-
Notifications
You must be signed in to change notification settings - Fork 36
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
DirectX 9 fullscreen - no input and no way to exit #104
Comments
Thanks, I don't have Windows 11 to test with, I'll see if I can reproduce this on Windows 10. |
Hi, Thanks for looking into this but I have tried to reproduce it myself just now with the same settings and everything seems to be working fine now! I know it happened consistently before, I'm not sure what else has changed on my system (no graphics drivers updates, a couple of Windows cumulative updates) but something seems to have sorted it... Thanks again, Richard |
Hi, Sorry I spoke to soon, I tried one more time after posting and of course it crashed like before. For what it's worth, I just tried installing Beebem on my laptop (Intel with Xe integrated graphics) and couldn't reproduce it. The desktop/mini PC I was using has a Ryzen with Radeon integrated graphics, so it could just be a driver issue... Anyway, it's easily fixed by setting the fullscreen resolution to match the desktop. Thanks, |
Sorry for the delay in replying. On my laptop, with DirectX9 selected, and any screen mode other than "Current Screen Resolution", entering full screen causes BeebEm to enter a loop continually resetting the screen mode. It seems to be caused by a beebem-windows/Src/beebwindx.cpp Line 520 in 917bced
There's info on this error here: https://learn.microsoft.com/en-us/windows/win32/direct3d9/lost-devices |
BeebEm would revert to GDI rendering after the host PC resumes from being suspended and, as reported in issue #104 could in some case enter a loop continually resetting the screen mode on entering full screen. This commit adds handling for D3DERR_DEVICELOST errors from IDirect3DDevice9::Present().
Under Beebem v4.18 on Windows 11, if I enter fullscreen mode with the following settings (I believe these are the defaults) then there appears to be no way to exit fullscreen except signing out or shutting down.
Display Renderer: DirectX9
DirectX Full Screen Modes: 640x480
Method: either Alt+Enter or View-Full Screen menus
Changing the DirectX Full Screen Mode to Current Screen Resolution "fixes" this issue.
I hope this helps.
Thanks,
Richard
The text was updated successfully, but these errors were encountered: