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Skeleton_Strings.h
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Skeleton_Strings.h
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/*******************************************************************/
/* */
/* ADOBE CONFIDENTIAL */
/* _ _ _ _ _ _ _ _ _ _ _ _ _ */
/* */
/* Copyright 2007 Adobe Systems Incorporated */
/* All Rights Reserved. */
/* */
/* NOTICE: All information contained herein is, and remains the */
/* property of Adobe Systems Incorporated and its suppliers, if */
/* any. The intellectual and technical concepts contained */
/* herein are proprietary to Adobe Systems Incorporated and its */
/* suppliers and may be covered by U.S. and Foreign Patents, */
/* patents in process, and are protected by trade secret or */
/* copyright law. Dissemination of this information or */
/* reproduction of this material is strictly forbidden unless */
/* prior written permission is obtained from Adobe Systems */
/* Incorporated. */
/* */
/*******************************************************************/
#pragma once
typedef enum {
StrID_NONE,
StrID_Name,
StrID_Description,
StrID_Flood_Seed_Param_Name,
StrID_BG_Param_Name,
StrID_Set_Mask_Param_Name,
StrID_NUMTYPES
} StrIDType;