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MonoGame

MonoGame
I run/support a selection of projects related to game development, from Supporting MonoGame and XNA content to Microsoft run open-source projects.
(Such as the awesome Fizzyo project, building games for kids with Cystic Fibrosis - https://github.com/Fizzyo)
As well as being a member of the MonoGame Foundation board, seeking to bring the best of MonoGame for the future

Reality Collective

Reality Collective
As part of the Reality Toolkit project, I'm helping to create the best-mixed reality toolkit available, ensuring creators can focus on just their content and letting the framework handle the technical trickery to enable seamless deployment to as many platforms as possible. As well as building the Service Framework which is a Unity based tool to accelerate Unity development and make things faster and safer.

Speaking

I also host all the presentation and demo content I produce for east reference from all my speaking engagements.

Find me out there

Got a question, just ask and I'll be happy to answer or point you in the direction of someone who can.

3 sponsors have funded SimonDarksideJ’s work.

@SimonDarksideJ

being able to support so many developers and organisation and being uplifted by their support would enable me to switch full time to helping out in the community and bring the best projects to the world.

@Layoric
@StephenHodgson
@cuddlyogre

Featured work

  1. ZenithMoonStudios/OldSchoolAdventure

    The Source release for the XNA Xbox and Windows Phone releases migrated to MonoGame © 2017-2024 ZenithMoon Studios. All rights reserved.

    C# 30
  2. SimonDarksideJ/XNAGameStudio

    The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples

  3. SimonDarksideJ/DarkGenesisPresentations

    DarkGenesis Presentations & Supporting Code

    C# 6
  4. MonoGame/MonoGame.Samples

    A few cross-platform game samples using MonoGame.

    C# 592
  5. realitycollective/com.realitycollective.service-framework

    The Service Framework package components for the Reality Collective. This package an extensible service framework to build highly performant components for your Unity projects.

    C# 9
  6. realitycollective/com.realitytoolkit.core

    The all-purpose framework for building the next reality

    C# 3

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$1 a month

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🤖 Nice to meet you

Just support the team and join in with the mixed reality family

$5 a month

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🧤 Great Buddies

Just giving a little extra to help speed things along.

With the extra help, your issues and queries will be bumped to the top of the list for consideration
(Friends discount)

$20 a month

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🖖 Special Friend

Just WOW, you are an awesome person sponsoring my work and efforts.

At this level, you can "ping" me anytime and I'll do what I can to help.

Including (but not limited to):

  • Custom samples
  • Demo work assistance
  • Code Live Sharing help (timezone appropriate)

*Note, work on paid projects is limited. Can't promise to devote all waking hours :D

$100 a month

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🧙‍♂️ Now that's what I call magic

Not sure what I did to convey this level of support, but it's greatly appreciated.

Let's "Work out the details" :D

P.S. Did you know I'm also heavily into 3D printing? Need something printed or just want advice, ask!

$1,000 a month

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🕺 Almost enough to Live on

Corporate level of support for those wishing to directly sponsor the projects I work on, both publicly and privately.

$5,000 a month

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🦹‍♀️ Part of the Family

Effectively, this is a contractor salary enabling me to work cooperatively on both public and private projects directly.

This means I quit my day job and become a full-time contractor, working primarily (but not limited to) a donor's projects.

I still reserve the right to prioritise work to ensure maximum compatibility but will ensure any and all deadlines are met within acceptable parameters.