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Houdini FX license being consumed when cooking nodes from Unreal Engine #324

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suyashFSG opened this issue Sep 26, 2024 · 0 comments
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@suyashFSG
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Hey all, I have been noticing that Houdini Plugin pulls a full FX license whenever cook of a node is started. All other times it still uses Houdini Engine for Unreal/Unity license.

Is this expected behavior? We are planning on using the Houdini Engine to create assets in UE and having to use a full license during cook means we need a lot of those full license floating around. We have plenty of Houdini Engine License available and we thought the expected behavior was to use the Houdini Engine license only from Unreal Engine. Any clarification on this is really appreciated.

Unreal Engine Version: 5.4.3
Houdini Version: 20.5.278
HAPI: 7.0.0

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