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texture.cpp
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texture.cpp
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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "engines/stark/texture.h"
#include "engines/stark/stark.h"
#include "common/stream.h"
#include "common/str.h"
#include <SDL_opengl.h> // HACK: I just want to see something - ideally we get _gfx from _scene
namespace Stark {
Texture::Texture() : _palette(NULL) {
}
Texture::~Texture() {
if (_palette)
delete[] _palette;
for (Common::HashMap<Common::String, uint32>::iterator it = _texMap.begin(); it != _texMap.end(); ++it)
glDeleteTextures(1, &it->_value);
}
bool Texture::createFromStream(Common::ReadStream *stream) {
uint32 id = stream->readUint32LE();
uint32 format = stream->readUint32LE();
uint32 u1 = stream->readUint32LE();
uint32 u2 = stream->readUint32LE();
uint32 len = stream->readUint32LE();
for (uint32 i = 0; i < len; ++i) {
if (!readChunk(stream, format))
return false;
}
return true;
}
bool Texture::readChunk(Common::ReadStream *stream, uint32 format) {
uint32 marker = stream->readUint32LE();
if (marker != 0xf0f0f0f0)
return false;
uint32 type = stream->readUint32LE();
uint32 u3 = stream->readUint32LE();
uint32 size = stream->readUint32LE();
if (format == 2)
uint u4 = stream->readUint32LE();
if (type == 0x02faf082) {
// Palette
if (_palette)
delete[] _palette;
int entries = stream->readUint32LE();
_palette = new uint32[entries * 3];
byte *ptr = (byte *)_palette;
for (int i = 0; i < entries; ++i) {
*ptr++ = (byte)stream->readUint16LE();
*ptr++ = (byte)stream->readUint16LE();
*ptr++ = (byte)stream->readUint16LE();
*ptr++ = 0xff;
}
} else if (type == 0x02faf080) {
// Img
uint16 nameLength = stream->readUint16LE();
char *name = new char[nameLength];
stream->read(name, nameLength);
Common::String nameStr = Common::String(name, nameLength);
delete[] name;
byte u = stream->readByte();
uint32 texIdx;
glGenTextures(1, &texIdx);
_texMap.setVal(nameStr, texIdx);
glBindTexture(GL_TEXTURE_2D, texIdx);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
uint32 w = stream->readUint32LE();
uint32 h = stream->readUint32LE();
int levels = stream->readUint32LE();
for (int i = 0; i < levels; ++i) {
uint32 *img = new uint32[w * h];
for (int j = 0; j < w * h; ++j)
img[j] = _palette[stream->readByte()];
if (i == 0)
gluBuild2DMipmaps(GL_TEXTURE_2D, 4, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img);
//glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, img); // For whatever reason, this doesn't work...
delete[] img;
w /= 2;
h /= 2;
}
} else {
byte *data = new byte[size];
stream->read(data, size);
delete[] data;
}
marker = stream->readUint32LE();
if (marker != 0x0f0f0f0f)
return false;
uint32 len = stream->readUint32LE();
for (int i = 0; i < len; ++i)
if (!readChunk(stream, format))
return false;
return true;
}
uint32 Texture::getTexture(Common::String name) const {
Common::HashMap<Common::String, uint32>::const_iterator it = _texMap.find(name);
if (it != _texMap.end())
return it->_value;
return 0;
}
} // End of namespace Stark