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Software development is my life, I have been doing it since I was 12.

As a hobby I work on technically challenging projects in game development and modding.

Your sponsorship is essential to maintain these fun and useful projects in the long run.

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@viktor-ferenczi

Release all the features the experimental Voxel plugin had during the beta. These include a MagicaVoxel vox file import plugin, so they can be used as resources directly. Automatic light, occluder and collider placement based on the voxel data. - It will need some code cleanup, simplification, documentation and packaging as separate plugins or inclusion in the existing Voxel plugin. - You can see the screenshots and videos of these features (as they worked before) on the GitHub page of the godot-voxel project if you scroll down.

Featured work

  1. sepluginloader/PluginLoader

    A tool to load plugins for Space Engineers automatically.

    C# 58
  2. viktor-ferenczi/performance-improvements

    Plugin to improve the performance of Space Engineers client and servers.

    C# 26
  3. viktor-ferenczi/multigrid-projector

    Multigrid Projector plugin for the Space Engineers game.

    C# 27
  4. viktor-ferenczi/open-imagilib

    Implementation of the imagilib library + ImagiCharm emulator. See https://imagilabs.com/ for the original.

    Python 6
  5. viktor-ferenczi/toolbar-manager

    Toolbar Manager plugin for the Space Engineers game.

    C# 3
  6. viktor-ferenczi/godot-voxel

    Voxel rendering for Godot 4.3 (GPU, shader, DDA algorithm)

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