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Right now, if I create a UdpSender or UdpReceiver class that binds to a local ip address that doesn't exist, the software hangs and crashes. This should be designed to either (1) always bind locally if possible, or (2) fallback to local if the existing ip address doesn't exist.
The text was updated successfully, but these errors were encountered:
Right now, if I create a
UdpSender
orUdpReceiver
class that binds to a local ip address that doesn't exist, the software hangs and crashes. This should be designed to either (1) always bind locally if possible, or (2) fallback to local if the existing ip address doesn't exist.The text was updated successfully, but these errors were encountered: