 - cmp byte ptr [rcx+28],00
"ACOdyssey.exe"+100F9541: 74 27 - je ACOdyssey.exe+100F956A
"ACOdyssey.exe"+100F9543: 48 8B 41 18 - mov rax,[rcx+18]
"ACOdyssey.exe"+100F9547: 48 39 D0 - cmp rax,rdx
"ACOdyssey.exe"+100F954A: 76 1E - jna ACOdyssey.exe+100F956A
"ACOdyssey.exe"+100F954C: 48 29 D0 - sub rax,rdx
"ACOdyssey.exe"+100F954F: 0F 57 C0 - xorps xmm0,xmm0
"ACOdyssey.exe"+100F9552: F3 48 0F 2A C0 - cvtsi2ss xmm0,rax
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4470</ID>
<Description>"No Horse Speed Limit"</Description>
<LastState Activated="1"/>
<Color>C08000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ACOdyssey.exe
Version:
Date : 2020-07-23
Author : sub1to
This script does blah blah blah
}
[ENABLE]
_horse_speed_limit:
db 90 90 90 90 90 90
[DISABLE]
_horse_speed_limit:
db F3 0F 11 4C 24 30
{
// ORIGINAL CODE - INJECTION POINT: "ACOdyssey.exe"+1F06652
"ACOdyssey.exe"+1F0662C: 48 8D 54 24 40 - lea rdx,[rsp+40]
"ACOdyssey.exe"+1F06631: 44 0F B6 C8 - movzx r9d,al
"ACOdyssey.exe"+1F06635: 4D 8B C7 - mov r8,r15
"ACOdyssey.exe"+1F06638: E8 43 80 FE FF - call ACOdyssey.exe+1EEE680
"ACOdyssey.exe"+1F0663D: 84 C0 - test al,al
"ACOdyssey.exe"+1F0663F: 74 17 - je ACOdyssey.exe+1F06658
"ACOdyssey.exe"+1F06641: F3 0F 10 4C 24 40 - movss xmm1,[rsp+40]
"ACOdyssey.exe"+1F06647: F3 0F 10 44 24 30 - movss xmm0,[rsp+30]
"ACOdyssey.exe"+1F0664D: 0F 2F C1 - comiss xmm0,xmm1
"ACOdyssey.exe"+1F06650: 76 06 - jna ACOdyssey.exe+1F06658
// ---------- INJECTING HERE ----------
"ACOdyssey.exe"+1F06652: F3 0F 11 4C 24 30 - movss [rsp+30],xmm1
// ---------- DONE INJECTING ----------
"ACOdyssey.exe"+1F06658: 49 8B CF - mov rcx,r15
"ACOdyssey.exe"+1F0665B: E8 00 3B 78 00 - call ACOdyssey.exe+268A160
"ACOdyssey.exe"+1F06660: 48 8B D8 - mov rbx,rax
"ACOdyssey.exe"+1F06663: 48 85 C0 - test rax,rax
"ACOdyssey.exe"+1F06666: 0F 84 9B 00 00 00 - je ACOdyssey.exe+1F06707
"ACOdyssey.exe"+1F0666C: 4D 85 FF - test r15,r15
"ACOdyssey.exe"+1F0666F: 0F 84 92 00 00 00 - je ACOdyssey.exe+1F06707
"ACOdyssey.exe"+1F06675: 65 48 8B 0C 25 58 00 00 00 - mov rcx,gs:[00000058]
"ACOdyssey.exe"+1F0667E: B8 14 00 00 00 - mov eax,00000014
"ACOdyssey.exe"+1F06683: 4E 8B 34 E9 - mov r14,[rcx+r13*8]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4477</ID>
<Description>"Infinite Ship Power"</Description>
<LastState Activated="1"/>
<Color>C08000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ACOdyssey.exe
Version:
Date : 2020-11-01
Author : sub1to
This script does blah blah blah
}
[ENABLE]
alloc(newmem,$1000,"ACOdyssey.exe"+30A97A7)
label(code)
label(return)
newmem:
mov dword ptr [rcx+50], (float)9000
code:
movss xmm6,[rcx+50]
jmp return
_read_ship_power+04:
jmp newmem
return:
[DISABLE]
_read_ship_power+04:
db F3 0F 10 71 50
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ACOdyssey.exe"+30A97A7
"ACOdyssey.exe"+30A9782: 48 8B 41 78 - mov rax,[rcx+78]
"ACOdyssey.exe"+30A9786: F3 0F 10 05 46 F7 F9 00 - movss xmm0,[ACOdyssey.exe+4048ED4]
"ACOdyssey.exe"+30A978E: 0F 2F 40 50 - comiss xmm0,[rax+50]
"ACOdyssey.exe"+30A9792: 76 57 - jna ACOdyssey.exe+30A97EB
"ACOdyssey.exe"+30A9794: 32 C0 - xor al,al
"ACOdyssey.exe"+30A9796: 48 83 C4 38 - add rsp,38
"ACOdyssey.exe"+30A979A: C3 - ret
"ACOdyssey.exe"+30A979B: 48 8B 49 78 - mov rcx,[rcx+78]
"ACOdyssey.exe"+30A979F: 0F 29 74 24 20 - movaps [rsp+20],xmm6
"ACOdyssey.exe"+30A97A4: 48 8B 01 - mov rax,[rcx]
// ---------- INJECTING HERE ----------
"ACOdyssey.exe"+30A97A7: F3 0F 10 71 50 - movss xmm6,[rcx+50]
// ---------- DONE INJECTING ----------
"ACOdyssey.exe"+30A97AC: FF 50 20 - call qword ptr [rax+20]
"ACOdyssey.exe"+30A97AF: F3 0F 5E F0 - divss xmm6,xmm0
"ACOdyssey.exe"+30A97B3: F3 0F 2C CE - cvttss2si ecx,xmm6
"ACOdyssey.exe"+30A97B7: 81 F9 00 00 00 80 - cmp ecx,80000000
"ACOdyssey.exe"+30A97BD: 74 1E - je ACOdyssey.exe+30A97DD
"ACOdyssey.exe"+30A97BF: 66 0F 6E C1 - movd xmm0,ecx
"ACOdyssey.exe"+30A97C3: 0F 5B C0 - cvtdq2ps xmm0,xmm0
"ACOdyssey.exe"+30A97C6: 0F 2E C6 - ucomiss xmm0,xmm6
"ACOdyssey.exe"+30A97C9: 74 12 - je ACOdyssey.exe+30A97DD
"ACOdyssey.exe"+30A97CB: 0F 14 F6 - unpcklps xmm6,xmm6
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>33</ID>
<Description>"Symbols"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>000080</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>4464</ID>
<Description>"_set_health"</Description>
<LastState Value="89 BB 30 01 00 00 48 8B 5C 24" RealAddress="7FF77EEE7471"/>
<ShowAsHex>1</ShowAsHex>
<Color>000080</Color>
<VariableType>Array of byte</VariableType>
<ByteLength>10</ByteLength>
<Address>_set_health+1</Address>
</CheatEntry>
<CheatEntry>
<ID>4465</ID>
<Description>"_set_adrenaline"</Description>
<LastState Value="E9 E2 84 D1 FD 90 8B C7 F7 B3" RealAddress="7FF77EEE7B19"/>
<ShowAsHex>1</ShowAsHex>
<Color>000080</Color>
<VariableType>Array of byte</VariableType>
<ByteLength>10</ByteLength>
<Address>_set_adrenaline+4</Address>
</CheatEntry>
<CheatEntry>
<ID>4466</ID>
<Description>"_read_assassin_damage"</Description>
<LastState Value="E9 4B 82 72 FD 90 C3 CC CC CC" RealAddress="7FF77F4C7DB0"/>
<ShowAsHex>1</ShowAsHex>
<Color>000080</Color>
<VariableType>Array of byte</VariableType>
<ByteLength>10</ByteLength>
<Address>_read_assassin_damage</Address>
</CheatEntry>
<CheatEntry>
<ID>4467</ID>
<Description>"_read_hunter_damage"</Description>
<LastState Value="8B 81 90 01 00 00 48 83 C4 20" RealAddress="7FF77F4C7E2F"/>
<ShowAsHex>1</ShowAsHex>
<Color>000080</Color>
<VariableType>Array of byte</VariableType>
<ByteLength>10</ByteLength>
<Address>_read_hunter_damage</Address>
</CheatEntry>
<CheatEntry>
<ID>4468</ID>
<Description>"_ability_cooldown"</Description>
<LastState Value="48 8B 51 20 48 85 D2 75 04 48" RealAddress="7FF78CD19530"/>
<ShowAsHex>1</ShowAsHex>
<Color>000080</Color>
<VariableType>Array of byte</VariableType>
<ByteLength>10</ByteLength>
<Address>_ability_cooldown</Address>
</CheatEntry>
<CheatEntry>
<ID>4471</ID>
<Description>"_horse_speed_limit"</Description>
<LastState Value="90 90 90 90 90 90 49 8B CF E8" RealAddress="7FF77EB26652"/>
<ShowAsHex>1</ShowAsHex>
<Color>000080</Color>
<VariableType>Array of byte</VariableType>
<ByteLength>10</ByteLength>
<Address>_horse_speed_limit</Address>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"pHealth [Enable Infinite Health]"</Description>
<LastState Value="00000189F1446C70" RealAddress="7FF77CC10010"/>
<ShowAsHex>1</ShowAsHex>
<Color>000080</Color>
<VariableType>8 Bytes</VariableType>
<Address>pHealth</Address>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"pAdrenaline [Enable Infinite Adrenaline]"</Description>
<LastState Value="00000189B2A4B3A0" RealAddress="7FF77CC10008"/>
<ShowAsHex>1</ShowAsHex>
<Color>000080</Color>
<VariableType>8 Bytes</VariableType>
<Address>pAdrenaline</Address>
</CheatEntry>
<CheatEntry>
<ID>39</ID>
<Description>"pAssassinDmg [Enable Assassin Damage Multiplier]"</Description>
<LastState Value="00000188780DD2D0" RealAddress="7FF77CC10018"/>
<ShowAsHex>1</ShowAsHex>
<Color>000080</Color>
<VariableType>8 Bytes</VariableType>
<Address>pAssassinDmg</Address>
</CheatEntry>
<CheatEntry>
<ID>4469</ID>
<Description>"pHunterDmg [Enable Hunter Damage Multiplier]"</Description>
<LastState Value="0000000000000000" RealAddress="7FF77CC10020"/>
<ShowAsHex>1</ShowAsHex>
<Color>000080</Color>
<VariableType>8 Bytes</VariableType>
<Address>pHunterDmg</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>