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Whenever a shader has a property for user configurable color, specified as in the form uniform float4 color = { 0.5, 0.5, 0.5, 1.0};, OBS Shaderfilter does not successfully translate these supplied color channel values correctly, resulting in incorrect default colors showing up to the shader. They appear to be floating point values being interpreted as integers. This bug appears to go back to the original OBS Shaderfilter as well.
The text was updated successfully, but these errors were encountered:
Whenever a shader has a property for user configurable color, specified as in the form
uniform float4 color = { 0.5, 0.5, 0.5, 1.0};
, OBS Shaderfilter does not successfully translate these supplied color channel values correctly, resulting in incorrect default colors showing up to the shader. They appear to be floating point values being interpreted as integers. This bug appears to go back to the original OBS Shaderfilter as well.The text was updated successfully, but these errors were encountered: