Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

cant run animation in web mobile (ios) #195

Open
nguyentheanionos opened this issue Jul 3, 2024 · 5 comments
Open

cant run animation in web mobile (ios) #195

nguyentheanionos opened this issue Jul 3, 2024 · 5 comments

Comments

@nguyentheanionos
Copy link

My web is running on PC, it's okay. But on mobile animation can't run. I install @splinetool/react-spline": "2.2.2" and
"@splinetool/runtime": "1.0.17",

@superguigui
Copy link
Contributor

Can you provide us a link to your spline scene or a minimal reproducible example please?
Also what mobile device do you use?
And what's the overall nature of the failure you are experiencing?

@nguyentheanionos
Copy link
Author

nguyentheanionos commented Jul 6, 2024

I built this project on ngrok app to test on iOS, and it always failed with my spline scene, I tested it on an iPhone 13. In Android and PC, it's okay.
https://693f-117-6-94-235.ngrok-free.app

@nguyentheanionos nguyentheanionos changed the title cant run animation in web mobile (safari ios) cant run animation in web mobile (ios) Jul 6, 2024
@coreybwills
Copy link

Hi, same issue and I think the same project - Codepen app is here - https://pt42dk-5173.csb.app/

Error that we are receiving is captured in this screen shot. The project seems to run just fine on android in chrome, but will not run on ios in safari or chrome.

IMG_4495

@coreybwills
Copy link

One more update, I have been able to determine that the issue is being caused by a particle system in the spline scene. Any idea why that would be causing an issue on ios? I would love to avoid having to remove the particle systems.

@coreybwills
Copy link

I think problem solved. There were two issues.

1 - Having the particle color set to Random was causing glitches and issues. Switching it to blend between the two solved that.
2 - The source image I was using for the particle was too large and I think causing issues.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants