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Switch Online Nintendo 64 Controller Mapping Issue #467
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This is hard for me to fix without one of these controllers. Are you able to download this program: https://github.com/Grumbel/sdl-jstest/releases And run it, and show me a screenshot of the values when the C-down button is not pressed, and also when it is pressed? |
I've downloaded and extracted the .zip, but the executables aren't running |
It may be a command like program, I'm not sure, I don't have windows. Maybe try running it in PowerShell? |
No luck. Thanks for looking anyways--I'll just use a standard Xbox controller for the time being. Might have to try finding how to remap the NSO controller in another program |
The problem is not the mapping, if the controller says it's an axis, then that can't change. The problem is how the emulator deals with the axis value, but I can't test it without seeing how the controller reports the axis values for that button |
You can try mapping one or both of the buttons on release. If C-Down is the one giving you problems hold it down before starting the mapping process, then release it after you clicked to assign it. Now the axis movement will be negative (or positive, depends on what you started with), see if that solves it. Also, i've tinkered with the NSO controller a bit, and simple64 seems to support it well enough by itself without the use of any third party programs, when using betterjoy i actually get worse results on the analog stick range test. |
That seems to have done it! Runs perfectly now without issue. Thank you! |
Describe the bug
I've downloaded Betterjoy to have my N64 controller recognized and it's almost perfect, but for some reason the C-Down button defaults to an axis rather than a button. I can't figure out how to get this to work as just a button press, but as it stands, it is always pressed down and so makes many games unplayable.
Expected behavior
C-Down should be a single button rather than registerd as an axis
Screenshots
Desktop (please complete the following information):
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