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when I split the terrain, all the terrain data saved to the same path in unity, and the cooked result shows wrong in unity scene.
I read the code and found something may wrong here.
when I split the terrain, all the terrain data saved to the same path in unity, and the cooked result shows wrong in unity scene.
I read the code and found something may wrong here.
In HEU_GeoSync the function
GenerateTerrain
,The text was updated successfully, but these errors were encountered: