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As mentioned here: Incremental Garbage Collection All UPROPERTY() members using UObject derived type raw pointer (T*) should be replaced by a TObjectPtr equivalent to allow project to enable Incremental Reachability Analysis safely.
Enabling this option can make for huge performance gains and will probably become a default or will be really common for projects to adopt.
Unreal mentions a tool named "UnrealObjectPtrTool" to help replacing those raw pointers automatically.
Most if not all UPROPERTY() members in the Houdini Plugin are raw pointers.
The text was updated successfully, but these errors were encountered:
As mentioned here: Incremental Garbage Collection
All UPROPERTY() members using UObject derived type raw pointer (T*) should be replaced by a TObjectPtr equivalent to allow project to enable Incremental Reachability Analysis safely.
Enabling this option can make for huge performance gains and will probably become a default or will be really common for projects to adopt.
Unreal mentions a tool named "UnrealObjectPtrTool" to help replacing those raw pointers automatically.
Most if not all UPROPERTY() members in the Houdini Plugin are raw pointers.
The text was updated successfully, but these errors were encountered: