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strings_en.xml
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strings_en.xml
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<resources>
<string name="property_header_layout">Layout Properties</string>
<string name="property_header_text">Text Properties</string>
<string name="property_header_image">Image Properties</string>
<string name="property_header_view">View Properties</string>
<string name="property_header_seekbar">SeekBar Properties</string>
<string name="property_layout_width">layout_width</string>
<string name="property_layout_height">layout_height</string>
<string name="property_orientation">orientation</string>
<string name="property_text_size">text_size</string>
<string name="property_text_style">text_style</string>
<string name="property_input_type">input_type</string>
<string name="property_ime_option">ime_option</string>
<string name="property_spinner_mode">spinnerMode</string>
<string name="property_scale_type">scale_type</string>
<string name="property_resource">resource</string>
<string name="property_gravity">gravity</string>
<string name="property_layout_gravity">layout_gravity</string>
<string name="property_single_line">single_line</string>
<string name="property_lines">lines</string>
<string name="property_enabled">enabled</string>
<string name="property_clickable">clickable</string>
<string name="property_checked">checked</string>
<string name="property_text_color">text_color</string>
<string name="property_hint_color">hint_color</string>
<string name="property_background_color">background_color</string>
<string name="property_background_resource">background_resource</string>
<string name="property_text">text</string>
<string name="property_hint">hint</string>
<string name="property_weight">weight</string>
<string name="property_weight_sum">weightSum</string>
<string name="property_id">ID</string>
<string name="property_rotate">rotate</string>
<string name="property_padding">padding</string>
<string name="property_margin">margin</string>
<string name="property_divider_height">dividerHeight</string>
<string name="property_choice_mode">choiceMode</string>
<string name="property_image">image</string>
<string name="property_alpha">alpha</string>
<string name="property_max">max</string>
<string name="property_progress">progress</string>
<string name="property_translation_x">translationX</string>
<string name="property_translation_y">translationY</string>
<string name="property_scale_x">scaleX</string>
<string name="property_scale_y">scaleY</string>
<string name="property_custom_view_listview">customView</string>
<string name="desc_component_intent">Intent is used to start a new Activity</string>
<string name="desc_component_file">File is used to save data locally</string>
<string name="desc_component_calendar">Calendar is used to calculate time and date</string>
<string name="desc_component_vibrator">Vibrator is used vibrate the device</string>
<string name="desc_component_timer">Timer is used to delay certain actions</string>
<string name="desc_component_soundpool">SoundPool is used to play short sound effects</string>
<string name="desc_component_mediaplayer">MediaPlayer is used to play big sound files</string>
<string name="desc_component_dialog">Dialog is used to create a pop-up</string>
<string name="desc_component_objectanimator">ObjectAnimator is used to animate certain properties of a View</string>
<string name="logic_event_initialize">On activity create</string>
<string name="logic_event_definefunc">MoreBlock</string>
<string name="logic_event_onbackpressed">On back button press</string>
<string name="logic_event_onpostcreated">On activity start-up complete</string>
<string name="logic_event_onstart">On activity becoming visible</string>
<string name="logic_event_onstop">On activity no longer visible</string>
<string name="logic_event_onclick">onClick</string>
<string name="logic_event_oncheckchanged">onCheckChanged</string>
<string name="logic_event_onitemselected">onItemSelected</string>
<string name="logic_event_ontextchanged">onTextChanged</string>
<string name="logic_event_onprogresschanged">onProgressChanged</string>
<string name="logic_event_onstarttrackingtouch">onStartTrackingTouch</string>
<string name="logic_event_onstoptrackingtouch">onStopTrackingTouch</string>
<string name="logic_event_onpagestarted">onPageStarted</string>
<string name="logic_event_onpagefinished">onPageFinished</string>
<string name="logic_event_onanimationstart">onAnimationStart</string>
<string name="logic_event_onanimationend">onAnimationEnd</string>
<string name="logic_event_onanimationcancel">onAnimationCancel</string>
<string name="logic_event_onitemclicked">onItemClicked</string>
<string name="logic_event_onitemlongclicked">onItemLongClicked</string>
<string name="logic_event_onbindcustomview">onBindCustomView</string>
<!-- new root spec -->
<string name="root_spec_common_define">Define </string>
<string name="root_spec_common_when">When </string>
<string name="root_spec_initialize_head">On activity create</string>
<string name="root_spec_initialize_tail"></string>
<string name="root_spec_on_back_pressed_head">On back button press</string>
<string name="root_spec_on_back_pressed_tail"></string>
<string name="root_spec_on_post_created_head">On activity start-up complete</string>
<string name="root_spec_on_post_created_tail"></string>
<string name="root_spec_on_start_head">On activity becoming visible</string>
<string name="root_spec_on_start_tail"></string>
<string name="root_spec_on_stop_head">On activity no longer visible</string>
<string name="root_spec_on_stop_tail"></string>
<string name="root_spec_on_clicked_head">clicked</string>
<string name="root_spec_on_clicked_tail"></string>
<string name="root_spec_on_check_changed_head">checkChanged</string>
<string name="root_spec_on_check_changed_tail"></string>
<string name="root_spec_on_item_selected_head">itemSelected</string>
<string name="root_spec_on_item_selected_tail"></string>
<string name="root_spec_on_text_changed_head">textChanged</string>
<string name="root_spec_on_text_changed_tail"></string>
<string name="root_spec_on_page_started_head">pageStarted</string>
<string name="root_spec_on_page_started_tail"></string>
<string name="root_spec_on_page_finished_head">pageFinished</string>
<string name="root_spec_on_page_finished_tail"></string>
<string name="root_spec_on_progress_changed_head">progressChanged</string>
<string name="root_spec_on_progress_changed_tail"></string>
<string name="root_spec_on_start_tracking_touch_head">onStartTrackingTouch</string>
<string name="root_spec_on_start_tracking_touch_tail"></string>
<string name="root_spec_on_stop_tracking_touch_head">onStopTrackingTouch</string>
<string name="root_spec_on_stop_tracking_touch_tail"></string>
<string name="root_spec_on_animation_start_head">onAnimationStart</string>
<string name="root_spec_on_animation_start_tail"></string>
<string name="root_spec_on_animation_end_head">onAnimationEnd</string>
<string name="root_spec_on_animation_end_tail"></string>
<string name="root_spec_on_animation_cancel_head">onAnimationCancel</string>
<string name="root_spec_on_animation_cancel_tail"></string>
<string name="root_spec_on_item_clicked_head">itemClicked</string>
<string name="root_spec_on_item_clicked_tail"></string>
<string name="root_spec_on_item_long_clicked_head">itemLongClicked</string>
<string name="root_spec_on_item_long_clicked_tail"></string>
<string name="root_spec_on_bind_custom_view_head">onBindCustomView</string>
<string name="root_spec_on_bind_custom_view_body1"></string>
<string name="root_spec_on_bind_custom_view_tail"></string>
<string name="block_category_all">All</string>
<string name="block_category_var">Variable</string>
<string name="block_category_list">List</string>
<string name="block_category_control">Control</string>
<string name="block_category_math">Math</string>
<string name="block_category_operator">Operator</string>
<string name="block_category_view_func">View</string>
<string name="block_category_component_func">Component</string>
<string name="block_category_moreblock">More Block</string>
<!-- new block spec -->
<string name="block_set_var_bool_head">set</string>
<string name="block_set_var_bool_body_1">to</string>
<string name="block_set_var_bool_tail"></string>
<string name="block_set_var_int_head">set</string>
<string name="block_set_var_int_body_1">to</string>
<string name="block_set_var_int_tail"></string>
<string name="block_increase_int_head"></string>
<string name="block_increase_int_tail">increase 1</string>
<string name="block_decrease_int_head"></string>
<string name="block_decrease_int_tail">decrease 1</string>
<string name="block_set_var_str_head">set</string>
<string name="block_set_var_str_body_1">to</string>
<string name="block_set_var_str_tail"></string>
<string name="block_add_list_int_head">add</string>
<string name="block_add_list_int_body_1">to</string>
<string name="block_add_list_int_tail"></string>
<string name="block_insert_list_int_head">insert</string>
<string name="block_insert_list_int_body_1">at</string>
<string name="block_insert_list_int_body_2">to</string>
<string name="block_insert_list_int_tail"></string>
<string name="block_get_at_list_int_head">get at</string>
<string name="block_get_at_list_int_body_1">of</string>
<string name="block_get_at_list_int_tail"></string>
<string name="block_indexof_list_int_head">index</string>
<string name="block_indexof_list_int_body_1">in</string>
<string name="block_indexof_list_int_tail"></string>
<string name="block_contain_list_int_head"></string>
<string name="block_contain_list_int_body_1">contains</string>
<string name="block_contain_list_int_tail"></string>
<string name="block_add_list_str_head">add</string>
<string name="block_add_list_str_body_1">to</string>
<string name="block_add_list_str_tail"></string>
<string name="block_insert_list_str_head">insert</string>
<string name="block_insert_list_str_body_1">at</string>
<string name="block_insert_list_str_body_2">to</string>
<string name="block_insert_list_str_tail"></string>
<string name="block_get_at_list_str_head">get at</string>
<string name="block_get_at_list_str_body_1">of</string>
<string name="block_get_at_list_str_tail"></string>
<string name="block_indexof_list_str_head">index</string>
<string name="block_indexof_list_str_body_1">in</string>
<string name="block_indexof_list_str_tail"></string>
<string name="block_contain_list_str_head"></string>
<string name="block_contain_list_str_body_1">contains</string>
<string name="block_contain_list_str_tail"></string>
<string name="block_add_list_map_head">add key</string>
<string name="block_add_list_map_body_1">value</string>
<string name="block_add_list_map_body_2">to</string>
<string name="block_add_list_map_tail"></string>
<string name="block_insert_list_map_head">insert key</string>
<string name="block_insert_list_map_body_1">value</string>
<string name="block_insert_list_map_body_2">at</string>
<string name="block_insert_list_map_body_3">to</string>
<string name="block_insert_list_map_tail"></string>
<string name="block_get_at_list_map_head">get value at</string>
<string name="block_get_at_list_map_body_1">key</string>
<string name="block_get_at_list_map_body_2">of</string>
<string name="block_get_at_list_map_tail"></string>
<string name="block_set_at_list_map_head">set key</string>
<string name="block_set_at_list_map_body_1">value</string>
<string name="block_set_at_list_map_body_2">at</string>
<string name="block_set_at_list_map_body_3">to</string>
<string name="block_set_at_list_map_tail"></string>
<string name="block_contain_list_map_head"></string>
<string name="block_contain_list_map_body_1">contains at</string>
<string name="block_contain_list_map_body_2">key</string>
<string name="block_contain_list_map_tail"></string>
<string name="block_delete_list_head">delete at</string>
<string name="block_delete_list_body_1">of</string>
<string name="block_delete_list_tail"></string>
<string name="block_length_list_head">length of</string>
<string name="block_length_list_tail"></string>
<string name="block_clear_list_head">clear</string>
<string name="block_clear_list_tail"></string>
<string name="block_repeat_head">repeat</string>
<string name="block_repeat_tail"></string>
<string name="block_forever_head">forever</string>
<string name="block_forever_tail"></string>
<string name="block_break_head">stop</string>
<string name="block_break_tail"></string>
<string name="block_if_head">if</string>
<string name="block_if_tail">then</string>
<string name="block_if_else_head">if</string>
<string name="block_if_else_tail">then</string>
<string name="block_else_head">else</string>
<string name="block_else_tail"></string>
<string name="block_true_head">true</string>
<string name="block_true_tail"></string>
<string name="block_false_head">false</string>
<string name="block_false_tail"></string>
<string name="block_smaller_head"></string>
<string name="block_smaller_body_1"><</string>
<string name="block_smaller_tail"></string>
<string name="block_equal_head"></string>
<string name="block_equal_body_1">=</string>
<string name="block_equal_tail"></string>
<string name="block_bigger_head"></string>
<string name="block_bigger_body_1">></string>
<string name="block_bigger_tail"></string>
<string name="block_and_head"></string>
<string name="block_and_body_1">and</string>
<string name="block_and_tail"></string>
<string name="block_or_head"></string>
<string name="block_or_body_1">or</string>
<string name="block_or_tail"></string>
<string name="block_not_head">not</string>
<string name="block_not_tail"></string>
<string name="block_plus_head"></string>
<string name="block_plus_body_1">+</string>
<string name="block_plus_tail"></string>
<string name="block_minus_head"></string>
<string name="block_minus_body_1">-</string>
<string name="block_minus_tail"></string>
<string name="block_times_head"></string>
<string name="block_times_body_1">*</string>
<string name="block_times_tail"></string>
<string name="block_divide_head"></string>
<string name="block_divide_body_1">/</string>
<string name="block_divide_tail"></string>
<string name="block_rest_head"></string>
<string name="block_rest_body_1">%</string>
<string name="block_rest_tail"></string>
<string name="block_random_head">pick random</string>
<string name="block_random_body_1">to</string>
<string name="block_random_tail"></string>
<string name="block_string_length_head">length of</string>
<string name="block_string_length_tail"></string>
<string name="block_string_join_head">join</string>
<string name="block_string_join_body_1">and</string>
<string name="block_string_join_tail"></string>
<string name="block_string_index_head">index</string>
<string name="block_string_index_body_1">of</string>
<string name="block_string_index_tail"></string>
<string name="block_string_sub_head"></string>
<string name="block_string_sub_body_1">substring</string>
<string name="block_string_sub_body_2">to</string>
<string name="block_string_sub_tail"></string>
<string name="block_string_equals_head"></string>
<string name="block_string_equals_body_1">equals</string>
<string name="block_string_equals_tail"></string>
<string name="block_string_contains_head"></string>
<string name="block_string_contains_body_1">contains</string>
<string name="block_string_contains_tail"></string>
<string name="block_string_replace_head"></string>
<string name="block_string_replace_body_1">replace all</string>
<string name="block_string_replace_body_2">with</string>
<string name="block_string_replace_tail"></string>
<string name="block_string_replace_first_head"></string>
<string name="block_string_replace_first_body_1">replace first RegEx</string>
<string name="block_string_replace_first_body_2">with</string>
<string name="block_string_replace_first_tail"></string>
<string name="block_string_replace_all_head"></string>
<string name="block_string_replace_all_body_1">replace all RegEx</string>
<string name="block_string_replace_all_body_2">with</string>
<string name="block_string_replace_all_tail"></string>
<string name="block_to_number_head">toNumber</string>
<string name="block_to_number_tail"></string>
<string name="block_trim_head">trim</string>
<string name="block_trim_tail"></string>
<string name="block_to_upper_case_head">toUpperCase</string>
<string name="block_to_upper_case_tail"></string>
<string name="block_to_lower_case_head">toLowerCase</string>
<string name="block_to_lower_case_tail"></string>
<string name="block_to_string_head">toString</string>
<string name="block_to_string_tail">without decimal</string>
<string name="block_to_string_with_decimal_head">toString</string>
<string name="block_to_string_with_decimal_tail">with decimal</string>
<string name="block_to_string_format_head"></string>
<string name="block_to_string_format_body_1">toDecimalFormat</string>
<string name="block_to_string_format_tail"></string>
<string name="block_add_source_directly_head">add source directly</string>
<string name="block_add_source_directly_tail"></string>
<string name="block_math_get_dip_head">getDip</string>
<string name="block_math_get_dip_tail"></string>
<string name="block_math_get_display_width_head">getDisplayWidthPixels</string>
<string name="block_math_get_display_width_tail"></string>
<string name="block_math_get_display_height_head">getDisplayHeightPixels</string>
<string name="block_math_get_display_height_tail"></string>
<string name="block_math_pi_head">PI(π)</string>
<string name="block_math_pi_tail"></string>
<string name="block_math_e_head">E(e)</string>
<string name="block_math_e_tail"></string>
<string name="block_math_pow_head"></string>
<string name="block_math_pow_body_1">to the</string>
<string name="block_math_pow_tail">power</string>
<string name="block_math_min_head">minimum of</string>
<string name="block_math_min_body_1">and</string>
<string name="block_math_min_tail"></string>
<string name="block_math_max_head">maximum of</string>
<string name="block_math_max_body_1">and</string>
<string name="block_math_max_tail"></string>
<string name="block_math_sqrt_head">square root of</string>
<string name="block_math_sqrt_tail"></string>
<string name="block_math_abs_head">absolute value of</string>
<string name="block_math_abs_tail"></string>
<string name="block_math_round_head">round</string>
<string name="block_math_round_tail"></string>
<string name="block_math_ceil_head">ceil</string>
<string name="block_math_ceil_tail"></string>
<string name="block_math_floor_head">floor</string>
<string name="block_math_floor_tail"></string>
<string name="block_math_sin_head">sin</string>
<string name="block_math_sin_tail"></string>
<string name="block_math_cos_head">cos</string>
<string name="block_math_cos_tail"></string>
<string name="block_math_tan_head">tan</string>
<string name="block_math_tan_tail"></string>
<string name="block_math_asin_head">arcsin</string>
<string name="block_math_asin_tail"></string>
<string name="block_math_acos_head">arccos</string>
<string name="block_math_acos_tail"></string>
<string name="block_math_atan_head">arctan</string>
<string name="block_math_atan_tail"></string>
<string name="block_math_exp_head">exp</string>
<string name="block_math_exp_tail"></string>
<string name="block_math_log_head">ln</string>
<string name="block_math_log_tail"></string>
<string name="block_math_log10_head">log</string>
<string name="block_math_log10_tail"></string>
<string name="block_math_to_radian_head">Degree</string>
<string name="block_math_to_radian_tail">to Radian</string>
<string name="block_math_to_degree_head">Radian</string>
<string name="block_math_to_degree_tail">to Degree</string>
<string name="block_view_on_click_head">When</string>
<string name="block_view_on_click_tail">clicked</string>
<string name="block_set_enable_head"></string>
<string name="block_set_enable_body_1">setEnable</string>
<string name="block_set_enable_tail"></string>
<string name="block_get_enable_head"></string>
<string name="block_get_enable_tail">getEnable</string>
<string name="block_set_visible_head"></string>
<string name="block_set_visible_body_1">setVisible</string>
<string name="block_set_visible_tail"></string>
<string name="block_set_clickable_head"></string>
<string name="block_set_clickable_body_1">setClickable</string>
<string name="block_set_clickable_tail"></string>
<string name="block_set_text_head"></string>
<string name="block_set_text_body_1">setText</string>
<string name="block_set_text_tail"></string>
<string name="block_get_text_head"></string>
<string name="block_get_text_tail">getText</string>
<string name="block_set_bg_color_head"></string>
<string name="block_set_bg_color_body_1">setBackgroundColor</string>
<string name="block_set_bg_color_tail"></string>
<string name="block_set_bg_resource_head"></string>
<string name="block_set_bg_resource_body_1">setBackgroundResource</string>
<string name="block_set_bg_resource_tail"></string>
<string name="block_set_text_color_head"></string>
<string name="block_set_text_color_body_1">setTextColor</string>
<string name="block_set_text_color_tail"></string>
<string name="block_set_image_head"></string>
<string name="block_set_image_body_1">setImage</string>
<string name="block_set_image_tail"></string>
<string name="block_set_rotate_head"></string>
<string name="block_set_rotate_body_1">setRotation</string>
<string name="block_set_rotate_tail"></string>
<string name="block_get_rotate_head"></string>
<string name="block_get_rotate_tail">getRotation</string>
<string name="block_set_alpha_head"></string>
<string name="block_set_alpha_body_1">setAlpha</string>
<string name="block_set_alpha_tail"></string>
<string name="block_get_alpha_head"></string>
<string name="block_get_alpha_tail">getAlpha</string>
<string name="block_set_translation_x_head"></string>
<string name="block_set_translation_x_body_1">setTranslationX</string>
<string name="block_set_translation_x_tail"></string>
<string name="block_get_translation_x_head"></string>
<string name="block_get_translation_x_tail">getTranslationX</string>
<string name="block_set_translation_y_head"></string>
<string name="block_set_translation_y_body_1">setTranslationY</string>
<string name="block_set_translation_y_tail"></string>
<string name="block_get_translation_y_head"></string>
<string name="block_get_translation_y_tail">getTranslationY</string>
<string name="block_set_scale_x_head"></string>
<string name="block_set_scale_x_body_1">setScaleX</string>
<string name="block_set_scale_x_tail"></string>
<string name="block_get_scale_x_head"></string>
<string name="block_get_scale_x_tail">getScaleX</string>
<string name="block_set_scale_y_head"></string>
<string name="block_set_scale_y_body_1">setScaleY</string>
<string name="block_set_scale_y_tail"></string>
<string name="block_get_scale_y_head"></string>
<string name="block_get_scale_y_tail">getScaleY</string>
<string name="block_set_checked_head"></string>
<string name="block_set_checked_body_1">setChecked</string>
<string name="block_set_checked_tail"></string>
<string name="block_get_checked_head"></string>
<string name="block_get_checked_tail">getChecked</string>
<string name="block_set_thumb_resource_head"></string>
<string name="block_set_thumb_resource_body_1">setThumbResource</string>
<string name="block_set_thumb_resource_tail"></string>
<string name="block_set_track_resource_head"></string>
<string name="block_set_track_resource_body_1">setTrackResource</string>
<string name="block_set_track_resource_tail"></string>
<string name="block_list_set_data_head"></string>
<string name="block_list_set_data_body_1">setListViewData</string>
<string name="block_list_set_data_tail"></string>
<string name="block_list_set_custom_view_data_head"></string>
<string name="block_list_set_custom_view_data_body_1">setListCustomViewData</string>
<string name="block_list_set_custom_view_data_tail"></string>
<string name="block_spn_set_data_head"></string>
<string name="block_spn_set_data_body_1">setSpinnerData</string>
<string name="block_spn_set_data_tail"></string>
<string name="block_spn_set_selection_head"></string>
<string name="block_spn_set_selection_body_1">setSelection</string>
<string name="block_spn_set_selection_tail"></string>
<string name="block_spn_get_selection_head"></string>
<string name="block_spn_get_selection_tail">getSelection</string>
<string name="block_seekbar_set_progress_head"></string>
<string name="block_seekbar_set_progress_body_1">setProgress</string>
<string name="block_seekbar_set_progress_tail"></string>
<string name="block_seekbar_get_progress_head"></string>
<string name="block_seekbar_get_progress_tail">getProgress</string>
<string name="block_seekbar_set_max_head"></string>
<string name="block_seekbar_set_max_body_1">setMax</string>
<string name="block_seekbar_set_max_tail"></string>
<string name="block_seekbar_get_max_head"></string>
<string name="block_seekbar_get_max_tail">getMax</string>
<string name="block_list_refresh_head"></string>
<string name="block_list_refresh_tail">refreshData</string>
<string name="block_spn_refresh_head"></string>
<string name="block_spn_refresh_tail">refreshData</string>
<string name="block_webview_load_url_head"></string>
<string name="block_webview_load_url_body_1">loadUrl</string>
<string name="block_webview_load_url_tail"></string>
<string name="block_webview_get_url_head"></string>
<string name="block_webview_get_url_tail">getUrl</string>
<string name="block_webview_set_cache_mode_head"></string>
<string name="block_webview_set_cache_mode_body_1">setCacheMode</string>
<string name="block_webview_set_cache_mode_tail"></string>
<string name="block_webview_can_go_back_head"></string>
<string name="block_webview_can_go_back_tail">canGoBack</string>
<string name="block_webview_can_go_forward_head"></string>
<string name="block_webview_can_go_forward_tail">canGoForward</string>
<string name="block_webview_go_back_head"></string>
<string name="block_webview_go_back_tail">goBack</string>
<string name="block_webview_go_forward_head"></string>
<string name="block_webview_go_forward_tail">goForward</string>
<string name="block_webview_clear_cache_head"></string>
<string name="block_webview_clear_cache_tail">clearCache</string>
<string name="block_webview_clear_history_head"></string>
<string name="block_webview_clear_history_tail">clearHistory</string>
<string name="block_webview_stop_loading_head"></string>
<string name="block_webview_stop_loading_tail">stopLoading</string>
<string name="block_webview_zoom_in_head"></string>
<string name="block_webview_zoom_in_tail">zoomIn</string>
<string name="block_webview_zoom_out_head"></string>
<string name="block_webview_zoom_out_tail">zoomOut</string>
<string name="block_intent_set_action_head"></string>
<string name="block_intent_set_action_body_1">setAction</string>
<string name="block_intent_set_action_tail"></string>
<string name="block_intent_set_data_head"></string>
<string name="block_intent_set_data_body_1">setData</string>
<string name="block_intent_set_data_tail"></string>
<string name="block_intent_set_screen_head"></string>
<string name="block_intent_set_screen_body_1">setScreen</string>
<string name="block_intent_set_screen_tail"></string>
<string name="block_intent_put_extra_head"></string>
<string name="block_intent_put_extra_body_1">putExtra key</string>
<string name="block_intent_put_extra_body_2">value</string>
<string name="block_intent_put_extra_tail"></string>
<string name="block_intent_set_flags_head"></string>
<string name="block_intent_set_flags_body_1">setFlagss</string>
<string name="block_intent_set_flags_tail"></string>
<string name="block_start_activity_head">StartActivityt</string>
<string name="block_start_activity_tail"></string>
<string name="block_intent_get_string_head">Activity getExtra key</string>
<string name="block_intent_get_string_tail"></string>
<string name="block_finish_activity_head">Finish</string>
<string name="block_finish_activity_tail">Activity</string>
<string name="block_file_get_data_head"></string>
<string name="block_file_get_data_body_1">getData key</string>
<string name="block_file_get_data_tail"></string>
<string name="block_file_set_data_head"></string>
<string name="block_file_set_data_body_1">setData key</string>
<string name="block_file_set_data_body_2">value</string>
<string name="block_file_set_data_tail"></string>
<string name="block_file_remove_data_head"></string>
<string name="block_file_remove_data_body_1">removeData key</string>
<string name="block_file_remove_data_tail"></string>
<string name="block_calendar_get_now_head"></string>
<string name="block_calendar_get_now_tail">getNow</string>
<string name="block_calendar_add_head"></string>
<string name="block_calendar_add_body_1">add</string>
<string name="block_calendar_add_body_2">value</string>
<string name="block_calendar_add_tail"></string>
<string name="block_calendar_set_head"></string>
<string name="block_calendar_set_body_1">set</string>
<string name="block_calendar_set_body_2">value</string>
<string name="block_calendar_set_tail"></string>
<string name="block_calendar_format_head"></string>
<string name="block_calendar_format_body_1">Format</string>
<string name="block_calendar_format_tail"></string>
<string name="block_calendar_diff_head">Difference</string>
<string name="block_calendar_diff_body_1">-</string>
<string name="block_calendar_diff_tail"></string>
<string name="block_vibrator_action_head"></string>
<string name="block_vibrator_action_body_1">vibrate for</string>
<string name="block_vibrator_action_tail">ms</string>
<string name="block_timer_after_head"></string>
<string name="block_timer_after_body_1">after</string>
<string name="block_timer_after_tail">ms</string>
<string name="block_timer_every_head"></string>
<string name="block_timer_every_body_1">after</string>
<string name="block_timer_every_body_2">ms for every</string>
<string name="block_timer_every_tail">ms</string>
<string name="block_timer_cancel_head"></string>
<string name="block_timer_cancel_tail">cancel</string>
<string name="block_dialog_set_title_head"></string>
<string name="block_dialog_set_title_body_1">set title</string>
<string name="block_dialog_set_title_tail"></string>
<string name="block_dialog_set_message_head"></string>
<string name="block_dialog_set_message_body_1">set message</string>
<string name="block_dialog_set_message_tail"></string>
<string name="block_dialog_show_head"></string>
<string name="block_dialog_show_tail">show</string>
<string name="block_dialog_dismiss_head"></string>
<string name="block_dialog_dismiss_tail">dismiss</string>
<string name="block_dialog_ok_button_head"></string>
<string name="block_dialog_ok_button_body_1">OK Button</string>
<string name="block_dialog_ok_button_tail">Clicked</string>
<string name="block_dialog_cancel_button_head"></string>
<string name="block_dialog_cancel_button_body_1">Cancel Button</string>
<string name="block_dialog_cancel_button_tail">Clicked</string>
<string name="block_dialog_neutral_button_head"></string>
<string name="block_dialog_neutral_button_body_1">Neutral Button</string>
<string name="block_dialog_neutral_button_tail">Clicked</string>
<string name="block_mediaplayer_create_head"></string>
<string name="block_mediaplayer_create_body_1">create</string>
<string name="block_mediaplayer_create_tail"></string>
<string name="block_mediaplayer_start_head"></string>
<string name="block_mediaplayer_start_tail">start</string>
<string name="block_mediaplayer_pause_head"></string>
<string name="block_mediaplayer_pause_tail">pause</string>
<string name="block_mediaplayer_seek_head"></string>
<string name="block_mediaplayer_seek_body_1">seek to</string>
<string name="block_mediaplayer_seek_tail"></string>
<string name="block_mediaplayer_get_current_head"></string>
<string name="block_mediaplayer_get_current_tail">get current duration</string>
<string name="block_mediaplayer_get_duration_head"></string>
<string name="block_mediaplayer_get_duration_tail">get song duration</string>
<string name="block_mediaplayer_reset_head"></string>
<string name="block_mediaplayer_reset_tail">reset</string>
<string name="block_mediaplayer_release_head"></string>
<string name="block_mediaplayer_release_tail">release</string>
<string name="block_mediaplayer_is_playing_head"></string>
<string name="block_mediaplayer_is_playing_tail">is playing</string>
<string name="block_mediaplayer_set_looping_head"></string>
<string name="block_mediaplayer_set_looping_body_1">set looping</string>
<string name="block_mediaplayer_set_looping_tail"></string>
<string name="block_mediaplayer_is_looping_head"></string>
<string name="block_mediaplayer_is_looping_tail">is looping</string>
<string name="block_soundpool_create_head"></string>
<string name="block_soundpool_create_body_1">create max stream count</string>
<string name="block_soundpool_create_tail"></string>
<string name="block_soundpool_load_head">SoundID : </string>
<string name="block_soundpool_load_body_1">load</string>
<string name="block_soundpool_load_tail"></string>
<string name="block_soundpool_stream_play_head">StreamID : </string>
<string name="block_soundpool_stream_play_body_1">play Sound ID</string>
<string name="block_soundpool_stream_play_body_2">1 +</string>
<string name="block_soundpool_stream_play_tail">times</string>
<string name="block_soundpool_stream_stop_head"></string>
<string name="block_soundpool_stream_stop_body_1">stop stream ID</string>
<string name="block_soundpool_stream_stop_tail"></string>
<string name="block_objectanimator_set_target_head"></string>
<string name="block_objectanimator_set_target_body_1">set target</string>
<string name="block_objectanimator_set_target_tail"></string>
<string name="block_objectanimator_set_property_head"></string>
<string name="block_objectanimator_set_property_body_1">set property</string>
<string name="block_objectanimator_set_property_tail"></string>
<string name="block_objectanimator_set_value_head"></string>
<string name="block_objectanimator_set_value_body_1">set value</string>
<string name="block_objectanimator_set_value_tail"></string>
<string name="block_objectanimator_set_from_to_head"></string>
<string name="block_objectanimator_set_from_to_body_1">set values from</string>
<string name="block_objectanimator_set_from_to_body_2">to</string>
<string name="block_objectanimator_set_from_to_tail"></string>
<string name="block_objectanimator_set_duration_head"></string>
<string name="block_objectanimator_set_duration_body_1">set duration</string>
<string name="block_objectanimator_set_duration_tail"></string>
<string name="block_objectanimator_set_repeat_mode_head"></string>
<string name="block_objectanimator_set_repeat_mode_body_1">set repeat mode</string>
<string name="block_objectanimator_set_repeat_mode_tail"></string>
<string name="block_objectanimator_set_repeat_count_head"></string>
<string name="block_objectanimator_set_repeat_count_body_1">set repeat count</string>
<string name="block_objectanimator_set_repeat_count_tail"></string>
<string name="block_objectanimator_set_interpolator_head"></string>
<string name="block_objectanimator_set_interpolator_body_1">set interpolator</string>
<string name="block_objectanimator_set_interpolator_tail"></string>
<string name="block_objectanimator_start_head"></string>
<string name="block_objectanimator_start_tail">start</string>
<string name="block_objectanimator_cancel_head"></string>
<string name="block_objectanimator_cancel_tail">cancel</string>
<string name="block_objectanimator_is_running_head"></string>
<string name="block_objectanimator_is_running_tail">is running</string>
<string name="block_do_toast_head">Toast</string>
<string name="block_do_toast_tail"></string>
<string name="block_copy_to_clipboard_head">copyToClipboard</string>
<string name="block_copy_to_clipboard_tail"></string>
<string name="block_set_title_head">Activity set title</string>
<string name="block_set_title_tail"></string>
<string name="desc_bl_invalid_1">An index is either negative or greater than or equal to the size of the list</string>
<string name="desc_bl_invalid_2">A number cannot be divided by zero</string>
<string name="desc_bl_invalid_3">An index is either negative or greater than the size of the string</string>
<string name="desc_bl_invalid_4">Thrown to indicate that the application has attempted to convert a string to one of the numeric types</string>
<string name="desc_bl_invalid_5">Unreachable statement or stop block outside repeat block or forever block</string>
<string name="desc_bl_invalid_6">Occurred when parameters of Intent is invalid</string>
<string name="desc_bl_and">Join two conditions</string>
<string name="desc_bl_bool_set_to">Set the specified variable to the condition</string>
<string name="desc_bl_bool_var">Boolean variable</string>
<string name="desc_bl_equals">The condition for checking if two strings are equal</string>
<string name="desc_bl_str_contains">The condition for checking if the string contains a value</string>
<string name="desc_bl_str_replace">Replaces all string value to the given value</string>
<string name="desc_bl_false">False condition</string>
<string name="desc_bl_forever">A loop that will never end\n* this must be used with stop block</string>
<string name="desc_bl_get_text">Get the text the widget is displaying</string>
<string name="desc_bl_get_enable">the enabled status for the widget</string>
<string name="desc_bl_if_else">Check the condition\n - if the condition is true, the blocks inside the first C will activate,\nand if the condition is false, the blocks inside the second C will activate</string>
<string name="desc_bl_if_then">Check the condition\n - if the condition is true, the blocks inside it will activate</string>
<string name="desc_bl_init_logic">When application is executed, the block activates</string>
<string name="desc_bl_int_set_to">Sets the specified variable to the number</string>
<string name="desc_bl_int_var">Number variable</string>
<string name="desc_bl_join">The two values put right next to each other</string>
<string name="desc_bl_str_lengthof">The length of the string</string>
<string name="desc_bl_list_addto">Add an item to the list (the item goes at the bottom of the list of items) with the specified content in it</string>
<string name="desc_bl_list_clear">Clear the list</string>
<string name="desc_bl_list_contains">The condition for checking if an item\'s content is the specified value</string>
<string name="desc_bl_list_delete_at_of">Deletes the item off the list</string>
<string name="desc_bl_list_get_at_of">Gets the item\'s value</string>
<string name="desc_bl_list_index_in">The position value of the item</string>
<string name="desc_bl_list_insert_at_to">Adds an item to the list (the item goes where you specify in the list of items) with the specified content in it. </string>
<string name="desc_bl_list_lengthof">How many items there are in the specified list</string>
<string name="desc_bl_map_add_list">Add a (String, String) Map to the list of Maps</string>
<string name="desc_bl_map_insert_list">Insert a (key, value) pair into a Map at a certain index of the Map List</string>
<string name="desc_bl_map_set_list">Modify a (key, value) pair inside a Map at a certain index of the Map List</string>
<string name="desc_bl_map_contain_list">Check if the Map at a certain index of the Map List contains a key</string>
<string name="desc_bl_map_get_at_list">Gets the (key, value) pair from the Map at a certain index of the Map List</string>
<string name="desc_bl_math_divide">The value of the division</string>
<string name="desc_bl_math_device_rest">The remainder of the division</string>
<string name="desc_bl_math_math_equals">The condition for checking if two values are equal</string>
<string name="desc_bl_math_great">The condition for checking if a value is greater than the other</string>
<string name="desc_bl_math_less">The condition for checking if a value is less than the other</string>
<string name="desc_bl_math_minus">The value of the subtraction</string>
<string name="desc_bl_math_multi">The value of the multiplication</string>
<string name="desc_bl_math_plus">The value of the addition</string>
<string name="desc_bl_not">Make the condition checked if it is false, not true</string>
<string name="desc_bl_or">Join two conditions, but they function separately</string>
<string name="desc_bl_pic_num">Pick a random number between the two limits</string>
<string name="desc_bl_repeat">A loop that repeats for the specified amount</string>
<string name="desc_bl_set_bg_color">Set the background color for the widget</string>
<string name="desc_bl_set_enable">Set the enabled state of the widget</string>
<string name="desc_bl_set_image">Set selected image as the content of the ImageView</string>
<string name="desc_bl_set_text">Set the text of the widget</string>
<string name="desc_bl_set_text_color">Set the text color of the widget</string>
<string name="desc_bl_show_message">Display the text in notification popup</string>
<string name="desc_bl_stop">Stop the wrapped loop</string>
<string name="desc_bl_str_indexof">The first index of the given string, or -1</string>
<string name="desc_bl_str_set_to">Set the specified variable to the string</string>
<string name="desc_bl_str_var">String variable</string>
<string name="desc_bl_substring">A string containing the given subsequence of the string</string>
<string name="desc_bl_to_number">Converts to number</string>
<string name="desc_bl_to_string">Converts to string</string>
<string name="desc_bl_true">True condition</string>
<string name="desc_bl_trim">Returns a string with no spaces at the beginning or end</string>
<string name="desc_bl_intent_set_action">Set the Intent action to be performed\nIntent : a component for load a Activity(view)\n-ACTION_CALL : Perform a call to someone specified by the data(permission:CALL_PHONE)\n-ACTION_DIAL : Dial a number as specified by the data(no permission)\n-ACTION_VIEW : Display the data to the user\n*You need to add \'Intent\' in [Component] to use this</string>
<string name="desc_bl_intent_set_flag">Set special conditions controlling how this intent is handled\n-SINGLE_TOP : Views are usually maintained like a deck of cards, stacked on top of each other. This block makes the application manage views in a way that if the view you’re about to transition to was already called before, it would bring that view to the front rather than putting a new view on top.\n-CLEAR_TOP : Clears all the previous views under the current view.\n *You need to add \'Intent\' in [Component] to use this</string>
<string name="desc_bl_intent_set_data">Set the data this Intent is operating on\n-ACTION_CALL : must start with "tel:"\n (EX:"tel:021111111)\n-ACTION_DIAL : must start with "tel:"\n (EX:"tel:021111111)\n-ACTION_VIEW : must follow URL form starting with "http:" or "https:"\n (EX: "http://google.com")\n *A run-time error may occur if you don\'t follow the recommendation\n *You need to add \'Intent\' in [Component] to use this</string>
<string name="desc_bl_intent_set_screen">Set the Activity(View) to be performed\n*You need to add \'Intent\' in [Component] to use this</string>
<string name="desc_bl_intent_putextra">Bind the data to Intent\n*Send to Activity with key : value format\n*Intent can have multiple keys and values\n*You need to add \'Intent\' in [Component] to use this</string>
<string name="desc_bl_activity_getextra_s">Get the data from Intent\n*Only the value saved by Intent PutExtra block can be retrieved\n*Get the empty string("") when the key does not exist\n*You need to add \'Intent\' in [Component] to use this</string>
<string name="desc_bl_start_activity">Launch a new Activity by Intent\n*A run-time error may occur if the Intent parameters is invalid\n*You need to add \'Intent\' in [Component] to use this</string>
<string name="desc_bl_finish_activity">Finish the current Activity</string>
<string name="desc_bl_file_get_data">Retrieve a value from the preference file\nThe value saved by File SetData block can be retrieved\n*You need to add \'File(Shared Preference)\' from [Component] to use this</string>
<string name="desc_bl_file_set_data">Set a value in the preference file\n*Application can have multiple files and a file can have multiple values\n*the keys in the file must be unique. If same key is used several times, only the latest saved value is accessible \n*format - key : value\nEx) key : new_memo , value : hello\n*You need to add \'File(Shared Preference\' from [Component] to use this</string>
<string name="desc_bl_file_remove_data">remove file data with the following key</string>
<string name="desc_bl_cal_getnow">Get the current date and time\n*You need to add \'Calendar\' from [Component] to use this</string>
<string name="desc_bl_cal_addvalue">Add the given amount of time to the Calendar field\n*Positive Value : adds time\n*Negative Value : subtracts time\n*You need to add \'Calendar\' from [Component] to use this</string>
<string name="desc_bl_cal_setvalue">Set the Calendar field to a specific value\n*You need to add \'Calendar\' from [Component] to use this</string>
<string name="desc_bl_cal_format">Format the Calendar as a string using the pattern\nYear(y) | Month(M) | Day(d)\nHour(h) 1~12 | Hour(H) 0~23 | Minute(m) | Second(s)\nEx : yyyy-MM-dd hh:mm:ss ( 2106-01-01 03:01:02 )\nEx : yyyy-MM-dd HH:mm:ss ( 2106-01-01 15:01:02 )\nEx : yyyy-MM-dd ( 2106-01-01 )\nEx : hh:mm:ss ( 12:01:02 )\n*A run-time error if the given string format is invalid\n*You need to add \'Calendar\' from [Component] to use this</string>
<string name="desc_bl_cal_difference">Get the differences between the given calendars (time)\nUnit : milliseconds\n*You need to add \'Calendar\' from [Component] to use this</string>
<string name="desc_bl_int_increase">Increment Value by 1</string>
<string name="desc_bl_int_decrease">Decrement Value by 1</string>
<string name="desc_bl_spn_refresh">Refresh Spinner\nRefresh List Item using Spinner</string>
<string name="desc_bl_set_spn_data">Set Spinner Data\nData Format: String</string>
<string name="desc_bl_spn_set_selection">Select a spinner item at a given index\nSetting an index greater than the number of items in the spinner will result in runtime error</string>
<string name="desc_bl_spn_get_selection">Get the index of selected spinner item\nIndex starts from 0</string>
<string name="desc_bl_listview_set_data">Set ListView Data\nSetting the data for a ListView\nData Format: String</string>
<string name="desc_bl_listview_set_customview_data">Inflate the CustomView layout to an item</string>
<string name="desc_bl_listview_refresh">Refresh ListView\nRefresh the ListView data</string>
<string name="desc_bl_listview_setitem_chk_pos">Set the value of a ListView item at a given index\nOnly Works when the ChoiceMode for the ListView is either single or multi\nSetting an index greater than the number of items in the ListView will result in runtime error</string>
<string name="desc_bl_listview_getchk_pos">Get the index of selected ListView item\nOnly Works when the ChoiceMode for the ListView is either single or multi</string>
<string name="desc_bl_listview_getchk_pos_arr">Get an array of indices for the selected ListView items\nOnly Works when the ChoiceMode for the ListView is either single or multi</string>
<string name="desc_bl_listview_getchk_count">Get the number of selected ListView items\nOnly Works when the ChoiceMode for the ListView is either single or multi</string>
<string name="desc_bl_chk_get_checked">Get the status of a checkbox\nTrue if checked, else false</string>
<string name="desc_bl_chk_set_checked">Set the status of a checkbox\nChecked if set true, else unchecked</string>
<string name="desc_bl_set_rotation">Set the rotation on a widget</string>
<string name="desc_bl_get_rotation">Get the rotation of a widget</string>
<string name="desc_bl_set_alpha">Set the alpha value of a widget</string>
<string name="desc_bl_get_alpha">Get the current alpha value of a widget</string>
<string name="desc_bl_set_translation_x">Set the translation X value of a widget</string>
<string name="desc_bl_get_translation_x">Get the current translation X value of a widget</string>
<string name="desc_bl_set_translation_y">Set the translation Y value of a widget</string>
<string name="desc_bl_get_translation_y">Get the current translation Y value of a widget</string>
<string name="desc_bl_set_scale_x">Set the scale X value of a widget</string>
<string name="desc_bl_get_scale_x">Get the current scale X value of a widget</string>
<string name="desc_bl_set_scale_y">Set the scale Y value of a widget</string>
<string name="desc_bl_get_scale_y">Get the current scale Y value of a widget</string>
<string name="desc_bl_set_visible">Set the visibility of a widget\nVisibility Properties\n- VISIBLE : This view is visible\n- INVISIBLE : This view is invisible, but it still takes up space for layout purposes\n- GONE : This view is invisible, and it doesn\'t take any space for layout purposes</string>
<string name="desc_bl_vibrator">Vibrate for the set amount of time\n- Time Unit: millisecond\n* You need to add \'Vibrator\' from [Component] to use this</string>
<string name="desc_bl_timer_after">Execute the blocks after a set time period\n- Time Unit: millisecond\n* You can only set one task per timer\n* You need to add \'Timer\' from [Component] to use this</string>
<string name="desc_bl_timer_every">Execute the blocks after a set time period for every set time period\n- Time Unit: millisecond\n* You can only set one task per timer\n* You need to add \'Timer\' from [Component] to use this</string>
<string name="desc_bl_timer_cancel">Cancels the designated timer task\n- Time Unit: millisecond\n* You need to add \'Timer\' from [Component] to use this</string>
<string name="desc_bl_str_replace_first">Replaces the first string value with the given value</string>
<string name="desc_bl_str_replace_all">Replaces all the string value with the given value</string>
<string name="desc_bl_touppercase">Changes all the characters to uppercase value</string>
<string name="desc_bl_tolowercase">Changes all the characters in the string to lowercase</string>
<string name="desc_bl_to_string_with_decimal">Converts the number to a string including the decimal value</string>
<string name="desc_bl_to_string_format">Used to format numbers to a certain decimal place. \nEx: Formating numbers to a 2 decimal places takes in the input of 0.00</string>
<string name="desc_bl_math_pi">Value of Pi, 3.14159...</string>
<string name="desc_bl_math_e">Value of e, 2.71828...</string>
<string name="desc_bl_math_pow">Calculate nth power of the given value</string>
<string name="desc_bl_math_min">Calculate the smaller value between two values</string>
<string name="desc_bl_math_max">Calculate the bigger value between two values</string>
<string name="desc_bl_math_sqrt">Calculate the square root of the given value</string>
<string name="desc_bl_math_abs">Calculate the absolute value of the given value</string>
<string name="desc_bl_math_round">Round the given value up or down</string>
<string name="desc_bl_math_ceil">Round the given value up</string>
<string name="desc_bl_math_floor">Round the given value down</string>
<string name="desc_bl_math_sin">Calculate the sine function of the given value</string>
<string name="desc_bl_math_cos">Calculate the cosine function of the given value</string>
<string name="desc_bl_math_tan">Calculate the tangent function of the given value</string>
<string name="desc_bl_math_asin">Calculate the arcsine function of the given value</string>
<string name="desc_bl_math_acos">Calculate the arccosine function of the given value</string>
<string name="desc_bl_math_atan">Calculate the arctangent function of the given value</string>
<string name="desc_bl_math_exp">Calculate the exponential function of the given value</string>
<string name="desc_bl_math_log">Calculate the natural log of the given value</string>
<string name="desc_bl_math_log10">Calculate the log based 10 of the given value</string>
<string name="desc_bl_math_to_radian">Convert the given value to Radian from Degree</string>
<string name="desc_bl_math_to_degree">Convert the given value to Degree from Radian</string>
<string name="desc_bl_math_get_dip">Calculate device\'s dip(dp) value using the input</string>
<string name="desc_bl_math_get_display_width">Retrieve the device\'s width size in pixels</string>
<string name="desc_bl_math_get_display_height">Retrieve the device\'s height size in pixels</string>
<string name="desc_bl_webview_load_url">Load the url to the WebView</string>
<string name="desc_bl_webview_get_url">Retrieve the url of the current WebView</string>