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More synchronization issues #3

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rashidmoviestar opened this issue Feb 16, 2021 · 3 comments
Open

More synchronization issues #3

rashidmoviestar opened this issue Feb 16, 2021 · 3 comments
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bug Something isn't working documentation Improvements or additions to documentation enhancement New feature or request

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@rashidmoviestar
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rashidmoviestar commented Feb 16, 2021

List of issues:

Most of the stuff listed we already spoke about but I thought I would include for documentation purposes. I will not be including any videos/gifs here.

(FIXED IN UPDATE V1.1.6)Health bar synchronization:

After the second round the health bar becomes extremely long and sometimes the health bar can show false damage, one player can have 0 HP but you keep hitting them and they don't die till like 4 specials later.

(FIXED IN UPDATE V1.1.6)Ignition synchronization(From molo smog check, stuck in water, etc):

When a player's engine is stalled and they shoot, those shots come out late basically
ignition stalling causes player shots to desync, it's weird but I think the explanation for it is that as you know YOU the player is the human and all other players act as Ai and you know when the Ai in singleplayer gets their engine stalled they can't shoot or there is a delay between their shots which causes this problem I suppose.

Vehicle visual destruction(car headlights destroyed, windshield, rear lights, etc):

I don't know how this work exactly but I know when you get attacked your car chassis get destroyed gradually as your health goes down also I think when ramming stuff hard enough causes visual damage to your chassis, should not be on top of the priority list but should be added later on.

(FIXED IN UPDATE V1.1.6)Destroyed chassis sync:
After getting totaled by someone, the destroyed chassis is out of place for every player. I hate the fact that this is not synchronized, it would be cool to have the broken chassis synchronized but also when ramming broken chassis they move so that might also affect synchronization somehow.

(FIXED IN UPDATE V1.1.7)Bruiser cannon Ricochet combo (Down UP Right + Machine Gun):

We talked about this but the ricocheting effect when it bounces from one player to another is different for each player and this should be fixed because the ricocheting effect is what causes damage.

(IT'S ACTUALLY SYNCED BUT HUMAN DEAL AI DAMAGE, AI CAN WHAMMY.)Whammy damage not synchronized:

Always thought whammy multiplier was synchronized but after testing it's not unfortunately.

Specials such as Bob O and G. Man cause jitter plus some specials such as Dusty Earth can be delayed between players, this does not only apply to Dusty's special but also mortar firing and combos.

(FIXED IN UPDATE V1.1.6)RNG from Bob O's special and Sheila can cause desync let say I am playing Bob O and I use my special on someone that has interceptor missile and special, in my screen the special dropped, in their screen the interceptor missile dropped, this is where the desynchronization happens.

(FIXED IN UPDATE V1.1.7)Rapid fire bug, I couldn't find a way to reproduce this consistently, it happens by random but I think ignition bug might play a factor in this and I can't explain it till we jump in game and test it out together.

(FIXED IN UPDATE V1.1.6)Convoy trailer physics:

If maybe you can figure it out one day it would be nice lol. who knew trailer physics would be such a pain in the rear. So far it works great but I can see it causing some issues even if subtle, nothing game breaking though.

Salvage:

I think removing salvage from online is a good addition why? Because it causes inconsistences, inconsistences in synchronization of health bar, let's say you have a molo with 90 salvage point vs a molo with 0 salvage point on armor, the molo with 90 gonna survive more than the molo with 0 and you know when you play vs ai, they always behave as standard non-upgraded vehicles. It gives unfair advantage to those that have salvage boost and it causes problems with health/stats synchronization I think.

@stefanvranjes stefanvranjes added bug Something isn't working documentation Improvements or additions to documentation enhancement New feature or request labels Feb 16, 2021
@stefanvranjes stefanvranjes pinned this issue Feb 16, 2021
@stefanvranjes
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Thanks for the feedback Rashid!
I will try to iron out some of those issues in the upcoming updates.

@rashidmoviestar
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Peel out smoke, when peeling out it does not show any smoke for other players - visual sync.

After death, opponent targets your broken chasis just like ai, this should not be the case and he should target himself just like single player - more visual sync.

@rashidmoviestar
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rashidmoviestar commented Feb 18, 2021

(FIXED IN UPDATE V1.1.7)Convoytrailer wheel does not move. - visual sync

@rashidmoviestar rashidmoviestar changed the title More synchronization issues v1.1.5 More synchronization issues = Feb 18, 2021
@rashidmoviestar rashidmoviestar changed the title More synchronization issues = More synchronization issues Feb 18, 2021
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