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gossipsub.go
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gossipsub.go
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package pubsub
import (
"context"
"fmt"
"math/rand"
"sort"
"time"
pb "github.com/libp2p/go-libp2p-pubsub/pb"
"github.com/libp2p/go-libp2p-core/host"
"github.com/libp2p/go-libp2p-core/network"
"github.com/libp2p/go-libp2p-core/peer"
"github.com/libp2p/go-libp2p-core/peerstore"
"github.com/libp2p/go-libp2p-core/protocol"
"github.com/libp2p/go-libp2p-core/record"
)
const (
// GossipSubID_v10 is the protocol ID for version 1.0.0 of the GossipSub protocol.
// It is advertised along with GossipSubID_v11 for backwards compatibility.
GossipSubID_v10 = protocol.ID("/meshsub/1.0.0")
// GossipSubID_v11 is the protocol ID for version 1.1.0 of the GossipSub protocol.
// See the spec for details about how v1.1.0 compares to v1.0.0:
// https://github.com/libp2p/specs/blob/master/pubsub/gossipsub/gossipsub-v1.1.md
GossipSubID_v11 = protocol.ID("/meshsub/1.1.0")
)
var (
// overlay parameters.
// GossipSubD sets the optimal degree for a GossipSub topic mesh. For example, if GossipSubD == 6,
// each peer will want to have about six peers in their mesh for each topic they're subscribed to.
// GossipSubD should be set somewhere between GossipSubDlo and GossipSubDhi.
GossipSubD = 6
// GossipSubDlo sets the lower bound on the number of peers we keep in a GossipSub topic mesh.
// If we have fewer than GossipSubDlo peers, we will attempt to graft some more into the mesh at
// the next heartbeat.
GossipSubDlo = 5
// GossipSubDhi sets the upper bound on the number of peers we keep in a GossipSub topic mesh.
// If we have more than GossipSubDhi peers, we will select some to prune from the mesh at the next heartbeat.
GossipSubDhi = 12
// GossipSubDscore affects how peers are selected when pruning a mesh due to over subscription.
// At least GossipSubDscore of the retained peers will be high-scoring, while the remainder are
// chosen randomly.
GossipSubDscore = 4
// GossipSubDout sets the quota for the number of outbound connections to maintain in a topic mesh.
// When the mesh is pruned due to over subscription, we make sure that we have outbound connections
// to at least GossipSubDout of the survivor peers. This prevents sybil attackers from overwhelming
// our mesh with incoming connections.
//
// GossipSubDout must be set below GossipSubDlo, and must not exceed GossipSubD / 2.
GossipSubDout = 2
// gossip parameters
// GossipSubHistoryLength controls the size of the message cache used for gossip.
// The message cache will remember messages for GossipSubHistoryLength heartbeats.
GossipSubHistoryLength = 5
// GossipSubHistoryGossip controls how many cached message ids we will advertise in
// IHAVE gossip messages. When asked for our seen message IDs, we will return
// only those from the most recent GossipSubHistoryGossip heartbeats. The slack between
// GossipSubHistoryGossip and GossipSubHistoryLength allows us to avoid advertising messages
// that will be expired by the time they're requested.
//
// GossipSubHistoryGossip must be less than or equal to GossipSubHistoryLength to
// avoid a runtime panic.
GossipSubHistoryGossip = 3
// GossipSubDlazy affects how many peers we will emit gossip to at each heartbeat.
// We will send gossip to at least GossipSubDlazy peers outside our mesh. The actual
// number may be more, depending on GossipSubGossipFactor and how many peers we're
// connected to.
GossipSubDlazy = 6
// GossipSubGossipFactor affects how many peers we will emit gossip to at each heartbeat.
// We will send gossip to GossipSubGossipFactor * (total number of non-mesh peers), or
// GossipSubDlazy, whichever is greater.
GossipSubGossipFactor = 0.25
// GossipSubGossipRetransmission controls how many times we will allow a peer to request
// the same message id through IWANT gossip before we start ignoring them. This is designed
// to prevent peers from spamming us with requests and wasting our resources.
GossipSubGossipRetransmission = 3
// heartbeat interval
// GossipSubHeartbeatInitialDelay is the short delay before the heartbeat timer begins
// after the router is initialized.
GossipSubHeartbeatInitialDelay = 100 * time.Millisecond
// GossipSubHeartbeatInterval controls the time between heartbeats.
GossipSubHeartbeatInterval = 1 * time.Second
// GossipSubFanoutTTL controls how long we keep track of the fanout state. If it's been
// GossipSubFanoutTTL since we've published to a topic that we're not subscribed to,
// we'll delete the fanout map for that topic.
GossipSubFanoutTTL = 60 * time.Second
// GossipSubPrunePeers controls the number of peers to include in prune Peer eXchange.
// When we prune a peer that's eligible for PX (has a good score, etc), we will try to
// send them signed peer records for up to GossipSubPrunePeers other peers that we
// know of.
GossipSubPrunePeers = 16
// GossipSubPruneBackoff controls the backoff time for pruned peers. This is how long
// a peer must wait before attempting to graft into our mesh again after being pruned.
// When pruning a peer, we send them our value of GossipSubPruneBackoff so they know
// the minimum time to wait. Peers running older versions may not send a backoff time,
// so if we receive a prune message without one, we will wait at least GossipSubPruneBackoff
// before attempting to re-graft.
GossipSubPruneBackoff = time.Minute
// GossipSubConnectors controls the number of active connection attempts for peers obtained through PX.
GossipSubConnectors = 8
// GossipSubMaxPendingConnections sets the maximum number of pending connections for peers attempted through px.
GossipSubMaxPendingConnections = 128
// GossipSubConnectionTimeout controls the timeout for connection attempts.
GossipSubConnectionTimeout = 30 * time.Second
// GossipSubDirectConnectTicks is the number of heartbeat ticks for attempting to reconnect direct peers
// that are not currently connected.
GossipSubDirectConnectTicks uint64 = 300
// GossipSubDirectConnectInitialDelay is the initial delay before opening connections to direct peers
GossipSubDirectConnectInitialDelay = time.Second
// GossipSubOpportunisticGraftTicks is the number of heartbeat ticks for attempting to improve the mesh
// with opportunistic grafting. Every GossipSubOpportunisticGraftTicks we will attempt to select some
// high-scoring mesh peers to replace lower-scoring ones, if the median score of our mesh peers falls
// below a threshold (see https://godoc.org/github.com/libp2p/go-libp2p-pubsub#PeerScoreThresholds).
GossipSubOpportunisticGraftTicks uint64 = 60
// GossipSubOpportunisticGraftPeers is the number of peers to opportunistically graft.
GossipSubOpportunisticGraftPeers = 2
// If a GRAFT comes before GossipSubGraftFloodThreshold has elapsed since the last PRUNE,
// then there is an extra score penalty applied to the peer through P7.
GossipSubGraftFloodThreshold = 10 * time.Second
// GossipSubMaxIHaveLength is the maximum number of messages to include in an IHAVE message.
// Also controls the maximum number of IHAVE ids we will accept and request with IWANT from a
// peer within a heartbeat, to protect from IHAVE floods. You should adjust this value from the
// default if your system is pushing more than 5000 messages in GossipSubHistoryGossip heartbeats;
// with the defaults this is 1666 messages/s.
GossipSubMaxIHaveLength = 5000
// GossipSubMaxIHaveMessages is the maximum number of IHAVE messages to accept from a peer within a heartbeat.
GossipSubMaxIHaveMessages = 10
// Time to wait for a message requested through IWANT following an IHAVE advertisement.
// If the message is not received within this window, a broken promise is declared and
// the router may apply bahavioural penalties.
GossipSubIWantFollowupTime = 3 * time.Second
)
// NewGossipSub returns a new PubSub object using GossipSubRouter as the router.
func NewGossipSub(ctx context.Context, h host.Host, opts ...Option) (*PubSub, error) {
rt := &GossipSubRouter{
peers: make(map[peer.ID]protocol.ID),
mesh: make(map[string]map[peer.ID]struct{}),
fanout: make(map[string]map[peer.ID]struct{}),
lastpub: make(map[string]int64),
gossip: make(map[peer.ID][]*pb.ControlIHave),
control: make(map[peer.ID]*pb.ControlMessage),
backoff: make(map[string]map[peer.ID]time.Time),
peerhave: make(map[peer.ID]int),
iasked: make(map[peer.ID]int),
outbound: make(map[peer.ID]bool),
connect: make(chan connectInfo, GossipSubMaxPendingConnections),
mcache: NewMessageCache(GossipSubHistoryGossip, GossipSubHistoryLength),
// these are configured per router to allow variation in tests
D: GossipSubD,
Dlo: GossipSubDlo,
Dhi: GossipSubDhi,
Dscore: GossipSubDscore,
Dout: GossipSubDout,
Dlazy: GossipSubDlazy,
// these must be pulled in to resolve races in tests... sigh.
directConnectTicks: GossipSubDirectConnectTicks,
opportunisticGraftTicks: GossipSubOpportunisticGraftTicks,
fanoutTTL: GossipSubFanoutTTL,
tagTracer: newTagTracer(h.ConnManager()),
}
// hook the tag tracer
opts = append(opts, WithRawTracer(rt.tagTracer))
return NewPubSub(ctx, h, rt, opts...)
}
// WithPeerScore is a gossipsub router option that enables peer scoring.
func WithPeerScore(params *PeerScoreParams, thresholds *PeerScoreThresholds) Option {
return func(ps *PubSub) error {
gs, ok := ps.rt.(*GossipSubRouter)
if !ok {
return fmt.Errorf("pubsub router is not gossipsub")
}
// sanity check: validate the score parameters
err := params.validate()
if err != nil {
return err
}
// sanity check: validate the threshold values
err = thresholds.validate()
if err != nil {
return err
}
gs.score = newPeerScore(params)
gs.gossipThreshold = thresholds.GossipThreshold
gs.publishThreshold = thresholds.PublishThreshold
gs.graylistThreshold = thresholds.GraylistThreshold
gs.acceptPXThreshold = thresholds.AcceptPXThreshold
gs.opportunisticGraftThreshold = thresholds.OpportunisticGraftThreshold
gs.gossipTracer = newGossipTracer()
// hook the tracer
if ps.tracer != nil {
ps.tracer.raw = append(ps.tracer.raw, gs.score, gs.gossipTracer)
} else {
ps.tracer = &pubsubTracer{
raw: []RawTracer{gs.score, gs.gossipTracer},
pid: ps.host.ID(),
msgID: ps.msgID,
}
}
return nil
}
}
// WithFloodPublish is a gossipsub router option that enables flood publishing.
// When this is enabled, published messages are forwarded to all peers with score >=
// to publishThreshold
func WithFloodPublish(floodPublish bool) Option {
return func(ps *PubSub) error {
gs, ok := ps.rt.(*GossipSubRouter)
if !ok {
return fmt.Errorf("pubsub router is not gossipsub")
}
gs.floodPublish = floodPublish
return nil
}
}
// WithPeerExchange is a gossipsub router option that enables Peer eXchange on PRUNE.
// This should generally be enabled in bootstrappers and well connected/trusted nodes
// used for bootstrapping.
func WithPeerExchange(doPX bool) Option {
return func(ps *PubSub) error {
gs, ok := ps.rt.(*GossipSubRouter)
if !ok {
return fmt.Errorf("pubsub router is not gossipsub")
}
gs.doPX = doPX
return nil
}
}
// WithDirectPeers is a gossipsub router option that specifies peers with direct
// peering agreements. These peers are connected outside of the mesh, with all (valid)
// message unconditionally forwarded to them. The router will maintain open connections
// to these peers. Note that the peering agreement should be reciprocal with direct peers
// symmetrically configured at both ends.
func WithDirectPeers(pis []peer.AddrInfo) Option {
return func(ps *PubSub) error {
gs, ok := ps.rt.(*GossipSubRouter)
if !ok {
return fmt.Errorf("pubsub router is not gossipsub")
}
direct := make(map[peer.ID]struct{})
for _, pi := range pis {
direct[pi.ID] = struct{}{}
ps.host.Peerstore().AddAddrs(pi.ID, pi.Addrs, peerstore.PermanentAddrTTL)
}
gs.direct = direct
if gs.tagTracer != nil {
gs.tagTracer.direct = direct
}
return nil
}
}
// WithDirectConnectTicks is a gossipsub router option that sets the number of
// heartbeat ticks between attempting to reconnect direct peers that are not
// currently connected. A "tick" is based on the heartbeat interval, which is
// 1s by default. The default value for direct connect ticks is 300.
func WithDirectConnectTicks(t uint64) Option {
return func(ps *PubSub) error {
gs, ok := ps.rt.(*GossipSubRouter)
if !ok {
return fmt.Errorf("pubsub router is not gossipsub")
}
gs.directConnectTicks = t
return nil
}
}
// GossipSubRouter is a router that implements the gossipsub protocol.
// For each topic we have joined, we maintain an overlay through which
// messages flow; this is the mesh map.
// For each topic we publish to without joining, we maintain a list of peers
// to use for injecting our messages in the overlay with stable routes; this
// is the fanout map. Fanout peer lists are expired if we don't publish any
// messages to their topic for GossipSubFanoutTTL.
type GossipSubRouter struct {
p *PubSub
peers map[peer.ID]protocol.ID // peer protocols
direct map[peer.ID]struct{} // direct peers
mesh map[string]map[peer.ID]struct{} // topic meshes
fanout map[string]map[peer.ID]struct{} // topic fanout
lastpub map[string]int64 // last publish time for fanout topics
gossip map[peer.ID][]*pb.ControlIHave // pending gossip
control map[peer.ID]*pb.ControlMessage // pending control messages
peerhave map[peer.ID]int // number of IHAVEs received from peer in the last heartbeat
iasked map[peer.ID]int // number of messages we have asked from peer in the last heartbeat
outbound map[peer.ID]bool // connection direction cache, marks peers with outbound connections
backoff map[string]map[peer.ID]time.Time // prune backoff
connect chan connectInfo // px connection requests
mcache *MessageCache
tracer *pubsubTracer
score *peerScore
gossipTracer *gossipTracer
tagTracer *tagTracer
gate *peerGater
// whether PX is enabled; this should be enabled in bootstrappers and other well connected/trusted
// nodes.
doPX bool
// threshold for accepting PX from a peer; this should be positive and limited to scores
// attainable by bootstrappers and trusted nodes
acceptPXThreshold float64
// threshold for peer score to emit/accept gossip
// If the peer score is below this threshold, we won't emit or accept gossip from the peer.
// When there is no score, this value is 0.
gossipThreshold float64
// flood publish score threshold; we only publish to peers with score >= to the threshold
// when using flood publishing or the peer is a fanout or floodsub peer.
publishThreshold float64
// threshold for peer score before we graylist the peer and silently ignore its RPCs
graylistThreshold float64
// threshold for median peer score before triggering opportunistic grafting
opportunisticGraftThreshold float64
// whether to use flood publishing
floodPublish bool
// number of heartbeats since the beginning of time; this allows us to amortize some resource
// clean up -- eg backoff clean up.
heartbeatTicks uint64
// overly parameter "constants"
// these are pulled from their global value or else the race detector is angry on travis
// it also allows us to change them per peer in tests, which is a plus
D, Dlo, Dhi, Dscore, Dout, Dlazy int
// tick "constants" for triggering direct connect and opportunistic grafting
// these are pulled from their global value or else the race detector is angry on travis
directConnectTicks, opportunisticGraftTicks uint64
// fanout expiry ttl "constant"
// this is pulled from its global value or else the race detector is angry on travis
fanoutTTL time.Duration
}
type connectInfo struct {
p peer.ID
spr *record.Envelope
}
func (gs *GossipSubRouter) Protocols() []protocol.ID {
return []protocol.ID{GossipSubID_v11, GossipSubID_v10, FloodSubID}
}
func (gs *GossipSubRouter) Attach(p *PubSub) {
gs.p = p
gs.tracer = p.tracer
// start the scoring
gs.score.Start(gs)
// and the gossip tracing
gs.gossipTracer.Start(gs)
// and the tracer for connmgr tags
gs.tagTracer.Start(gs)
// start using the same msg ID function as PubSub for caching messages.
gs.mcache.SetMsgIdFn(p.msgID)
// start the heartbeat
go gs.heartbeatTimer()
// start the PX connectors
for i := 0; i < GossipSubConnectors; i++ {
go gs.connector()
}
// connect to direct peers
if len(gs.direct) > 0 {
go func() {
if GossipSubDirectConnectInitialDelay > 0 {
time.Sleep(GossipSubDirectConnectInitialDelay)
}
for p := range gs.direct {
gs.connect <- connectInfo{p: p}
}
}()
}
}
func (gs *GossipSubRouter) AddPeer(p peer.ID, proto protocol.ID) {
log.Debugf("PEERUP: Add new peer %s using %s", p, proto)
gs.tracer.AddPeer(p, proto)
gs.peers[p] = proto
// track the connection direction
outbound := false
conns := gs.p.host.Network().ConnsToPeer(p)
loop:
for _, c := range conns {
if c.Stat().Direction == network.DirOutbound {
// only count the connection if it has a pubsub stream
for _, s := range c.GetStreams() {
if s.Protocol() == proto {
outbound = true
break loop
}
}
}
}
gs.outbound[p] = outbound
}
func (gs *GossipSubRouter) RemovePeer(p peer.ID) {
log.Debugf("PEERDOWN: Remove disconnected peer %s", p)
gs.tracer.RemovePeer(p)
delete(gs.peers, p)
for _, peers := range gs.mesh {
delete(peers, p)
}
for _, peers := range gs.fanout {
delete(peers, p)
}
delete(gs.gossip, p)
delete(gs.control, p)
delete(gs.outbound, p)
}
func (gs *GossipSubRouter) EnoughPeers(topic string, suggested int) bool {
// check all peers in the topic
tmap, ok := gs.p.topics[topic]
if !ok {
return false
}
fsPeers, gsPeers := 0, 0
// floodsub peers
for p := range tmap {
if gs.peers[p] == FloodSubID {
fsPeers++
}
}
// gossipsub peers
gsPeers = len(gs.mesh[topic])
if suggested == 0 {
suggested = gs.Dlo
}
if fsPeers+gsPeers >= suggested || gsPeers >= gs.Dhi {
return true
}
return false
}
func (gs *GossipSubRouter) AcceptFrom(p peer.ID) AcceptStatus {
_, direct := gs.direct[p]
if direct {
return AcceptAll
}
if gs.score.Score(p) < gs.graylistThreshold {
return AcceptNone
}
return gs.gate.AcceptFrom(p)
}
func (gs *GossipSubRouter) HandleRPC(rpc *RPC) {
ctl := rpc.GetControl()
if ctl == nil {
return
}
iwant := gs.handleIHave(rpc.from, ctl)
ihave := gs.handleIWant(rpc.from, ctl)
prune := gs.handleGraft(rpc.from, ctl)
gs.handlePrune(rpc.from, ctl)
if len(iwant) == 0 && len(ihave) == 0 && len(prune) == 0 {
return
}
out := rpcWithControl(ihave, nil, iwant, nil, prune)
gs.sendRPC(rpc.from, out)
}
func (gs *GossipSubRouter) handleIHave(p peer.ID, ctl *pb.ControlMessage) []*pb.ControlIWant {
// we ignore IHAVE gossip from any peer whose score is below the gossip threshold
score := gs.score.Score(p)
if score < gs.gossipThreshold {
log.Debugf("IHAVE: ignoring peer %s with score below threshold [score = %f]", p, score)
return nil
}
// IHAVE flood protection
gs.peerhave[p]++
if gs.peerhave[p] > GossipSubMaxIHaveMessages {
log.Debugf("IHAVE: peer %s has advertised too many times (%d) within this heartbeat interval; ignoring", p, gs.peerhave[p])
return nil
}
if gs.iasked[p] >= GossipSubMaxIHaveLength {
log.Debugf("IHAVE: peer %s has already advertised too many messages (%d); ignoring", p, gs.iasked[p])
return nil
}
iwant := make(map[string]struct{})
for _, ihave := range ctl.GetIhave() {
topic := ihave.GetTopicID()
_, ok := gs.mesh[topic]
if !ok {
continue
}
for _, mid := range ihave.GetMessageIDs() {
if gs.p.seenMessage(mid) {
continue
}
iwant[mid] = struct{}{}
}
}
if len(iwant) == 0 {
return nil
}
iask := len(iwant)
if iask+gs.iasked[p] > GossipSubMaxIHaveLength {
iask = GossipSubMaxIHaveLength - gs.iasked[p]
}
log.Debugf("IHAVE: Asking for %d out of %d messages from %s", iask, len(iwant), p)
iwantlst := make([]string, 0, len(iwant))
for mid := range iwant {
iwantlst = append(iwantlst, mid)
}
// ask in random order
shuffleStrings(iwantlst)
// truncate to the messages we are actually asking for and update the iasked counter
iwantlst = iwantlst[:iask]
gs.iasked[p] += iask
gs.gossipTracer.AddPromise(p, iwantlst)
return []*pb.ControlIWant{&pb.ControlIWant{MessageIDs: iwantlst}}
}
func (gs *GossipSubRouter) handleIWant(p peer.ID, ctl *pb.ControlMessage) []*pb.Message {
// we don't respond to IWANT requests from any peer whose score is below the gossip threshold
score := gs.score.Score(p)
if score < gs.gossipThreshold {
log.Debugf("IWANT: ignoring peer %s with score below threshold [score = %f]", p, score)
return nil
}
ihave := make(map[string]*pb.Message)
for _, iwant := range ctl.GetIwant() {
for _, mid := range iwant.GetMessageIDs() {
msg, count, ok := gs.mcache.GetForPeer(mid, p)
if !ok {
continue
}
if count > GossipSubGossipRetransmission {
log.Debugf("IWANT: Peer %s has asked for message %s too many times; ignoring request", p, mid)
continue
}
ihave[mid] = msg
}
}
if len(ihave) == 0 {
return nil
}
log.Debugf("IWANT: Sending %d messages to %s", len(ihave), p)
msgs := make([]*pb.Message, 0, len(ihave))
for _, msg := range ihave {
msgs = append(msgs, msg)
}
return msgs
}
func (gs *GossipSubRouter) handleGraft(p peer.ID, ctl *pb.ControlMessage) []*pb.ControlPrune {
var prune []string
doPX := gs.doPX
score := gs.score.Score(p)
now := time.Now()
for _, graft := range ctl.GetGraft() {
topic := graft.GetTopicID()
peers, ok := gs.mesh[topic]
if !ok {
// don't do PX when there is an unknown topic to avoid leaking our peers
doPX = false
// spam hardening: ignore GRAFTs for unknown topics
continue
}
// check if it is already in the mesh; if so do nothing (we might have concurrent grafting)
_, inMesh := peers[p]
if inMesh {
continue
}
// we don't GRAFT to/from direct peers; complain loudly if this happens
_, direct := gs.direct[p]
if direct {
log.Warnf("GRAFT: ignoring request from direct peer %s", p)
// this is possibly a bug from non-reciprocal configuration; send a PRUNE
prune = append(prune, topic)
// but don't PX
doPX = false
continue
}
// make sure we are not backing off that peer
expire, backoff := gs.backoff[topic][p]
if backoff && now.Before(expire) {
log.Debugf("GRAFT: ignoring backed off peer %s", p)
// add behavioural penalty
gs.score.AddPenalty(p, 1)
// no PX
doPX = false
// check the flood cutoff -- is the GRAFT coming too fast?
floodCutoff := expire.Add(GossipSubGraftFloodThreshold - GossipSubPruneBackoff)
if now.Before(floodCutoff) {
// extra penalty
gs.score.AddPenalty(p, 1)
}
// refresh the backoff
gs.addBackoff(p, topic)
prune = append(prune, topic)
continue
}
// check the score
if score < 0 {
// we don't GRAFT peers with negative score
log.Debugf("GRAFT: ignoring peer %s with negative score [score = %f, topic = %s]", p, score, topic)
// we do send them PRUNE however, because it's a matter of protocol correctness
prune = append(prune, topic)
// but we won't PX to them
doPX = false
// add/refresh backoff so that we don't reGRAFT too early even if the score decays back up
gs.addBackoff(p, topic)
continue
}
// check the number of mesh peers; if it is at (or over) Dhi, we only accept grafts
// from peers with outbound connections; this is a defensive check to restrict potential
// mesh takeover attacks combined with love bombing
if len(peers) >= gs.Dhi && !gs.outbound[p] {
prune = append(prune, topic)
gs.addBackoff(p, topic)
continue
}
log.Debugf("GRAFT: add mesh link from %s in %s", p, topic)
gs.tracer.Graft(p, topic)
peers[p] = struct{}{}
}
if len(prune) == 0 {
return nil
}
cprune := make([]*pb.ControlPrune, 0, len(prune))
for _, topic := range prune {
cprune = append(cprune, gs.makePrune(p, topic, doPX))
}
return cprune
}
func (gs *GossipSubRouter) handlePrune(p peer.ID, ctl *pb.ControlMessage) {
score := gs.score.Score(p)
for _, prune := range ctl.GetPrune() {
topic := prune.GetTopicID()
peers, ok := gs.mesh[topic]
if !ok {
continue
}
log.Debugf("PRUNE: Remove mesh link to %s in %s", p, topic)
gs.tracer.Prune(p, topic)
delete(peers, p)
// is there a backoff specified by the peer? if so obey it.
backoff := prune.GetBackoff()
if backoff > 0 {
gs.doAddBackoff(p, topic, time.Duration(backoff)*time.Second)
} else {
gs.addBackoff(p, topic)
}
px := prune.GetPeers()
if len(px) > 0 {
// we ignore PX from peers with insufficient score
if score < gs.acceptPXThreshold {
log.Debugf("PRUNE: ignoring PX from peer %s with insufficient score [score = %f, topic = %s]", p, score, topic)
continue
}
gs.pxConnect(px)
}
}
}
func (gs *GossipSubRouter) addBackoff(p peer.ID, topic string) {
gs.doAddBackoff(p, topic, GossipSubPruneBackoff)
}
func (gs *GossipSubRouter) doAddBackoff(p peer.ID, topic string, interval time.Duration) {
backoff, ok := gs.backoff[topic]
if !ok {
backoff = make(map[peer.ID]time.Time)
gs.backoff[topic] = backoff
}
expire := time.Now().Add(interval)
if backoff[p].Before(expire) {
backoff[p] = expire
}
}
func (gs *GossipSubRouter) pxConnect(peers []*pb.PeerInfo) {
if len(peers) > GossipSubPrunePeers {
shufflePeerInfo(peers)
peers = peers[:GossipSubPrunePeers]
}
toconnect := make([]connectInfo, 0, len(peers))
for _, pi := range peers {
p := peer.ID(pi.PeerID)
_, connected := gs.peers[p]
if connected {
continue
}
var spr *record.Envelope
if pi.SignedPeerRecord != nil {
// the peer sent us a signed record; ensure that it is valid
envelope, r, err := record.ConsumeEnvelope(pi.SignedPeerRecord, peer.PeerRecordEnvelopeDomain)
if err != nil {
log.Warnf("error unmarshalling peer record obtained through px: %s", err)
continue
}
rec, ok := r.(*peer.PeerRecord)
if !ok {
log.Warnf("bogus peer record obtained through px: envelope payload is not PeerRecord")
continue
}
if rec.PeerID != p {
log.Warnf("bogus peer record obtained through px: peer ID %s doesn't match expected peer %s", rec.PeerID, p)
continue
}
spr = envelope
}
toconnect = append(toconnect, connectInfo{p, spr})
}
if len(toconnect) == 0 {
return
}
for _, ci := range toconnect {
select {
case gs.connect <- ci:
default:
log.Debugf("ignoring peer connection attempt; too many pending connections")
break
}
}
}
func (gs *GossipSubRouter) connector() {
for {
select {
case ci := <-gs.connect:
if gs.p.host.Network().Connectedness(ci.p) == network.Connected {
continue
}
log.Debugf("connecting to %s", ci.p)
cab, ok := peerstore.GetCertifiedAddrBook(gs.p.host.Peerstore())
if ok && ci.spr != nil {
_, err := cab.ConsumePeerRecord(ci.spr, peerstore.TempAddrTTL)
if err != nil {
log.Debugf("error processing peer record: %s", err)
}
}
ctx, cancel := context.WithTimeout(gs.p.ctx, GossipSubConnectionTimeout)
err := gs.p.host.Connect(ctx, peer.AddrInfo{ID: ci.p})
cancel()
if err != nil {
log.Debugf("error connecting to %s: %s", ci.p, err)
}
case <-gs.p.ctx.Done():
return
}
}
}
func (gs *GossipSubRouter) Publish(msg *Message) {
gs.mcache.Put(msg.Message)
from := msg.ReceivedFrom
topic := msg.GetTopic()
tosend := make(map[peer.ID]struct{})
// any peers in the topic?
tmap, ok := gs.p.topics[topic]
if !ok {
return
}
if gs.floodPublish && from == gs.p.host.ID() {
for p := range tmap {
_, direct := gs.direct[p]
if direct || gs.score.Score(p) >= gs.publishThreshold {
tosend[p] = struct{}{}
}
}
} else {
// direct peers
for p := range gs.direct {
_, inTopic := tmap[p]
if inTopic {
tosend[p] = struct{}{}
}
}
// floodsub peers
for p := range tmap {
if gs.peers[p] == FloodSubID && gs.score.Score(p) >= gs.publishThreshold {
tosend[p] = struct{}{}
}
}
// gossipsub peers
gmap, ok := gs.mesh[topic]
if !ok {
// we are not in the mesh for topic, use fanout peers
gmap, ok = gs.fanout[topic]
if !ok || len(gmap) == 0 {
// we don't have any, pick some with score above the publish threshold
peers := gs.getPeers(topic, gs.D, func(p peer.ID) bool {
_, direct := gs.direct[p]
return !direct && gs.score.Score(p) >= gs.publishThreshold
})
if len(peers) > 0 {
gmap = peerListToMap(peers)
gs.fanout[topic] = gmap
}
}
gs.lastpub[topic] = time.Now().UnixNano()
}
for p := range gmap {
tosend[p] = struct{}{}
}
}
out := rpcWithMessages(msg.Message)
for pid := range tosend {
if pid == from || pid == peer.ID(msg.GetFrom()) {
continue
}
gs.sendRPC(pid, out)
}
}
func (gs *GossipSubRouter) Join(topic string) {
gmap, ok := gs.mesh[topic]
if ok {
return
}
log.Debugf("JOIN %s", topic)
gs.tracer.Join(topic)
gmap, ok = gs.fanout[topic]
if ok {
// these peers have a score above the publish threshold, which may be negative
// so drop the ones with a negative score
for p := range gmap {
if gs.score.Score(p) < 0 {
delete(gmap, p)
}
}
if len(gmap) < gs.D {
// we need more peers; eager, as this would get fixed in the next heartbeat
more := gs.getPeers(topic, gs.D-len(gmap), func(p peer.ID) bool {
// filter our current peers, direct peers, and peers with negative scores
_, inMesh := gmap[p]
_, direct := gs.direct[p]
return !inMesh && !direct && gs.score.Score(p) >= 0
})
for _, p := range more {
gmap[p] = struct{}{}
}
}
gs.mesh[topic] = gmap
delete(gs.fanout, topic)
delete(gs.lastpub, topic)
} else {
peers := gs.getPeers(topic, gs.D, func(p peer.ID) bool {
// filter direct peers and peers with negative score
_, direct := gs.direct[p]
return !direct && gs.score.Score(p) >= 0
})
gmap = peerListToMap(peers)
gs.mesh[topic] = gmap
}
for p := range gmap {
log.Debugf("JOIN: Add mesh link to %s in %s", p, topic)
gs.tracer.Graft(p, topic)
gs.sendGraft(p, topic)
}
}
func (gs *GossipSubRouter) Leave(topic string) {
gmap, ok := gs.mesh[topic]
if !ok {
return
}
log.Debugf("LEAVE %s", topic)
gs.tracer.Leave(topic)