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Skeleton_Strings.cpp
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Skeleton_Strings.cpp
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/*******************************************************************/
/* */
/* ADOBE CONFIDENTIAL */
/* _ _ _ _ _ _ _ _ _ _ _ _ _ */
/* */
/* Copyright 2007 Adobe Systems Incorporated */
/* All Rights Reserved. */
/* */
/* NOTICE: All information contained herein is, and remains the */
/* property of Adobe Systems Incorporated and its suppliers, if */
/* any. The intellectual and technical concepts contained */
/* herein are proprietary to Adobe Systems Incorporated and its */
/* suppliers and may be covered by U.S. and Foreign Patents, */
/* patents in process, and are protected by trade secret or */
/* copyright law. Dissemination of this information or */
/* reproduction of this material is strictly forbidden unless */
/* prior written permission is obtained from Adobe Systems */
/* Incorporated. */
/* */
/*******************************************************************/
#include "Skeleton.h"
typedef struct {
A_u_long index;
A_char str[256];
} TableString;
TableString g_strs[StrID_NUMTYPES] = {
StrID_NONE, "",
StrID_Name, "Sp Mask Key v1.0",
StrID_Description, "My first plug-in.\r\rRemove pixels around every mask point,based on pixel threshold.\rFor your keying pleasure.\r\rCopyright 2015 Smallpath.",
StrID_Flood_Seed_Param_Name, "Mask",
StrID_BG_Param_Name, "BG Threshold",
StrID_Set_Mask_Param_Name, "",
};
char *GetStringPtr(int strNum)
{
return g_strs[strNum].str;
}