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SkeletonPiPL.r
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SkeletonPiPL.r
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#include "AEConfig.h"
#include "AE_EffectVers.h"
#ifndef AE_OS_WIN
#include <AE_General.r>
#endif
resource 'PiPL' (16000) {
{ /* array properties: 12 elements */
/* [1] */
Kind {
AEEffect
},
/* [2] */
Name {
"Sp Mask Key"
},
/* [3] */
Category {
"Smallpath"
},
#ifdef AE_OS_WIN
#ifdef AE_PROC_INTELx64
CodeWin64X86 {"EntryPointFunc"},
#else
CodeWin32X86 {"EntryPointFunc"},
#endif
#else
#ifdef AE_OS_MAC
CodeMachOPowerPC {"EntryPointFunc"},
CodeMacIntel32 {"EntryPointFunc"},
CodeMacIntel64 {"EntryPointFunc"},
#endif
#endif
/* [6] */
AE_PiPL_Version {
2,
0
},
/* [7] */
AE_Effect_Spec_Version {
PF_PLUG_IN_VERSION,
PF_PLUG_IN_SUBVERS
},
/* [8] */
AE_Effect_Version {
524289 /* 1.0 */
},
/* [9] */
AE_Effect_Info_Flags {
0
},
/* [10] */
AE_Effect_Global_OutFlags {
0x02000000 //50332160
},
AE_Effect_Global_OutFlags_2 {
0x00000000
},
/* [11] */
AE_Effect_Match_Name {
"ADBE Sp Key"
},
/* [12] */
AE_Reserved_Info {
0
}
}
};