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mapinfo.lua
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mapinfo.lua
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--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- mapinfo.lua
--
local mapinfo = {
name = "Christmas Horse v3",
shortname = "Horse",
description = "Just because I can give multiple orgasms to the furniture just by sitting on it, doesn't mean that I'm not sick of this damn war: the blood, the noise, the endless poetry.",
author = "Horse",
version = "Horse",
--mutator = "deployment";
--mapfile = "", --// location of smf/sm3 file (optional)
modtype = 3, --// 1=primary, 0=hidden, 3=map
--depend = {"Map Helper v1"},
replace = {},
maphardness = 300,
notDeformable = false,
gravity = 120,
tidalStrength = 0,
maxMetal = 3.5,
extractorRadius = 90.0,
voidWater = false,
autoShowMetal = true,
smf = {
minheight = -160,
maxheight = 1510,
--smtFileName0 = "",
--smtFileName1 = "",
--smtFileName.. = "",
--smtFileNameN = "",
},
resources = {
--grassBladeTex = "",
--grassShadingTex = "",
--detailTex = "",
--specularTex = "",
--splatDetailTex = "",
--splatDistrTex = "",
--skyReflectModTex = "",
--detailNormalTex = "",
--lightEmissionTex = "",
},
--[[splats = {
texScales = {0.02, 0.02, 0.02, 0.02},
texMults = {1.0, 1.0, 1.0, 1.0},
},]]
atmosphere = {
minWind = 0.0,
maxWind = 0.0,
fogStart = 0.9,
fogEnd = 1.0,
fogColor = {0.0, 0.0, 0.0},
sunColor = {1.0, 1.0, 1.0},
skyColor = {0.0, 0.0, 0.0},
skyDir = {0.0, 0.0, -1.0},
skyBox = "",
cloudDensity = 0.0,
cloudColor = {1.0, 1.0, 1.0},
},
grass = {
bladeWaveScale = 1.0,
bladeWidth = 0,
bladeHeight = 0,
bladeAngle = 1.57,
bladeColor = {0.59, 0.81, 0.57}, --// does nothing when `grassBladeTex` is set
},
lighting = {
--// dynsun
sunStartAngle = 0.0,
sunOrbitTime = 1440.0,
sunDir = {0.0, 1.0, 2.0, 1e9},
--// unit & ground lighting
groundAmbientColor = {1.0, 1.0, 1.0},
groundDiffuseColor = {0.5, 0.5, 0.5},
groundSpecularColor = {0.1, 0.1, 0.1},
groundShadowDensity = 0.0,
unitAmbientColor = {0.8, 0.8, 0.8},
unitDiffuseColor = {0.7, 0.7, 0.7},
unitSpecularColor = {0.7, 0.7, 0.7},
unitShadowDensity = 0.0,
specularExponent = 100.0,
},
water = {
damage = 0.0,
repeatX = 0.0,
repeatY = 0.0,
absorb = {0.004, 0.004, 0.002},
baseColor = {0.7, 0.95, 0.95},
minColor = {0.6, 0.7, 0.8},
ambientFactor = 1.3,
--diffuseFactor = 0.3,
specularFactor = 0.5,
specularPower = 2.0,
--planeColor = {0.0, 0.0, 0.0},
surfaceColor = {0.8, 0.9, 0.95},
surfaceAlpha = 0,
--diffuseColor = {0.55, 0.4, 0.3},
specularColor = {0.5, 0.5, 0.5},
fresnelMin = 0.3,
fresnelMax = 0.8,
fresnelPower = 4.0,
reflectionDistortion = 1.0,
blurBase = 2.0,
blurExponent = 1.5,
perlinStartFreq = 8.0,
perlinLacunarity = 3.0,
perlinAmplitude = 0.9,
windSpeed = 1.0, --// does nothing yet
shoreWaves = true,
forceRendering = false,
--// undefined == load them from resources.lua!
--texture = "",
--foamTexture = "",
--normalTexture = "",
--caustics = {
-- "",
-- "",
--},
},
teams = {
[0] = {startPos = {x = 1668, z = 3007}},
[1] = {startPos = {x = 6638, z = 3123}},
[2] = {startPos = {x = 1658, z = 3017}},
[3] = {startPos = {x = 6648, z = 3133}},
},
terrainTypes = {
[0] = {
name = "Default",
hardness = 1.0,
receiveTracks = true,
moveSpeeds = {
tank = 1.0,
kbot = 1.0,
hover = 1.0,
ship = 1.0,
},
},
},
}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Helper
local function lowerkeys(ta)
local fix = {}
for i,v in pairs(ta) do
if (type(i) == "string") then
if (i ~= i:lower()) then
fix[#fix+1] = i
end
end
if (type(v) == "table") then
lowerkeys(v)
end
end
for i=1,#fix do
local idx = fix[i]
ta[idx:lower()] = ta[idx]
ta[idx] = nil
end
end
lowerkeys(mapinfo)
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Map Options
if (Spring) then
local function tmerge(t1, t2)
for i,v in pairs(t2) do
if (type(v) == "table") then
t1[i] = t1[i] or {}
tmerge(t1[i], v)
else
t1[i] = v
end
end
end
-- make code safe in unitsync
if (not Spring.GetMapOptions) then
Spring.GetMapOptions = function() return {} end
end
function tobool(val)
local t = type(val)
if (t == 'nil') then
return false
elseif (t == 'boolean') then
return val
elseif (t == 'number') then
return (val ~= 0)
elseif (t == 'string') then
return ((val ~= '0') and (val ~= 'false'))
end
return false
end
getfenv()["mapinfo"] = mapinfo
local files = VFS.DirList("mapconfig/mapinfo/", "*.lua")
table.sort(files)
for i=1,#files do
local newcfg = VFS.Include(files[i])
if newcfg then
lowerkeys(newcfg)
tmerge(mapinfo, newcfg)
end
end
getfenv()["mapinfo"] = nil
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
return mapinfo
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------